In my case, I want an on-board speaker to play music while driving my car.
Problem: In the music, there are small delays which can disrupt the other actions taking place.
Approach: I'm want to make a special Library which can delay certain actions and not others.
How? Any suggestions?
Here's the music library. Feel free to use it.
The Yankey.h :
/*
Yankey.h - Library for playing Yankey Doodle.
Created by Yosef A. Miller, August 20, 2012.
Released into the public domain.
*/
#ifndef Yankey_h
#define Yankey_h
#include "Arduino.h"
class Yankey
{
public:
Yankey(int pin);
void play(int cycles);
void quiet();
private:
int _pin;
int _cycles;
};
#endif
The YankeyDoodle.cpp with attempted corrections:
#include "Arduino.h"
#include "Yankey.h"
Yankey::Yankey(int pin)
{
pinMode(pin, OUTPUT);
_pin = pin;
}
void Yankey::quiet()
{
noTone(_pin);
}
void Yankey::play(int cycles)
{
_cycles = cycles;
int currentCycle = 0;
#include "pitches.h"
// notes in the melody:
int lowYankey[] = {
NOTE_G3,
NOTE_G3,
NOTE_A4,
NOTE_B4,
NOTE_G3,
NOTE_B4,
NOTE_A4,
NOTE_D3,
NOTE_G3,
NOTE_G3,
NOTE_A4,
NOTE_B4,
NOTE_G3,
NOTE_FS3,
NOTE_G3,
NOTE_G3,
NOTE_A4,
NOTE_B4,
NOTE_C4,
NOTE_B4,
NOTE_A4,
NOTE_G3,
NOTE_FS3,
NOTE_D3,
NOTE_E3,
NOTE_FS3,
NOTE_G3,
NOTE_G3 };
int highYankey[] = {
NOTE_E3,
NOTE_FS3,
NOTE_E3,
NOTE_D3,
NOTE_E3,
NOTE_FS3,
NOTE_G3,
NOTE_E3,
NOTE_D3,
NOTE_E3,
NOTE_D3,
NOTE_B2,
NOTE_B2,
NOTE_D3,
NOTE_E3,
NOTE_D3,
NOTE_E3,
NOTE_D3,
NOTE_E3,
NOTE_FS3,
NOTE_G3,
NOTE_G3,
NOTE_D3,
NOTE_G3,
NOTE_FS3,
NOTE_A4,
NOTE_G3,
NOTE_G3 };
int lowDurations[] = {4,4,4,4,4,4,4,4,4,4,4,4,2,2, 4,4,4,4,4,4,4,4,4,4,4,4,2,2};
int highDurations[] = {3,8,4,4,4,4,4,4,3,8,4,4,2,2, 4,4,4,4,4,4,4,4,4,4,4,4,2,2};
while (currentCycle < _cycles)
{
for (int thisNote = 0; thisNote < 28; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int lowDuration = 1000/lowDurations[thisNote];
tone(_pin, lowYankey[thisNote],lowDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = lowDuration * 1.30;
// special delay function
unsigned long millis();
int timeOld = millis();
int x = 1;
while (x < 2 )
{
int timeNew = millis();
if ((timeNew - timeOld) >= pauseBetweenNotes)
{
x = 3;
}
}
}
// special delay function
unsigned long millis();
int timeOld = millis();
int x = 1;
while (x < 2 )
{
int timeNew = millis();
if ((timeNew - timeOld) >= 150)
{
x = 3;
}
}
for (int thisNote = 0; thisNote < 28; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int highDuration = 1000/highDurations[thisNote];
tone(_pin, highYankey[thisNote],highDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = highDuration * 1.30;
//special delay function
unsigned long timeNew;
int timeOld = millis();
int x = 1;
while (x < 2 )
{
int timeNew = millis();
if ((timeNew - timeOld) >= pauseBetweenNotes)
{
x = 3;
}
}
}
currentCycle++;
}
// stop the tone playing:
noTone(_pin);
}
The pitches.h you'll need with it:
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
The code attempted to make it run in backround:
#include <Servo.h> // Include servo library
#include <Yankey.h>
Servo servoLeft; // Declare left and right servos
Servo servoRight;
Yankey yankey(4); // Pin number the speaker is attached to
void setup() // Built-in initialization block
{
yankey.play(2); // Play Yankey Doodle twice
servoLeft.attach(11); // Attach left signal to P13
servoRight.attach(12); // Attach right signal to P12
// Full speed forward
servoLeft.writeMicroseconds(1700); // Left wheel counterclockwise
servoRight.writeMicroseconds(1300); // Right wheel clockwise slower
servoLeft.detach(); // Stop sending servo signals
servoRight.detach();
}
void loop() // Main loop auto-repeats
{
// Nothing needs repeating
}