right now im making a sort of space invaders knock off at the moment its just displaying values however, i want to add music but when i do the music makes the lcd refresh with every note of the music.
heres the code:
#include <Wire.h>
#include <LiquidCrystal_I2C.h>
LiquidCrystal_I2C lcd(0x27, 2, 1, 0, 4, 5, 6, 7);
const uint8_t charBitmap[][8] = {
{ 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1c, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0xe, 0x1c, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0xf, 0xe, 0x1c, 0x8, 0x0, 0x0, 0x0, 0x0 },
{ 0xe, 0xf, 0xe, 0x1c, 0x8, 0x0, 0x0, 0x0 },
{ 0x1c, 0xe, 0xf, 0xe, 0x1c, 0x8, 0x0, 0x0 },
{ 0x8, 0x1c, 0xe, 0xf, 0xe, 0x1c, 0x8, 0x0 },
{ 0x0, 0x8, 0x1c, 0xe, 0xf, 0xe, 0x1c, 0x8 }
};
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
int tempo=144;
int buzzer = 3;
int melody[] = {
NOTE_E5, 4, NOTE_B4,8, NOTE_C5,8, NOTE_D5,4, NOTE_C5,8, NOTE_B4,8,
NOTE_A4, 4, NOTE_A4,8, NOTE_C5,8, NOTE_E5,4, NOTE_D5,8, NOTE_C5,8,
NOTE_B4, -4, NOTE_C5,8, NOTE_D5,4, NOTE_E5,4,
NOTE_C5, 4, NOTE_A4,4, NOTE_A4,8, NOTE_A4,4, NOTE_B4,8, NOTE_C5,8,
NOTE_D5, -4, NOTE_F5,8, NOTE_A5,4, NOTE_G5,8, NOTE_F5,8,
NOTE_E5, -4, NOTE_C5,8, NOTE_E5,4, NOTE_D5,8, NOTE_C5,8,
NOTE_B4, 4, NOTE_B4,8, NOTE_C5,8, NOTE_D5,4, NOTE_E5,4,
NOTE_C5, 4, NOTE_A4,4, NOTE_A4,4, REST, 4,
NOTE_E5, 4, NOTE_B4,8, NOTE_C5,8, NOTE_D5,4, NOTE_C5,8, NOTE_B4,8,
NOTE_A4, 4, NOTE_A4,8, NOTE_C5,8, NOTE_E5,4, NOTE_D5,8, NOTE_C5,8,
NOTE_B4, -4, NOTE_C5,8, NOTE_D5,4, NOTE_E5,4,
NOTE_C5, 4, NOTE_A4,4, NOTE_A4,8, NOTE_A4,4, NOTE_B4,8, NOTE_C5,8,
NOTE_D5, -4, NOTE_F5,8, NOTE_A5,4, NOTE_G5,8, NOTE_F5,8,
NOTE_E5, -4, NOTE_C5,8, NOTE_E5,4, NOTE_D5,8, NOTE_C5,8,
NOTE_B4, 4, NOTE_B4,8, NOTE_C5,8, NOTE_D5,4, NOTE_E5,4,
NOTE_C5, 4, NOTE_A4,4, NOTE_A4,4, REST, 4,
NOTE_E5,2, NOTE_C5,2,
NOTE_D5,2, NOTE_B4,2,
NOTE_C5,2, NOTE_A4,2,
NOTE_GS4,2, NOTE_B4,4, REST,8,
NOTE_E5,2, NOTE_C5,2,
NOTE_D5,2, NOTE_B4,2,
NOTE_C5,4, NOTE_E5,4, NOTE_A5,2,
NOTE_GS5,2,
};
int notes=sizeof(melody)/sizeof(melody[0])/2;
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
void setup(){
int charBitmapSize = (sizeof(charBitmap) / sizeof(charBitmap[1]));
lcd.begin(16, 2);
lcd.setBacklightPin(3, POSITIVE);
lcd.setBacklight(HIGH);
for (int i = 0; i < charBitmapSize; i++) {
lcd.createChar(i, (uint8_t *)charBitmap[i]);
}
lcd.home();
lcd.print("Hi world!");
lcd.setCursor(0, 1);
for (int i = 0; i < 8; i++)
lcd.print(char(i));
delay(2000);
lcd.clear();
lcd.home();
lcd.print("loading[ ]");
lcd.setCursor(0, 0);
delay(100);
lcd.setCursor(8, 0);
lcd.print(char(255));
lcd.print(char(255));
delay(400);
lcd.print(char(255));
lcd.print(char(255));
lcd.print(char(255));
lcd.print(char(255));
delay(400);
lcd.print(char(255));
lcd.setCursor(0, 0);
delay(300);
lcd.print("finished. ");
delay(500);
lcd.clear();
};
void loop() {
musik();
lcd.home();
lcd.clear();
int aim = analogRead(A3) / 100;
int aim2 = analogRead(A3) / 2;
int button = analogRead(A2) / 1000;
int row = aim / 5;
lcd.print(char(aim));
lcd.print(" ");
lcd.print(char(aim2));
lcd.setCursor(0, 1);
lcd.print(aim);
lcd.print(" ");
lcd.print(aim2);
lcd.setCursor(9, row);
lcd.print(row);
lcd.print(" ");
lcd.print(button);
};
void musik() {
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
divider = melody[thisNote + 1];
if (divider > 0) {
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5;
}
tone(buzzer, melody[thisNote], noteDuration*0.9);
delay(noteDuration);
noTone(buzzer);
};
}