liquid crystal issue syntax issue.

HI im new to arduino and trying some online prodjects to try learn by modifying.

Im getting the below issue below

Arduino: 1.6.5 (Mac OS X), Board: "Arduino Uno"

bomb_project4:12: error: 'LiquidCrystal' does not name a type
bomb_project4:14: error: expected unqualified-id before '{' token
bomb_project4:14: error: expected unqualified-id before ',' token
bomb_project4:14: error: expected unqualified-id before '{' token
bomb_project4:14: error: expected unqualified-id before ',' token
bomb_project4:15: error: expected unqualified-id before '{' token
bomb_project4:15: error: expected unqualified-id before ',' token
bomb_project4:15: error: expected unqualified-id before '{' token
bomb_project4:16: error: expected declaration before '}' token
'LiquidCrystal' does not name a type

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i have installed the libraries for liquid crystal but still a issue

Can some one tell me where ive gone wrong please the code below

#include <Keypad.h>#include <LiquidCrystal.h>
#include <Tone.h>
#define pound 14
Tone tone1;int Scount = 0; // count seconds
int Mcount = 0; // count minutesint Hcount =0; // count hours
int Dcount = 0; // count daysint val = 0;
long secMillis = 0; // store last time for second addlong interval = 1000; // interval for seconds
char password[4];int currentLength = 0;
int i = 0;char entered[4];
int ledPin = 3; //red lightint ledPin2 = 4; //green light

LiquidCrystal lcd(7,8,10,11,12,13);const byte ROWS = 4; //four rows
const byte COLS = 3; //three columnschar keys[ROWS][COLS] = {
{'1','2','3'},{'4','5','6'},
{'7','8','9'},{'*','0','#'}
};
byte rowPins[ROWS] = {18, 2, 14, 16}; //connect to the row pinouts of the keypadbyte colPins[COLS] = {17, 19, 15}; //connect to the column pinouts of the keypad

Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
void setup(){
pinMode(ledPin, OUTPUT); // sets the digital pin as outputpinMode(ledPin2, OUTPUT); // sets the digital pin as output
tone1.begin(9);lcd.begin(16, 2);
Serial.begin(9600);lcd.clear();
lcd.setCursor(0,0);lcd.print("Enter Code: ");
while (currentLength < 4){
lcd.setCursor(currentLength + 6, 1);lcd.cursor();
char key = keypad.getKey();key == NO_KEY;
if (key != NO_KEY){
lcd.print(key);password[currentLength] = key;
currentLength++;delay(200);
}}
if (currentLength == 4){
lcd.noCursor();lcd.clear();
lcd.home();lcd.print("You've Entered: ");
lcd.setCursor(6,1);lcd.print(password[0]);
lcd.print(password[1]);lcd.print(password[2]);
lcd.print(password[3]);delay(3000);
lcd.clear();currentLength = 0;
}}

void loop(){
char key2 = keypad.getKey(); // get the keylcd.setCursor(0,0);
timer();if (key2 != NO_KEY)
{while (key2 == NO_KEY)
{key2 = keypad.getKey();
}if (key2 != NO_KEY)
{lcd.clear();
lcd.setCursor(0,0);lcd.print("Enter Code: ");
while (currentLength < 4){
lcd.setCursor(currentLength + 6, 1);lcd.cursor();
char key2 = keypad.getKey();if (key2 != NO_KEY)
{lcd.print(key2);
entered[currentLength] = key2;currentLength++;
delay(200);lcd.noCursor();
lcd.setCursor(currentLength + 5, 1);lcd.print("*");
lcd.setCursor(currentLength + 6, 1);lcd.cursor();
}}
if (currentLength == 4){
if (entered[0] == password[0] && entered[1] == password[1] && entered[2] == password[2] && entered[3] == password[3]){
lcd.noCursor();lcd.clear();
lcd.home();lcd.print(" Defused ");
currentLength = 0;delay(2500);
lcd.setCursor(0,1);lcd.print("Reset the Bomb");
}else
{lcd.noCursor();
lcd.clear();lcd.home();
lcd.print(" Wrong ");lcd.setCursor(0,1);
lcd.print(" Add - 1:30 ");if (Mcount < 14)
{Mcount = Mcount + 1;
}if (Scount < 59)
{Scount = Scount + 30;
}delay(1500);
currentLength = 0;}
}}
}}

