Lighting a 1/350 scale Enterprise Model with Arduino

I'm seeking answers as to the possibility of using Arduino to do a pretty complicated lighting of a 1/350 scale Enterprise model from Star Trek, The Motion Picture. Following are the features I am looking to build in to the lighting of this model.

Navigation Lighting, all Strobe Lighting, Navigational Deflector Dish, Side Deflector Dish Lights, Impulse Crystal, Impulse Engine, Landing Bay Sequential Landing Lights, Raytheon Lights, Bridge Light, Lower Dome Lights, RCS Thrusters Lights, Saucer Window Lights, Neck Interior and Exterior Lights, Secondary Hull Interior Lighting, Pylon Lights, Landing Bay Interior Lights and the Nacelle Chiller Grills. Photon Torpedo’s and Phaser weapons effect and sequential landing lights for the shuttle bay.

Now to electronics folks this may seem like jibber jabber, but I'm just exploring the possibility. Here is a link to a picture of somewhat I'm looking to achieve. Thank you.

https://goo.gl/images/55X9Fb

Well off you go , suggest you use LED’s and start just getting one thing going at a time .

Someone did this a while back - try searching the forum.

I did try searching, there was a request from 2012 I believe, but no real answer. Sorry for my lack of electronics knowledge, especially programming. I can do the leg work but just wondering if I'm barking up the correct tree, so to speak. Thanks for the response.

How many LEDs will it take for all of those functions? Shift registers is one way to control many LEDs with a few Arduino pins. I2C expander is another.

You can cut down the number of LEDs by using fiber optics between one LED and several "portals" in the same area.

I've thought of the fiber optic road, but using led strip lighting works best for the numerous windows. Strobes are, red, green and white. I plan on using about twelve 2mm lighthouse LEDs for strobes and navigation lighting, Ten 3mm LEDs for thrusters and landing bay sequential feature. Any way, there are light kits available for this model, but I wanted to make it more difficult by trying to build a board or boards myself....lol.

The Enerprize, lit like in the photos, is awesome !
the last post was about the Millennium Falcon.

the Arduino is a simple way to do it.

the wiring and such is the modelers prerogative.

if you can solder under a microscope or have great eyes to solder those tiny LED's you can do it.

As your needs for more pins grows, you might need to move into shift registers.
I count 20 different effects, some might just be one pin, others would be an effect that requires multiple pins
the sequential landing lights jumps out. some models have 15 pairs.

some things cry out for individual LEDs, some for fiber optics and others want a lamp inside that just shines out many windows.

Navigation Lighting,
all Strobe Lighting,
Navigational Deflector Dish,
Side Deflector Dish Lights,
Impulse Crystal,
Impulse Engine,
Landing Bay Sequential Landing Lights,
Raytheon Lights,
Bridge Light,
Lower Dome Lights,
RCS Thrusters Lights,
Saucer Window Lights,
Neck Interior and Exterior Lights,
Secondary Hull Interior Lighting,
Pylon Lights,
Landing Bay Interior Lights and the
Nacelle Chiller Grills.
Photon Torpedo's and
Phaser weapons effect and
sequential landing lights for the shuttle bay.

Here, and here (be patient), and here and . . .

1/350 ! Where are the dimensions of The Enterprise specified?

stowite:
1/350 ! Where are the dimensions of The Enterprise specified?

Well, there's a Haines manual for it, so there must be blueprints somewhere

AWOL:
Well, there's a Haines manual for it, so there must be blueprints somewhere

:slight_smile: I must look up the blueprints. I would like to build the transporter; would make my life a lot easier.

One website says the Enterprise is 725 m

One website says the Enterprise is 725 m

If I could had to grab one piece of technology it might be the replicator that would make life a whole lot easier