LCD autscroll "problem"

#include <LiquidCrystal.h>

LiquidCrystal lcd(7, 8, 9, 10, 11, 12);

void setup()
{
lcd.begin(16,2);
lcd.clear();
}

void loop()
{

lcd.setCursor(0,0);
lcd.print(“H”);
delay(500);
lcd.print(“E”);
delay(500);
lcd.print(“L”);
delay(500);
lcd.print(“L”);
delay(500);
lcd.print(“O”);
delay(500);
lcd.print(" ");
delay(500);
lcd.print(“W”);
delay(500);
lcd.print(“O”);
delay(500);
lcd.print(“R”);
delay(500);
lcd.print(“L”);
delay(500);
lcd.print(“D”);
delay(500);

lcd.setCursor(16,1);

lcd.autoscroll();
lcd.print(“H”);
delay(500);
lcd.print(“E”);
delay(500);
lcd.print(“L”);
delay(500);
lcd.print(“L”);
delay(500);
lcd.print(“O”);
delay(500);
lcd.print(" ");
delay(500);
lcd.print(“W”);
delay(500);
lcd.print(“O”);
delay(500);
lcd.print(“R”);
delay(500);
lcd.print(“L”);
delay(500);
lcd.print(“D”);
delay(500);
lcd.noAutoscroll();
lcd.clear();

}

Hi

I just fixed a problem that I have been having. Before I used lcd.clear(); in the end of the code the text was being partially printed and halts for around 5 seconds and resumes from there.

I fixed the problem but I am curious to what was causing this. Any ideas ?

cheers

Hi and welcome.

Perhaps it's a good idea to start reading user manuals (click!) before using things ?
I bet that would improve usefulness.