Issues with Inconsistent Strike Timing on Clock Tower Project

Yeth.

hammerRetracted looks like it is always the opposite of hammerReleased. If so, there is no need for two variables to track one state.

        hammerRetracted = true; // The hammer is retracted 
        hammerReleased = false; // The hammer is not released

//...

        hammerRetracted = false; // The hammer is no longer retracted
        hammerReleased = true; // The hammer is released

a7