Hi guys,
I'm currently working with the following:
Arduino UNO
Keyes USB Host Shield
1602A 16x2 LCD
I can display "Hello, World!" to my LCD, but any subsequent calls of setCursor() or print() result in a bunch of garbled text being displayed, and the first line being overwritten.(see attached image). When I remove setCursor or any additional prints, it displays one line of text properly.
I've checked and re-checked the pins. The USB Host shield manual says it doesn't use any pins from 0-7, and that they are just through pins.
I've poked around in the forums a bit but haven't found anything that directly addresses the issue.
Here's the code:
[color=red]#include <LiquidCrystal.h>[/color]
/*
Example sketch for the Xbox Wireless Reciver library - developed by Kristian Lauszus
It supports up to four controllers wirelessly
For more information see the blog post: http://blog.tkjelectronics.dk/2012/12/xbox-360-receiver-added-to-the-usb-host-library/ or
send me an e-mail: kristianl@tkjelectronics.com
*/
#include <XBOXRECV.h>
// Satisfy the IDE, which needs to see the include statment in the ino too.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#include <SPI.h>
#endif
USB Usb;
XBOXRECV Xbox(&Usb);
unsigned int flip = 0;
[color=red]LiquidCrystal lcd(0, 1, 2, 3, 4, 5);[/color]
void setup() {
//Blink LED to detect hangs
//pinMode(13, OUTPUT);
// set up the LCD's number of columns and rows:
[color=red]lcd.begin(16, 2);
lcd.home();
lcd.print("hello, world!");[/color]
//Serial.begin(9600);
[color=red]lcd.setCursor(0, 1);
lcd.print("Started");[/color]
Serial.begin(115200);
#if !defined(__MIPSEL__)
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
#endif
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while (1); //halt
}
Serial.print(F("\r\nXbox Wireless Receiver Library Started"));
}
void loop() {
Usb.Task();
if (Xbox.XboxReceiverConnected) {
for (uint8_t i = 0; i < 4; i++) {
if (Xbox.Xbox360Connected[i]) {
if (Xbox.getButtonPress(L2, i) || Xbox.getButtonPress(R2, i)) {
Serial.print("L2: ");
Serial.print(Xbox.getButtonPress(L2, i));
Serial.print("\tR2: ");
Serial.println(Xbox.getButtonPress(R2, i));
Xbox.setRumbleOn(Xbox.getButtonPress(L2, i), Xbox.getButtonPress(R2, i), i);
}
if (Xbox.getAnalogHat(LeftHatX, i) > 7500 || Xbox.getAnalogHat(LeftHatX, i) < -7500 || Xbox.getAnalogHat(LeftHatY, i) > 7500 || Xbox.getAnalogHat(LeftHatY, i) < -7500 || Xbox.getAnalogHat(RightHatX, i) > 7500 || Xbox.getAnalogHat(RightHatX, i) < -7500 || Xbox.getAnalogHat(RightHatY, i) > 7500 || Xbox.getAnalogHat(RightHatY, i) < -7500) {
if (Xbox.getAnalogHat(LeftHatX, i) > 7500 || Xbox.getAnalogHat(LeftHatX, i) < -7500) {
Serial.print(F("LeftHatX: "));
Serial.print(Xbox.getAnalogHat(LeftHatX, i));
Serial.print("\t");
}
if (Xbox.getAnalogHat(LeftHatY, i) > 7500 || Xbox.getAnalogHat(LeftHatY, i) < -7500) {
Serial.print(F("LeftHatY: "));
Serial.print(Xbox.getAnalogHat(LeftHatY, i));
Serial.print("\t");
}
if (Xbox.getAnalogHat(RightHatX, i) > 7500 || Xbox.getAnalogHat(RightHatX, i) < -7500) {
Serial.print(F("RightHatX: "));
Serial.print(Xbox.getAnalogHat(RightHatX, i));
Serial.print("\t");
}
if (Xbox.getAnalogHat(RightHatY, i) > 7500 || Xbox.getAnalogHat(RightHatY, i) < -7500) {
Serial.print(F("RightHatY: "));
Serial.print(Xbox.getAnalogHat(RightHatY, i));
}
Serial.println();
}
if (Xbox.getButtonClick(UP, i)) {
Xbox.setLedOn(LED1, i);
Serial.println(F("Up"));
}
if (Xbox.getButtonClick(DOWN, i)) {
Xbox.setLedOn(LED4, i);
Serial.println(F("Down"));
}
if (Xbox.getButtonClick(LEFT, i)) {
Xbox.setLedOn(LED3, i);
Serial.println(F("Left"));
}
if (Xbox.getButtonClick(RIGHT, i)) {
Xbox.setLedOn(LED2, i);
Serial.println(F("Right"));
}
if (Xbox.getButtonClick(START, i)) {
Xbox.setLedMode(ALTERNATING, i);
Serial.println(F("Start"));
}
if (Xbox.getButtonClick(BACK, i)) {
Xbox.setLedBlink(ALL, i);
Serial.println(F("Back"));
}
if (Xbox.getButtonClick(L3, i))
Serial.println(F("L3"));
if (Xbox.getButtonClick(R3, i))
Serial.println(F("R3"));
if (Xbox.getButtonClick(L1, i))
Serial.println(F("L1"));
if (Xbox.getButtonClick(R1, i))
Serial.println(F("R1"));
if (Xbox.getButtonClick(XBOX, i)) {
Xbox.setLedMode(ROTATING, i);
Serial.print(F("Xbox (Battery: "));
Serial.print(Xbox.getBatteryLevel(i)); // The battery level in the range 0-3
Serial.println(F(")"));
}
if (Xbox.getButtonClick(SYNC, i)) {
Serial.println(F("Sync"));
Xbox.disconnect(i);
}
if (Xbox.getButtonClick(A, i))
Serial.println(F("A"));
if (Xbox.getButtonClick(B, i))
Serial.println(F("B"));
if (Xbox.getButtonClick(X, i))
Serial.println(F("X"));
if (Xbox.getButtonClick(Y, i))
Serial.println(F("Y"));
}
}
}
}
However, if I run just the LCD code, it works fine...
#include <LiquidCrystal.h>
LiquidCrystal lcd(0, 1, 2, 3, 4, 5);
#define CONTRAST_PIN
#define BACKLIGHT_PIN 7
#define CONTRAST 125
void setup()
{
// Switch on the backlight and LCD contrast levels
// pinMode(CONTRAST_PIN, OUTPUT);
// pinMode(BACKLIGHT_PIN, OUTPUT);
// digitalWrite(BACKLIGHT_PIN, HIGH);
// analogWrite (CONTRAST_PIN, CONTRAST);
lcd.begin(16,2); // initialize the lcd
lcd.home (); // go home
lcd.print("Hello, ARDUINO ");
lcd.setCursor ( 0, 1 ); // go to the next line
lcd.print (" WORLD!");
}
Any help is greatly appreciated!