Keyboard

Hi Guys

I am making a mini 3-key piano. I want a code such that if PB is pressed the pitch is the output.

I tried it but I failed. I had used the tone() library.

I tried it but I failed. I had used the tone() library.

Post the code that did not do what you want and explain what it did when you ran it.

The Full code

#include "pitches.h"

int spkr=8;
int b1=12;
int b2=11;
int b3=10;

int tune[]={NOTE_C4,NOTE_G4,NOTE_C5};

void setup() 
{
  pinMode(b1,INPUT);
  pinMode(b2,INPUT);
  pinMode(b3,INPUT);
}

void loop() 
{
  int state1=digitalRead(b1);
  int state2=digitalRead(b2);
  int state3=digitalRead(b3);

  int times=1;

  if (state1==HIGH)
  {
    tone(spkr,tune[1],times);
  }

   if (state2==HIGH)
  {
    tone(spkr,tune[2],times);
  }

   if (state3==HIGH)
  {
    tone(spkr,tune[3],times);
  }
}

and also the pitches.h

/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

Apart from any problems with wiring (how are the switches wired ?) you have a programming problem

int tune[] = {NOTE_C4, NOTE_G4, NOTE_C5};  //declare an array of notes tune[0], tune[1] and tune[2]

Later in the program you use tune[3] which is not defined.

 if (state3 == HIGH)
  {
    tone(spkr, tune[3], times);
  }

Okay... So can you post the full code please..???

I wired the pins 12,11,10 to three different push buttons with the same +5V VCC. The pin 8 is to the SPKR + and GND to the SPKR -

So what pulls down the button pins to ground when the button is not pushed?

This is why most Arduino projects use buttons between the pin and ground. The necessary resistor is onboard the Arduino already, if you use the INPUT_PULLUP pin mode.

I suggest that you make changes as follows

Wire the push buttons between the input pins and GND
Set the pinMode()s of the inputs to INPUT_PULLUP instead of INPUT. This will ensure that the inputs are always in a known state but will also require a change in the program as follows.
Change the tests for the input states from HIGH to LOW
Change the tune array index values from 1 to 3 to 0 to 2 so that you read from tune[0], tune[1] and tune[2]
Increase the value of the times variable because at the moment each note is only playing for one millisecond
Add some code to turn off the tone at the end of the loop() function.

Okay! Now I am planning to make a full sized 36-Key Keyboard. I have an Arduino Mega ADK.

The datasheet says 54 digital I/O pins but what about the TX and RX??

The Mega has 4 sets of TX and RX and 2 sets of SDA and SCL. Can I use them as the normal I/O inputs??

Those pins were already counted when they counted 54. They are normal I/O pins but they also have additional functions.

What are those additional functions??

Can I code it as

state1=digitalRead(1)

etc..??

Okay ,

When I press 'n' keys at once I want the Arduino to calculate the average of the key freq.
How do I do it?

For example: No.of Keys Frequencies Average(i.e. Output Freq.)
2 262,294 278

What are those additional functions??

SPI, I2C, PWM, etc.

Can I code it as

Code what? Reading from a pin? If so, then, yes that is the way to do it, IF you include the ; on the end.

When I press 'n' keys at once I want the Arduino to calculate the average of the key freq.
How do I do it?

Keys don't have frequencies.

SagarDev:
Okay ,

When I press 'n' keys at once I want the Arduino to calculate the average of the key freq.
How do I do it?

For example: No.of Keys Frequencies Average(i.e. Output Freq.)
2 262,294 278

averageFrequency = (Frequency1 + Frequency2)/2

So do you mean that I need to define 36 if statements for no.of keys ???