Arduino links of interest.
How to use this forum:
Getting started:
https://www.arduino.cc/en/Guide
Listing of downloadable 'Arduino PDFs' :
Either Google >>>- - - - > arduino filetype: pdf
Or
https://www.google.ca/search?q=arduino+filetype%3A+pdf&rlz=1C9BKJA_enCA739CA739&oq=arduino+filetype%3A+pdf&aqs=chrome..69i57j69i65.1385j0j7&hl=en-US&sourceid=chrome-mobile&ie=UTF-8
Listing of downloadable 'C++ PDFs' :
Either Google >>>- - - - > C++ filetype: pdf
Or
https://www.google.ca/search?q=c%2B%2B+filetype%3A+pdf&rlz=1C9BKJA_enCA739CA739&oq=c%2B%2B+filetype%3A+pdf&aqs=chrome..69i57.22790j0j7&hl=en-US&sourceid=chrome-mobile&ie=UTF-8
Arduino cheat sheet:
https://dlnmh9ip6v2uc.cloudfront.net/learn/materials/8/Arduino_Cheat_Sheet.pdf
Watch these:
Arduino programming syntax:
https://m.youtube.com/watch?v=CbJHL_P5RJ8
Arduino arithmetic operators:
https://m.youtube.com/watch?v=UUx0_s-ElSs
Arduino control flow:
https://m.youtube.com/watch?v=QpPGGuaGbCA
Arduino data types:
https://m.youtube.com/watch?v=xmZXWMEltEc
Understanding Destructive LC Voltage Spikes:
https://www.pololu.com/docs/0J16/all
OR
https://www.pololu.com/docs/pdf/0J16/destructive_LC_voltage_spikes.pdf
Why MOSFET gate resistors:
https://youtu.be/o0OHGWCZ7B0
Some things to read
LCD information:
https://learn.adafruit.com/character-lcds?view=all
OR
https://cdn-learn.adafruit.com/downloads/pdf/character-lcds.pdf?timestamp=1573085286
Reading a schematic:
https://learn.sparkfun.com/tutorials/how-to-read-a-schematic
Language Reference:
https://www.arduino.cc/en/Reference/HomePage
Foundations:
https://www.arduino.cc/en/Tutorial/Foundations
How and Why to avoid delay():
http://playground.arduino.cc/Code/AvoidDelay
Demonstration code for several things at the same time.
http://forum.arduino.cc/index.php?topic=223286.0
Multitasking:
Part 1:
https://learn.adafruit.com/multi-tasking-the-arduino-part-1?view=all
Part 2:
https://learn.adafruit.com/multi-tasking-the-arduino-part-2?view=all
Part 3:
https://learn.adafruit.com/multi-tasking-the-arduino-part-3?view=all
Sparkfun Tutorials:
https://learn.sparkfun.com/tutorials?page=all
Micro Controllers:
https://learn.adafruit.com/mcus-how-do-they-work?view=all
Useful links:
https://forum.arduino.cc/index.php?topic=384198.0
Arduino programming traps, tips and style guide:
http://www.gammon.com.au/forum/?id=12153
Arduino programming course:
https://startingelectronics.org/software/arduino/learn-to-program-course/
Jeremy Blume:
https://m.youtube.com/playlist?list=PLA567CE235D39FA84
Arduino products:
https://www.arduino.cc/en/Main/Products
Motors/MOSFETs
http://www.gammon.com.au/motors
Making a library
https://www.arduino.cc/en/Hacking/libraryTutorial
Switches:
http://www.gammon.com.au/forum/?id=11955
Share tips you have come across, 700+ posts:
https://forum.arduino.cc/index.php?topic=445951.0
Debug discussion:
https://forum.arduino.cc/index.php?topic=215334.msg1575801#msg1575801
Frequently Asked Questions:
https://www.arduino.cc/en/main/FAQ#toc10
Number 'type's.
- boolean (8 bit) - simple logical true/false, Arduino does not use single bits for bool
- byte (8 bit) - unsigned number from 0 to 255
- char (8 bit) - signed number from -128 to 127. The compiler will attempt to interpret this data type as a character in some circumstances, which may yield unexpected results
- unsigned char (8 bit) - same as 'byte'; if this is what you're after, you should use 'byte' instead, for reasons of clarity
- word (16 bit) - unsigned number from 0 to 65535
- unsigned int (16 bit)- the same as 'word'. Use 'word' instead for clarity and brevity
- int (16 bit) - signed number from -32768 to 32767. This is most commonly what you see used for general purpose variables in Arduino example code provided with the IDE
- unsigned long (32 bit) - unsigned number from 0 to 4,294,967,295. The most common usage of this is to store the result of the millis() function, which returns the number of milliseconds the current code has been running
- long (32 bit) - signed number from -2,147,483,648 to 2,147,483,647
float (32 bit) - signed number from -3.4028235E38 to 3.4028235E38. Floating point on the Arduino is not native; the compiler has to jump through hoops to make it work. If you can avoid it, you should. We'll touch on this later. Sparkfun.
You select the 'type' best suited for your variables.
ex:
- your variable does not change and it defines a pin on the Arduino. const byte limitSwitchPin = 34;
- since an analog variable can be 0 to 1023, a byte will not do, you can select 'int'. int temperature;
- if your variable needs to be within -64 to +64 a 'char' will do nicely. char joystick;
- if your variable is used for ASCII then you need type 'char',
char myText[ ] = {"Raspberry Pie Smells"};
- if your variable enables some code then boolean can be used. boolean enableFlag = false;
- millis() returns the time in ms since rebooting, unsigned long currentTime = millis();
etc.
Oh, and have fun too !