Making Tunes - BAYMAX MELODY - GREEK FIRE - ARRANGED BY SANDRO ALBA (AGE 11)

Thank you Arduino community and LittleBits

BAYMAX MELODY - GREEK FIRE - ARRANGED BY SANDRO (AGE 11)

We hope you guys like and can build on this…

The costumes wer a hit that we made too - you can see reactions here. Baymax and Honey Lemon - Halloween Reaction - YouTube

To see how we made the costumes for Baymax and Honey Lemon
Big Hero 6 - How to make Baymax 2.0 Costume with Honey Lemon - YouTube - Baymax

Big Hero 6 Baymax - How to make Honey Lemon's Chemball Bag - YouTube - Honey Lemon Chemball Purse (using LittleBits)

Baymax Big Hero 6 - How to make Honey Lemon Battle Helmet - YouTube - How we made Honey Lemon’s Battle Helmet

/*
Melody

Plays a melody

circuit:
* 8-ohm speaker on digital pin 8

created 21 Jan 2010
modified 14 Oct 2010
by Tom Igoe

This example code is in the public domain.

   BAYMAX MELODY - GREEK FIRE - ARRANGED BY SANDRO ALBA (AGE 11) Helped by RAY ALBA (THE DAD)
   We hope you guys like and can build on this..  

   The costume was a hit that we made too - you can see reactions here. 
 https://www.youtube.com/watch?v=-md3BlTllMo

 To see how we made the costumes for Baymax and Honey Lemon
 https://www.youtube.com/watch?v=WIb99bIPVXY - Baymax

 https://www.youtube.com/watch?v=pB0lXmC7zao - Honey Lemon Chemball Purse (using LittleBits)

 https://www.youtube.com/watch?v=8IhEShpVnZw  - How we made Honey Lemon's Battle Helmet 

 Thank you Arduino community and LittleBits



http://arduino.cc/en/Tutorial/Tone

*/


#include "pitch.h"

// notes in the melody:


int melody[] = {

NOTE_F5, NOTE_E5,NOTE_F5, NOTE_E5, NOTE_C5,0,NOTE_F5, NOTE_E5, NOTE_F5, NOTE_E5,NOTE_C5,0,NOTE_C5,NOTE_A5,NOTE_A5,NOTE_G5,NOTE_A5,NOTE_C5,NOTE_A5,NOTE_A5,NOTE_F5,NOTE_G5,NOTE_F5,NOTE_G5,NOTE_A5,NOTE_C6,NOTE_A5,NOTE_F5,NOTE_D5,NOTE_F5, NOTE_E5,NOTE_F5, NOTE_E5, NOTE_C5,0,
NOTE_C5,NOTE_A5,NOTE_A5,NOTE_A5,NOTE_A5,
NOTE_C5,NOTE_A5,NOTE_A5,NOTE_F5,NOTE_G5,
NOTE_F5,NOTE_G5,NOTE_A5,NOTE_C6,
NOTE_A5,NOTE_F5,NOTE_D5,
NOTE_F5,NOTE_E5,NOTE_F5,NOTE_E5,NOTE_C5,
0,NOTE_F5,NOTE_E5,NOTE_F5,NOTE_G5,NOTE_A5,NOTE_A5,NOTE_A5,NOTE_A5,
NOTE_F5,NOTE_G5,NOTE_F5,0,0};

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
2,4,4,4,1,2,2,4,4,4,1,4,2,4,4,4,1,2,4,4,4,1,2,4,4,2,2,2,1,2,4,4,4,1,2,
2,4,4,4,1,
2,4,4,4,1,
4,4,4,2,
2,2,1,
2,4,4,4,1, 
2,2,4,4,1,4,4,4,2,
4,4,1,1,1

};





void setup() {
//Serial.begin(9600);

for(int i=0; i<=1; i++) {

 // iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 70; thisNote++) {

// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(6, melody[thisNote],noteDuration);


/*
Serial.println("notes--");
Serial.print(melody[thisNote]);
Serial.println(" | ");
Serial.print(noteDurations[thisNote]);
Serial.println(" | \n");
*/


// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(6);
}
}
}
void loop() {
// no need to repeat the melody.
}

For “pitch.h”

/*************************************************
* Public Constants
*************************************************/

#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978