#include "pitches.h"
#define REST 0
const int sound = 6;
const int buzzer = 8;
const int halloween = 4;
const int starwars = 12;
int haloweenmelody[] = {
NOTE_CS5, NOTE_FS4, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_D5, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_D5, NOTE_FS4
};
int noteDurations[] = {
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6
};
int counterDurations[] = {
6, 6, 6, 1, 1, 6, 6, 6, 1, 2, 6, 6, 6, 1, 2, 6, 6, 6, 1
};
int tempo = 120;
int melody[] = {
NOTE_A4, -4, NOTE_A4, -4, NOTE_A4, 16, NOTE_A4, 16, NOTE_A4, 16, NOTE_A4, 16, NOTE_F4, 8, REST, 8,
NOTE_A4, -4, NOTE_A4, -4, NOTE_A4, 16, NOTE_A4, 16, NOTE_A4, 16, NOTE_A4, 16, NOTE_F4, 8, REST, 8,
NOTE_A4, 4, NOTE_A4, 4, NOTE_A4, 4, NOTE_F4, -8, NOTE_C5, 16,
NOTE_A4, 4, NOTE_F4, -8, NOTE_C5, 16, NOTE_A4, 2, //4
NOTE_E5, 4, NOTE_E5, 4, NOTE_E5, 4, NOTE_F5, -8, NOTE_C5, 16,
NOTE_A4, 4, NOTE_F4, -8, NOTE_C5, 16, NOTE_A4, 2,
NOTE_A5, 4, NOTE_A4, -8, NOTE_A4, 16, NOTE_A5, 4, NOTE_GS5, -8, NOTE_G5, 16, //7
NOTE_DS5, 16, NOTE_D5, 16, NOTE_DS5, 8, REST, 8, NOTE_A4, 8, NOTE_DS5, 4, NOTE_D5, -8, NOTE_CS5, 16,
NOTE_C5, 16, NOTE_B4, 16, NOTE_C5, 16, REST, 8, NOTE_F4, 8, NOTE_GS4, 4, NOTE_F4, -8, NOTE_A4, -16, //9
NOTE_C5, 4, NOTE_A4, -8, NOTE_C5, 16, NOTE_E5, 2,
NOTE_A5, 4, NOTE_A4, -8, NOTE_A4, 16, NOTE_A5, 4, NOTE_GS5, -8, NOTE_G5, 16, //7
NOTE_DS5, 16, NOTE_D5, 16, NOTE_DS5, 8, REST, 8, NOTE_A4, 8, NOTE_DS5, 4, NOTE_D5, -8, NOTE_CS5, 16,
NOTE_C5, 16, NOTE_B4, 16, NOTE_C5, 16, REST, 8, NOTE_F4, 8, NOTE_GS4, 4, NOTE_F4, -8, NOTE_A4, -16, //9
NOTE_A4, 4, NOTE_F4, -8, NOTE_C5, 16, NOTE_A4, 2,
};
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
void setup(){
pinMode(sound,INPUT);
pinMode(buzzer,OUTPUT);
pinMode(halloween,INPUT);
pinMode(starwars,INPUT);
}
void loop() {
while (digitalRead(sound) == HIGH) {
if (digitalRead(starwars) == LOW && digitalRead(halloween) == HIGH) {
for (int thisNote = 0; thisNote < 20; thisNote++) {
int noteDuration = 1000 / noteDurations [thisNote];
tone(8, haloweenmelody [thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}
}
if (digitalRead(starwars) == LOW && digitalRead(halloween) == HIGH) {
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
divider = melody[thisNote + 1];
if (divider > 0) {
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5;
}
tone(buzzer, melody[thisNote], noteDuration * 0.9);
delay(noteDuration);
noTone(buzzer);
}
}
if (digitalRead(starwars) == HIGH && digitalRead(halloween) == LOW) {
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
divider = melody[thisNote + 1];
if (divider > 0) {
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5;
}
tone(buzzer, melody[thisNote], noteDuration * 0.9);
delay(noteDuration);
noTone(buzzer);
}
}
if (digitalRead(starwars) == LOW && digitalRead(halloween) == LOW) {
digitalWrite(buzzer,HIGH);
}
}
}
How is the button on pin 'buzzer' (6) wired?
just plugged nothing attached like a resistor or something
Wire the switch and use the code for S3 in the schematic.
