lcd 128x64

hi

i have started to work with lcd128x64 but when i want to upload code this error will happen ;

Arduino: 1.8.5 Hourly Build 2017/09/28 05:33 (Windows 7), Board: "Arduino/Genuino Mega or Mega 2560, ATmega2560 (Mega 2560)"

C:\Users\payam\Documents\Arduino\libraries\ks0108\ks0108.cpp:33:69: fatal error: wiring.h: No such file or directory

 #include <wiring.h> // added 18 Sept 2008 for Arduino release 0012  

                                                                     ^

compilation terminated.

exit status 1
Error compiling for board Arduino/Genuino Mega or Mega 2560.

This report would have more information with
"Show verbose output during compilation"
option enabled in File -> Preferences.

best regards

Wiring.h?

Don't you mean Arduino.h?

AWOL:
Wiring.h?

Don't you mean Arduino.h?

that was error code
i use glcd code !!

/*
 * GLCDexample
 *
 * Basic test code for the Arduino KS0108 GLCD library.
 * This code exercises a range of graphic functions supported
 * by the library and is an example of its use.
 * It also gives an indication of performance, showing the
 *  number of frames drawn per second.  
 */

#include <ks0108.h>
#include "Arial14.h"         // proportional font
#include "SystemFont5x7.h"   // system font
#include "ArduinoIcon.h"     // bitmap 

unsigned long startMillis;
unsigned int loops = 0;
unsigned int iter = 0;

void setup(){
  delay(500);                // allow time for LCD to reset
  GLCD.Init(NON_INVERTED);   // initialise the library, non inverted writes pixels onto a clear screen
  GLCD.ClearScreen();  
  GLCD.DrawBitmap(ArduinoIcon, 32,0, BLACK); //draw the bitmap at the given x,y position
  GLCD.SelectFont(System5x7); // switch to fixed width system font 
  countdown(5); 
  GLCD.ClearScreen();
  introScreen();              // show some intro stuff 
  GLCD.ClearScreen();
}

void introScreen(){
  GLCD.SelectFont(Arial_14); // you can also make your own fonts, see playground for details   
  GLCD.GotoXY(20, 2);
  GLCD.Puts("GLCD  version  ");
  GLCD.PrintNumber(GLCD_VERSION);
  GLCD.DrawRoundRect(16,0,99,18, 5, BLACK);  // rounded rectangle around text area   
  GLCD.SelectFont(System5x7); // switch to fixed width system font 
  showCharacters();
  countdown(5);
}

void showCharacters(){
  byte line = 3; // start on the fourth line 
  for(byte c = 32; c <=127; c++){
     if( (c-32) % 20 == 0)
         GLCD.CursorTo(1,line++);  // CursorTo is used for fixed width system font
     GLCD.PutChar(c);    
  }   
}

void drawSpinner(byte pos, byte x, byte y) {   
  // this draws an object that appears to spin
  switch(pos % 8) {
  case 0 : GLCD.DrawLine( x, y-8, x, y+8, BLACK); break;
  case 1 : GLCD.DrawLine( x+3, y-7, x-3, y+7, BLACK);  break;
  case 2 : GLCD.DrawLine( x+6, y-6, x-6, y+6, BLACK);  break;
  case 3 : GLCD.DrawLine( x+7, y-3, x-7, y+3, BLACK);  break;
  case 4 : GLCD.DrawLine( x+8, y, x-8, y, BLACK);  break;
  case 5 : GLCD.DrawLine( x+7, y+3, x-7, y-3, BLACK);  break;
  case 6 : GLCD.DrawLine( x+6, y+6, x-6, y-6, BLACK);  break; 
  case 7 : GLCD.DrawLine( x+3, y+7, x-3, y-7, BLACK);  break;
  } 
}

void countdown(int count){
    while(count--){  // do countdown  
     GLCD.CursorTo(0,1);   // first column, second row (offset is from 0)
     GLCD.PutChar(count + '0');
     delay(1000);  
  }  
}

void  loop(){   // run over and over again
  iter = 0;
  startMillis = millis();
  while( millis() - startMillis < 1000){ // loop for one second
    GLCD.DrawRect(0, 0, 64, 61, BLACK); // rectangle in left side of screen
    GLCD.DrawRoundRect(68, 0, 58, 61, 5, BLACK);  // rounded rectangle around text area   
    for(int i=0; i < 62; i += 4)
      GLCD.DrawLine(1,1,63,i, BLACK);  // draw lines from upper left down right side of rectangle  
    GLCD.DrawCircle(32,31,30,BLACK);   // draw circle centered in the left side of screen  
    GLCD.FillRect(92,40,16,16, WHITE); // clear previous spinner position  
    drawSpinner(loops++,100,48);       // draw new spinner position
    //GLCD.FillRect(24,txtLINE3,14,14, WHITE);  // clear text area that will be drawn below 
    GLCD.CursorTo(5,5);               // locate curser for printing text
    GLCD.PrintNumber(++iter);         // print current iteration at the current cursor position 
  } 
  // display number of iterations in one second
  GLCD.ClearScreen();               // clear the screen  
  GLCD.CursorTo(14,2);              // positon cursor  
  GLCD.Puts("FPS= ");               // print a text string
  GLCD.PrintNumber(iter);           // print a number 
}

what is the best way to use 128X64 lcd ?
sorry i am beginner

thank you

The library you are trying to use is nine years old. Things have moved along a bit in that time.

There's an entire section of the forum dedicated to displays. Perhaps you might find some hints and tips if you have a look there?

really no way ! :o

i have searched on google ! and then i posted here ! just serial mode !

payam2000:
really no way ! :o

i have searched on google ! and then i posted here ! just serial mode !

Is there some meaning to all those words and punctuation?

read all posts in this topic !

is there really some meaning to all those words!!!

i am noob in arduino ! ( i am sending post here because i need help ! )

its 16 hours i want to start with 128x64 lcd !but all i have old library ! and help like go search !!

Why don't you fix the library you have?

Hi,
Where did you purchase the LCD.

Can you post link/data to the LCD you are using please?

If you bought it from one of the mainstream suppliers, you will find that they will possibly have example code for you to test their product.

Tom... :slight_smile: