keypad.h getState?

all i want to do here is get the state of each button individually (32 buttons), and get a 1 or 0 back when pressed or not...

can keypad.h's getState be used to just print out a button state directly without using a switch like in the example? making 32 switch statements doesn't seem like the way to do this, and i'm and idiot with code and just don't understand how to do this.

can keypad.h's getState be used to just print out a button state directly without using a switch like in the example?

It does not look to me like getState() can be used the way you want. It does not take any arguments, so it doesn't tell you about the state of a key.

making 32 switch statements doesn't seem like the way to do this, and i'm and idiot with code

The first part is true. I'll take your word for the second part.

The getKey() function, though, tells you which key is currently being pressed, if any. The other 32 keys, then, are clearly not being pressed, since the keypad library is specifically written to not support multiple, simultaneous keys being pressed.