i changed input to input_pullup even then the audio starts without the button being pressed and changed code from high to low
#include "pitches.h"
#define REST 0
const int sound = 6;
const int buzzer = 8;
const int halloween = 4;
const int starwars = 12;
int haloweenmelody[] = {
NOTE_CS5, NOTE_FS4, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_D5, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_FS4, NOTE_CS5, NOTE_FS4, NOTE_D5, NOTE_FS4
};
int noteDurations[] = {
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6
};
int counterDurations[] = {
6, 6, 6, 1, 1, 6, 6, 6, 1, 2, 6, 6, 6, 1, 2, 6, 6, 6, 1
};
int tempo = 120;
int melody[] = {
NOTE_A4, -4, NOTE_A4, -4, NOTE_A4, 16, NOTE_A4, 16, NOTE_A4, 16, NOTE_A4, 16, NOTE_F4, 8, REST, 8,
NOTE_A4, -4, NOTE_A4, -4, NOTE_A4, 16, NOTE_A4, 16, NOTE_A4, 16, NOTE_A4, 16, NOTE_F4, 8, REST, 8,
NOTE_A4, 4, NOTE_A4, 4, NOTE_A4, 4, NOTE_F4, -8, NOTE_C5, 16,
NOTE_A4, 4, NOTE_F4, -8, NOTE_C5, 16, NOTE_A4, 2, //4
NOTE_E5, 4, NOTE_E5, 4, NOTE_E5, 4, NOTE_F5, -8, NOTE_C5, 16,
NOTE_A4, 4, NOTE_F4, -8, NOTE_C5, 16, NOTE_A4, 2,
NOTE_A5, 4, NOTE_A4, -8, NOTE_A4, 16, NOTE_A5, 4, NOTE_GS5, -8, NOTE_G5, 16, //7
NOTE_DS5, 16, NOTE_D5, 16, NOTE_DS5, 8, REST, 8, NOTE_A4, 8, NOTE_DS5, 4, NOTE_D5, -8, NOTE_CS5, 16,
NOTE_C5, 16, NOTE_B4, 16, NOTE_C5, 16, REST, 8, NOTE_F4, 8, NOTE_GS4, 4, NOTE_F4, -8, NOTE_A4, -16, //9
NOTE_C5, 4, NOTE_A4, -8, NOTE_C5, 16, NOTE_E5, 2,
NOTE_A5, 4, NOTE_A4, -8, NOTE_A4, 16, NOTE_A5, 4, NOTE_GS5, -8, NOTE_G5, 16, //7
NOTE_DS5, 16, NOTE_D5, 16, NOTE_DS5, 8, REST, 8, NOTE_A4, 8, NOTE_DS5, 4, NOTE_D5, -8, NOTE_CS5, 16,
NOTE_C5, 16, NOTE_B4, 16, NOTE_C5, 16, REST, 8, NOTE_F4, 8, NOTE_GS4, 4, NOTE_F4, -8, NOTE_A4, -16, //9
NOTE_A4, 4, NOTE_F4, -8, NOTE_C5, 16, NOTE_A4, 2,
};
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
void setup(){
pinMode(sound,INPUT_PULLUP);
pinMode(buzzer,OUTPUT);
pinMode(halloween,INPUT);
pinMode(starwars,INPUT);
}
void loop() {
while (digitalRead(sound) == LOW) {
if (digitalRead(starwars) == LOW && digitalRead(halloween) == HIGH) {
for (int thisNote = 0; thisNote < 20; thisNote++) {
int noteDuration = 1000 / noteDurations [thisNote];
tone(8, haloweenmelody [thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}
}
if (digitalRead(starwars) == LOW && digitalRead(halloween) == HIGH) {
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
divider = melody[thisNote + 1];
if (divider > 0) {
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5;
}
tone(buzzer, melody[thisNote], noteDuration * 0.9);
delay(noteDuration);
noTone(buzzer);
}
}
if (digitalRead(starwars) == HIGH && digitalRead(halloween) == LOW) {
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
divider = melody[thisNote + 1];
if (divider > 0) {
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5;
}
tone(buzzer, melody[thisNote], noteDuration * 0.9);
delay(noteDuration);
noTone(buzzer);
}
}
if (digitalRead(starwars) == LOW && digitalRead(halloween) == LOW) {
digitalWrite(buzzer,HIGH);
}
}
}
sorry if there are dumb mistakes i am a beginner most of the code is copy and paste
Are these switches too ?
This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.