LiquidCrystal lcd(...) functionality

Finally, I found a way to do it by myself. So I proudly present it to all of you, folks :wink:

#include <LiquidCrystal.h>

void setup(){}
uint8_t l1, l2, l3, l4, l5, l6 = 0;
boolean runOnce, printOnce = true;
LiquidCrystal lcd(l1, l2, l3, l4, l5, l6);
void loop(){
  if (runOnce){
    l1=8; l2=9; l3=4, l4=5; l5=6;l6=7;
    LiquidCrystal lcd1(l1, l2, l3, l4, l5, l6);
    lcd = lcd1;
    lcd.begin(16,2);
    runOnce=false;
  }
  if (printOnce){
    lcd.print("hello world");
    printOnce=false;
  }
}