Liquid Crystal Clashing with Interrupts

I finally had some time to get back to this issue and try some debugging based on the comments.

I reassigned the pins so that I could use the interrupt on pin 7 (interrupt 4):

//LCD display setup
LiquidCrystal_SR lcd(4, 5, 6);
//                   | |
//                   | \-- Clock Pin
//                   \---- Data/Enable Pin

#define encoderAI 7
#define encoderAQ 8

and I removed the second interrupt for simplicity:

  attachInterrupt(4, handleEncoderA, CHANGE);
  //attachInterrupt(0, handleEncoderB, CHANGE);

Yet the results I get for countA are erratic when I have lcd.print statements within my loop, and stable when I do not, and now there's no direct pin interference (that I'm aware of).

Any ideas?