Invert button status while using a Keypad(makeKeyMap) button matrix

Hi all,

Today I have been working on a button box for a racing simulator. Everything seems to work, except one problem makes the project go mad. I want to invert a number of button signals, but I cant get my head around it.

I have a button box of 35 functions, of which 29 are push buttons. The physical buttons are all Normally Open, except for six of them (button 10, 11, 12, 13, 14 and 22.)

I have hooked the buttons up to an Arduino Pro Micro board using a 6x5 array. In the code I have defined the array rows and columns 0 to 28. The buttons are then mapped with Keypad command, but I cant seem to find out how to invert the signals of buttons 10, 11, 12, 13, 14 and 22.

When I run the code pasted below, the button box gives a readout that buttons 10, 11, 12, 13, 14 and 22 are pressed/hold. Pressing makes them 'unpressed'/ off. This is obviously not what I would like to have it. I want a 'Low' state when unpressed and a 'High' state when pressed, just like the other buttons that are Normally Open.

Dont mind the code for the rotary encoders that is also in the code.

//20.8.17

#include <Keypad.h>
#include <Joystick.h>

#define ENABLE_PULLUPS
#define NUMROTARIES 3
#define NUMBUTTONS 29
#define NUMROWS 6
#define NUMCOLS 5


byte buttons[NUMROWS][NUMCOLS] = {
  {0,1,2,3,4},
  {5,6,7,8,9},
  {10,11,12,13,14},     //This row has to be be inverted signal (button is normally closed, cant do anything about that)
  {15,16,17,18,19},
  {20,21,22,23,24},     // And button 22, (row 5, column 3) has to be be inverted signal
  {25,26,27,28},
};

struct rotariesdef {
  byte pin1;
  byte pin2;
  int ccwchar;
  int cwchar;
  volatile unsigned char state;
};

rotariesdef rotaries[NUMROTARIES] {
  {2,3,30,31,0},
  {4,5,32,33,0},
  {6,7,34,35,0},
};

#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
  // R_START (00)
  {R_START_M,            R_CW_BEGIN,     R_CCW_BEGIN,  R_START},
  // R_CCW_BEGIN
  {R_START_M | DIR_CCW, R_START,        R_CCW_BEGIN,  R_START},
  // R_CW_BEGIN
  {R_START_M | DIR_CW,  R_CW_BEGIN,     R_START,      R_START},
  // R_START_M (11)
  {R_START_M,            R_CCW_BEGIN_M,  R_CW_BEGIN_M, R_START},
  // R_CW_BEGIN_M
  {R_START_M,            R_START_M,      R_CW_BEGIN_M, R_START | DIR_CW},
  // R_CCW_BEGIN_M
  {R_START_M,            R_CCW_BEGIN_M,  R_START_M,    R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
  // R_START
  {R_START,    R_CW_BEGIN,  R_CCW_BEGIN, R_START},
  // R_CW_FINAL
  {R_CW_NEXT,  R_START,     R_CW_FINAL,  R_START | DIR_CW},
  // R_CW_BEGIN
  {R_CW_NEXT,  R_CW_BEGIN,  R_START,     R_START},
  // R_CW_NEXT
  {R_CW_NEXT,  R_CW_BEGIN,  R_CW_FINAL,  R_START},
  // R_CCW_BEGIN
  {R_CCW_NEXT, R_START,     R_CCW_BEGIN, R_START},
  // R_CCW_FINAL
  {R_CCW_NEXT, R_CCW_FINAL, R_START,     R_START | DIR_CCW},
  // R_CCW_NEXT
  {R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif

byte rowPins[NUMROWS] = {21,20,19,18,15,1};   
byte colPins[NUMCOLS] = {14,16,10,9,8}; 

Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS); 



Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, 
  JOYSTICK_TYPE_JOYSTICK, 35, 0,
  false, false, false, false, false, false,
  false, false, false, false, false);

void setup() {
  Joystick.begin();
  rotary_init();}

void loop() { 

  CheckAllEncoders();

  CheckAllButtons();

}

void CheckAllButtons(void) {
      if (buttbx.getKeys())
    {
       
       
      for (int i=0; i<LIST_MAX; i++)   
        {
           if ( buttbx.key[i].stateChanged )   
            {
            switch (buttbx.key[i].kstate) {  
                    case PRESSED:
                    case HOLD:
                              Joystick.setButton(buttbx.key[i].kchar, 1);
                              break;
                    case RELEASED:
                    case IDLE:
                              Joystick.setButton(buttbx.key[i].kchar, 0);
                              break;
            }
           }   
         }
     }
}


void rotary_init() {
  for (int i=0;i<NUMROTARIES;i++) {
    pinMode(rotaries[i].pin1, INPUT);
    pinMode(rotaries[i].pin2, INPUT);
    #ifdef ENABLE_PULLUPS
      digitalWrite(rotaries[i].pin1, HIGH);
      digitalWrite(rotaries[i].pin2, HIGH);
    #endif
  }
}


unsigned char rotary_process(int _i) {
   unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
  rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
  return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
  for (int i=0;i<NUMROTARIES;i++) {
    unsigned char result = rotary_process(i);
    if (result == DIR_CCW) {
      Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
    };
    if (result == DIR_CW) {
      Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
    };
  }
}

I think the solution is in this part of the code, but I cant get my head around it.

void loop() { 

  CheckAllEncoders();

  CheckAllButtons();

}

void CheckAllButtons(void) {
      if (buttbx.getKeys())
    {
       
       
      for (int i=0; i<LIST_MAX; i++)   
        {
           if ( buttbx.key[i].stateChanged )   
            {
            switch (buttbx.key[i].kstate) {  
                    case PRESSED:
                    case HOLD:
                              Joystick.setButton(buttbx.key[i].kchar, 1);
                              break;
                    case RELEASED:
                    case IDLE:
                              Joystick.setButton(buttbx.key[i].kchar, 0);
                              break;
            }
           }   
         }
     }
}

I hope someone can help me change the button state of the buttons 10, 11, 12, 13, 14 and 22. :slight_smile:

(deleted)

I understand it is not possible to change the hard button state in the matrix. But isn't there an easier work around?

I thought there may be two options. Either after the following statement button states may be changed?

Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS);

However, I do not master the code enough to do that.

The other possible way may be to change the 'for statement' in the second piece of code that I posted. Maybe an exception/inverting statement can be made for the 10 to 14 buttons?
Ia that possible? Or am I talking nonsense?