Make sketch shorter, simply

#include "LiquidCrystal_I2C.h"
#include "SoftwareSerial.h"
#include "DFRobotDFPlayerMini.h"

SoftwareSerial mySoftwareSerial(2, 3); // RX, TX
DFRobotDFPlayerMini myDFPlayer;
LiquidCrystal_I2C lcd(0x3F, 2, 1, 0, 4, 5, 6, 7, 3, POSITIVE);

  
#define butUp     12     
#define butDown   11     
#define butP      10       
#define butM      9     
#define btns A0        



void changeMenu();
void dispMenu();
void mp3Bank1();
void mp3Bank2();
void mp3Bank3();
char menu = 0x01;
char set1 = 0x00, set2 = 0x00 , set3 = 0x00;
boolean t_butUp, t_butDown, t_butP, t_butM;


void setup() {
 
 mySoftwareSerial.begin(9600);
  if (!myDFPlayer.begin(mySoftwareSerial)) {  //Use softwareSerial to communicate with mp3.
  while(true);
  }
  lcd.begin(20, 4);
  lcd.setCursor(0, 0);
  lcd.print(F("** Sound Sampler **"));

  myDFPlayer.setTimeOut(500); //Set serial communictaion time out 500ms
  
  //----Set volume----
  myDFPlayer.volume(30);  //Set volume value (0~30).
   
  //----Set different EQ----
  myDFPlayer.EQ(DFPLAYER_EQ_ROCK);
  
  //----Set device we use SD as default----
  myDFPlayer.outputDevice(DFPLAYER_DEVICE_FLASH);
  
  for (char i=9; i<13; i++){        
  }
  t_butUp   = 0x00;             
  t_butDown = 0x00;
  t_butP  = 0x00;
  t_butM  = 0x00;
 
}

void loop() {
  
  changeMenu();               
  dispMenu();                 
}
//Functies

void changeMenu(){
  
  if(digitalRead(butUp) == 0x00){       // UP
    
    t_butUp = 0x01;
    
  }
  
   if(digitalRead(butDown) == 0x00){      //DOWN
    
    t_butDown = 0x01;
    
  }
  
  if(digitalRead(butUp) && t_butUp){
    
    t_butUp = 0x00;
    
    lcd.clear();     
    
    menu++;
     
    if(menu > 0x04){
      
      menu = 0x01;
    }
  }
  
  if(digitalRead(butDown) && t_butDown){
    
    t_butDown = 0x00;
    
    lcd.clear();
    
    menu--;
     
    if(menu < 0x01){
      
      menu = 0x04;
    }
  }    
  
}



void dispMenu(){
  
  switch(menu){
    
    case 0x01:
        mp3Bank( 2 );              //Funzione controllo  led1
      break;

  }
}


/*begin mp3 bank*/
void mp3Bank( int bank )
{
  int val    = analogRead( btns );
  int button = valToButton( val );

  lcd.print( F("MP3 bank ") ); // F macro around double-quoted string constants saves RAM
  lcd.print( bank );

  if (button > 0) {
    myDFPlayer.playFolder( bank,  button );
    lcd.setCursor(0, 4);
    lcd.print( F("Playing: Sound ") );
    lcd.print( button );
  } else {
    lcd.print( F("Invalid button") );
  }
}

const int minButtonVal[] = { 400, 445, 480, 520, 570, 630, 700, 800, 900 };
const int arraySize = sizeof(minButtonVal) / sizeof( minButtonVal[0] ); //  always works, even if you change the array above

int valToButton( uint16_t val )
{
  for (int i=0; i<arraySize; i++) {
    if (val <= minButtonVal[ i ]) {
      return i;
    }
  }

  // Too big!
  return 0;
}