Keypad library, detecting which key is pressed.

So i discovered that if I use the below code for the button press then at least the correct button is being detected.

Joystick.setButton(buttbx.key[i].kchar, 1);
 delay(50);
 Joystick.setButton(buttbx.key[i].kchar, 0);

However still all keys are going into the i==0 if statement and ignoring the else portion.