#include <LiquidCrystal_I2C.h>
LiquidCrystal_I2C lcd(0x27, 20, 4);
int enableallquestions = 0; //Disable questions change the 1 to 0 (DEBUGGING ONLY)
int enablebuttondebugging = 0;
const int redled = 13;
const int blueled = 12;
const int greenled = 11;
const int statusled = 7;
const int falsebutton = 10;
const int truebutton = 9;
const int buzzer = 8;
const int activebuzzer = 6;
void setup() {
Serial.begin(9600);
lcd.init();
lcd.backlight();
pinMode(redled, OUTPUT);
pinMode(greenled, OUTPUT);
pinMode(blueled, OUTPUT);
pinMode(statusled, OUTPUT);
pinMode(buzzer, OUTPUT);
pinMode(activebuzzer, OUTPUT);
pinMode(falsebutton, INPUT_PULLUP);
pinMode(truebutton, INPUT_PULLUP);
}
void questions() {
const int TRUE = truebutton;
const int FALSE = falsebutton;
String question1, question2, question3, question4, question5, question6, question7, question8,
question9, question10;
int rightanswer1, rightanswer2, rightanswer3, rightanswer4, rightanswer5, rightanswer6, rightanswer7,
rightanswer8, rightanswer9, rightanswer10;
int wronganswer1, wronganswer2, wronganswer3, wronganswer4, wronganswer5, wronganswer6, wronganswer7,
wronganswer8, wronganswer9, wronganswer10;
Serial.println("Enter question 1 (No long questions)");
while (Serial.available() == 0) {}
question1 = Serial.readString();
do{
Serial.print("Enter the right answer");
while (Serial.available() == 0) {}
rightanswer1 = Serial.parseInt();
if (rightanswer1 == TRUE || rightanswer1 == FALSE) {
break;
}
else if(rightanswer1 != TRUE || rightanswer1 != FALSE){
Serial.println("You typed it incorrectly type TRUE or FALSE all capital.");
}
}
while(true);
do{
Serial.println("Enter the wrong answer");
while (Serial.available() == 0) {}
wronganswer1 = Serial.parseInt();
if(wronganswer1==TRUE || wronganswer1==FALSE){
break;
}
else if(wronganswer1 != TRUE || wronganswer1 !=FALSE){
Serial.println("You typed it incorrectly type TRUE or FALSE all capital.");
}
}
while(true);
}
void maingamecode() {
boolean questiondone = false;
const int TRUE = truebutton;
const int FALSE = falsebutton;
String question1, question2, question3, question4, question5, question6, question7, question8,
question9, question10;
int rightanswer1, rightanswer2, rightanswer3, rightanswer4, rightanswer5, rightanswer6, rightanswer7,
rightanswer8, rightanswer9, rightanswer10;
int wronganswer1, wronganswer2, wronganswer3, wronganswer4, wronganswer5, wronganswer6, wronganswer7,
wronganswer8, wronganswer9, wronganswer10;
questions();
while (questiondone == false) {
// Serial.print("fff");
digitalWrite(statusled, HIGH);
lcd.setCursor(0, 0);
lcd.print(question1); //Question 1
if (digitalRead(rightanswer1) == 0) {
digitalWrite(statusled, LOW);
digitalWrite(greenled, HIGH);
delay(3000);
for (int x = 0; x < 5; x++) {
digitalWrite(greenled, HIGH);
delay(100);
digitalWrite(greenled, LOW);
delay(100);
digitalWrite(blueled, HIGH);
delay(100);
digitalWrite(blueled, LOW);
delay(100);
digitalWrite(redled, HIGH);
delay(100);
digitalWrite(redled, LOW);
delay(100);
digitalWrite(redled, HIGH);
delay(100);
digitalWrite(redled, LOW);
delay(100);
digitalWrite(blueled, HIGH);
delay(100);
digitalWrite(blueled, LOW);
delay(100);
digitalWrite(greenled, HIGH);
delay(100);
digitalWrite(greenled, LOW);
delay(100);
}
rightanswertone();
}
else if (digitalRead(wronganswer1) == 0) {
digitalWrite(statusled, LOW);
digitalWrite(redled, HIGH);
digitalWrite(activebuzzer, HIGH);
delay(3000);
digitalWrite(redled, LOW);
digitalWrite(activebuzzer, LOW);
}
}
}
void rightanswertone() {
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
// change this to make the song slower or faster
int tempo = 180;
// change this to whichever pin you want to use
// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] = {
// Nokia Ringtone
// Score available at https://musescore.com/user/29944637/scores/5266155
NOTE_E5, 8, NOTE_D5, 8, NOTE_FS4, 4, NOTE_GS4, 4,
NOTE_CS5, 8, NOTE_B4, 8, NOTE_D4, 4, NOTE_E4, 4,
NOTE_B4, 8, NOTE_A4, 8, NOTE_CS4, 4, NOTE_E4, 4,
NOTE_A4, 2,
};
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
// iterate over the notes of the melody.
// Remember, the array is twice the number of notes (notes + durations)
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
// calculates the duration of each note
divider = melody[thisNote + 1];
if (divider > 0) {
// regular note, just proceed
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration * 0.9);
// Wait for the specief duration before playing the next note.
delay(noteDuration);
// stop the waveform generation before the next note.
noTone(buzzer);
}
}
void loop() {
maingamecode();
}