The documentation for the joystick library suggests there is a variant (Joystick3) that can create/manage upto three ‘simple game controllers’ - but I can’t find any code examples that demonstrate this.
I’m hoping that Joystick3 will let me split my flight-sim button-box inputs across multiple game controller instances to avoid any risk of the (old?) 32-button limit per controller…
If I can get away with a single controller instance (I’ve read suggestions that DCS etc. can quite happily deal with controllers with >32 buttons out of the box) - I’d be happy with that too, I guess….
It seems like you're referring to a specific library or API related to joystick input in programming, and it mentions a variant called Joystick3 that can manage up to three simple game controllers. Without the specific details of the library or API you're using, I'll provide a general approach based on common patterns in handling multiple joystick inputs.
If Joystick3 allows you to manage multiple controllers, it might provide an interface to create instances of joystick objects for each connected controller. Here's a generic example of how you might approach handling multiple joysticks in Python, assuming the library has a similar structure:
import joystick_library # replace with the actual library you are using
Check the documentation of your specific library for the correct import and usage
joysticks = [joystick_library.Joystick(i) for i in range(num_joysticks)]
Print information about each joystick
for i, joystick in enumerate(joysticks):
print(f"Joystick {i + 1} - Name: {joystick.get_name()}, Axes: {joystick.get_num_axes()}, Buttons: {joystick.get_num_buttons()}")
Now you can handle input from each joystick separately
while True:
for i, joystick in enumerate(joysticks):
# Get the current state of the joystick
axes = [joystick.get_axis(a) for a in range(joystick.get_num_axes())]
buttons = [joystick.get_button(b) for b in range(joystick.get_num_buttons())]
# Process input for the current joystick
# Your custom logic goes here
Remember to check the documentation of your specific library for accurate usage details and available functions.