void timer(){
if ( Mcount >= 15 ){
while ( Mcount >= 15){
lcd.noCursor();lcd.clear();
lcd.home();lcd.print(" !BoOm! ");
tone1.play(NOTE_A2, 200);digitalWrite(ledPin, HIGH); // sets the LED on
tone1.play(NOTE_A2, 200);delay(10); // waits for a second
digitalWrite(ledPin, LOW); // sets the LED offtone1.play(NOTE_A2, 200);
delay(10); // waits for a seconddigitalWrite(ledPin2, HIGH); // sets the LED on
tone1.play(NOTE_A2, 200);delay(10); // waits for a second
digitalWrite(ledPin2, LOW); // sets the LED offtone1.play(NOTE_A2, 200);
delay(10); // waits for a secondchar key4 = keypad.getKey();
if (key4 != NO_KEY){
while (key4 == NO_KEY){
key4 = keypad.getKey();}
if (key4 = '#'){
lcd.clear();lcd.print("Reset the Bomb");
}}
}if ( Mcount == 60) // if Mcount is 60 do this operation
{//delay (32); // good place to fine tune timing
Mcount = 0; // reset McountHcount ++;
}if (Hcount> 23)
{Dcount++;
Hcount = 0; // have to reset Hcount to "0" after 24hrs}

lcd.setCursor (0,1); // sets cursor to 2nd linelcd.print ("Timer: ");
lcd.print (Dcount);lcd.print (":");
lcd.print (Hcount);lcd.print (":");
lcd.print (Mcount);lcd.print (":");
lcd.print (Scount);
if (Scount >59) // if 60 do this operation{
Mcount ++; // add 1 to McountScount = 0; // reset Scount
//delay (58); // changes ms per min}
if (Scount < 60) // do this oper. 59 times{
unsigned long currentMillis = millis();//delay (988); // changing by one = 60 ms a min
if(currentMillis - secMillis > interval){
tone1.play(NOTE_G5, 200);secMillis = currentMillis;
Scount ++; // add 1 to ScountdigitalWrite(ledPin2, HIGH); // sets the LED on
delay(10); // waits for a seconddigitalWrite(ledPin2, LOW); // sets the LED off
delay(10); // waits for a second}
}}

Moderator edit: CODE TAGS {{{sob}}}

Please change the title of this thread - it's not a liquid crystal issue, it's a syntax issue.

Have
you
noticed
how
hard
it
is
to
read
stuff
when
it's
all
scrunched
up?

Use indentation, like the example code does - it makes it easier to match braces.

int Mcount = 0; // count minutesint Hcount =0; // count hours

Two lines in one?

That's not allowed - anything after // is ignored by the compiler.

as i mentioned im sorry but im new to it all.

on the like you have stated above is the code i found on the interweb untouched by me

i have it on its separate that code as well as a few others and still have the issue

Issue seems to be in

LiquidCrystal lcd(7,8,10,11,12,13);const byte ROWS = 4; //four rows
const byte COLS = 3; //three columnschar keys[ROWS][COLS] = {
{'1','2','3'},{'4','5','6'},
{'7','8','9'},{'*','0','#'}
};

LiquidCrystal lcd(7,8,10,11,12,13);
const byte ROWS = 4; //four rows
const byte COLS = 3; //three columns
char keys[ROWS][COLS] = {
{'1','2','3'},{'4','5','6'},
{'7','8','9'},{'*','0','#'}
};

The code is a wreck - where did you get it?

instructables

What should it be like so i can learn how it should be

The LiquidCrystal library comes with the IDE. If you downloaded another copy, you screwed up. Delete that copy.

If you didn't, then there is something wrong with your copy of the IDE. Re-install it.

What should it be like so i can learn how it should be

Quit going to that collection of worthless projects. There is more useless, incorrect shit, per megabyte of data on the internet, than anywhere else.

thank you delta