Lighted & animated Map

Greetings Everyone,

New to the world of Arduino and this forum. Looking for some assistance in a project I am developing.

I wish to create a map that has LEDs that will move to different locations that will be timed with an audio track. There will also be sound effects in the back ground. Some of those sound effects will also be linked to LED lighting.

I am putting together a proposal for an educational installation and I believe that an Arduino system will work for this application. I am looking for a quote from someone who has experience with this sort of thing. If my proposal for this project is accepted, any quotes I receive will be considered in bringing the project to reality.

Any input would be greatly appreciated!! Thanx in advance.

crossing1

Whereabouts are you located?

"I wish to create a map that has LEDs that will move to different locations that will be timed with an audio track."

Can you expand on that?

How do you envision the leds to 'move' across the map?

What type of map are we talking here?

Is there another similar project you are getting this idea from that we can see as reference?

Thanks jarnoldbrown and x197 for your replys.

I am located in PA, USA.

'Movement' would be achieved by LED's turning on and off at different locations to simulate travel across the map.

Example of the old Gettysburg map; The link function will not work for me. Please paste this into your address bar The Electric Map - Night Vision Part 1 - YouTube

Hi Crossing,

How many lights do you envision? 2, 20, 200?

Pat.

Seems to be relatively straightforward to accomplish if I understand you correctly.

A signal (e.g. button press) is given to the Arduino to start playing the audio track (through some mp3 player board or so - DFPlayer is a popular one), and then based on time LEDs go on and off. This has to be timed once - just listen to the track and write down the times when certain LEDs have to be switched on and off - after which the timing can be read by the Arduino. Hardcoded for a fixed program, or read from a configuration file from SD card or so for more flexibility.

Other sound effects can also be triggered by the Arduino: it can send a signal to the respective player to play a certain track, again based on time.

The Arduino would complete its program, and then go in waiting mode until the next button press is given to start all over again.

Just an FYI.... you can -not- use the SD card on the DFPlayer to hold anything but the audio files.. as far as I understand it.. you can NOT read any txt file located on the card to do anything with it. You would need an extra SD card to do so.

Mmm... Makes sense. Too bad. Would've been convenient to have all in one place. Maybe other MP3 modules give more access to the SD card.

wvmarle:
Seems to be relatively straightforward to accomplish if I understand you correctly.

A signal (e.g. button press) is given to the Arduino to start playing the audio track (through some mp3 player board or so - DFPlayer is a popular one), and then based on time LEDs go on and off. This has to be timed once - just listen to the track and write down the times when certain LEDs have to be switched on and off - after which the timing can be read by the Arduino. Hardcoded for a fixed program, or read from a configuration file from SD card or so for more flexibility.

Other sound effects can also be triggered by the Arduino: it can send a signal to the respective player to play a certain track, again based on time.

The Arduino would complete its program, and then go in waiting mode until the next button press is given to start all over again.

^^^^^^This sums it up better than I can!!!^^^^

Patduino- Maybe 20 maybe 40 LEDs, still in concept stages for now.

That'd be a series of 5x shift registers. If that number goes up it's maybe worth considering to matrix them (2 shift registers can handle 64 LEDs wired as matrix).

Could use 1 MAX79XX chip as well..