how to make a controller for a sege genesis snes nes psone console with arduino
What role will the Arduino play in this? The originals did not have any sort of controller inside. They were just buttons that were broken out into the connector that went into the console. I can't imagine what you would need the Arduino for.
Perhaps you should add some detail about what it is that you want to do. This isn't the kind of place where you can just post one poorly formed sentence and expect folks to jump up and design something for you.
Hi, Whaaa???? [u]sege genesis snes nes psone console[/u]
Sorry what is...... I wasn't into console games...
Please read the first post in any forum entitled how to use this forum. http://forum.arduino.cc/index.php/topic,148850.0.html .
Thanks .. Tom... :)
carontester: how to make a controller for a sege genesis snes nes psone console with arduino
You start by looking up the complete tech spec for every one of those interfaces, the plugs/pins and protocols if any. How many different plugs will you need? Then you have the Arduino read buttons and set a chosen plug's connections high or low to suit the console it fits.
Why not just connect the button directly to the connector and skip the Arduino?
Delta_G: Why not just connect the button directly to the connector and skip the Arduino?
Right. Using the chip won't save any wires will it?
GoForSmoke: Right. Using the chip won't save any wires will it?
Don't know, but wires are cheaper than chips even if it does. If all the processor is going to do is simulate button presses in response to button presses it seems kind of redundant.
True. With Arduino you'd be doing non-standard hacks with input data (from possibly non-standard inputs) to make output.