increasing value with button

I want to increase the TimeOff variable with the push of a button (Plus), but it doesnt seem to work. I think it has to do with storing the new value of the variable but i'm not sure.

const int Start = 8;
const int Stop = 9;
const int Relais = 7;
const int Plus = 6;
int Startstate = 0;
int Stopstate = 0;
int Plusstate = 0;
unsigned long previousMillis = 0;        // will store last time LED was updated
long OnTime = 250;           // milliseconds of on-time
long OffTime = 1000;          // milliseconds of off-time
boolean Blinkstate = false;
int ledState = LOW;

unsigned long currentTime = 0;
// Integers and Booleans. (don't mind Button 3, it's for a future expansion.

void setup() {
 // Set inputs & outputs.
 pinMode(Start, INPUT);
 pinMode(Stop, INPUT);
 pinMode(Relais, OUTPUT);
 pinMode(Plus, INPUT);
}

void loop() {
 // Read the state of the pushbutton values:
 Startstate = digitalRead(Start);
 Stopstate = digitalRead(Stop);
 Plusstate = digitalRead(Plus);
 digitalWrite(Relais, LOW);
 // check if the start button is pressed. If it is, the startstate is HIGH:
 if (Plusstate == HIGH) {
   OffTime = OffTime + 5000;//when this button is pressed, 
 }
 if (Startstate == HIGH && Stopstate == LOW ) {
   Blinkstate = true;
 } // set blinkstate active
 while (Blinkstate == true)
   knipper(); // when Blinkstate is true, perform the blinkFunction.
}

void knipper() {
 unsigned long currentMillis = millis();

 if ((ledState == HIGH) && (currentMillis - previousMillis >= OnTime))
 {
   ledState = LOW;  // Turn it off
   previousMillis = currentMillis;  // Remember the time
   digitalWrite(Relais, ledState);  // Update the actual LED
 }
 else if ((ledState == LOW) && (currentMillis - previousMillis >= OffTime))
 {
   ledState = HIGH;  // turn it on
   previousMillis = currentMillis;   // Remember the time
   digitalWrite(Relais, ledState);   // Update the actual LED
 }
 Stopstate = digitalRead(Stop);
 if (Stopstate == HIGH) {
   loop();
 }
}

When will You start using code tags for the code? This is not Your first post.

Just drop this way of coding:

  if (Stopstate == HIGH) {
    loop();
  }

loop must run on its own. Restarting loop is just out of question.

i'm sorry, i'm in a bit of a rush. Better now?

Yes, that's the way to attach code.

Drop that call to loop() at the end of the sketch!

Blinkstate is never set to false. Why? Instead of this call to loop(), set blinkstate to false. Then there will be no immedeate call to knipper and the original loop will run.