matrix max7219

Hey,
I am completely new here so I was figuring out how everything works but now I started with a matrix max7219 I found in the library robot eyes these works but how do you get rid of the texts that come with it?
kind regards

How about posting your code and links to the library and hardware being used ?

like this ?

// Program to exercise the MD_MAX72XX library
//
// Uses a sequence of bitmaps defined as a font to display animations of eyes to convey emotion.
// Eyes are coordinated to work together.
//
#include <MD_MAX72xx.h>
#include <SPI.h>
#include "MD_RobotEyes.h"

// NOTE: These pin numbers will probably not work with your hardware and may
// need to be adapted
#define HARDWARE_TYPE MD_MAX72XX::PAROLA_HW
#define MAX_DEVICES 2

#define CLK_PIN   13  // or SCK
#define DATA_PIN  11  // or MOSI
#define CS_PIN    10  // or SS

// SPI hardware interface
MD_MAX72XX M = MD_MAX72XX(HARDWARE_TYPE, CS_PIN, MAX_DEVICES);
// Arbitrary pins
//MD_MAX72XX M = MD_MAX72XX(HADWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, MAX_DEVICES);

MD_RobotEyes E;

typedef struct
{
  char name[7];
  MD_RobotEyes::emotion_t e;
  uint16_t timePause;  // in milliseconds
} sampleItem_t;

const sampleItem_t eSeq[] =
{
  { "Nutral", MD_RobotEyes::E_NEUTRAL, 20000 },
  { "Blink" , MD_RobotEyes::E_BLINK, 1000 },
  { "Wink"  , MD_RobotEyes::E_WINK, 1000 },
  { "Left"  , MD_RobotEyes::E_LOOK_L, 1000 },
  { "Right" , MD_RobotEyes::E_LOOK_R, 1000 },
  { "Up"    , MD_RobotEyes::E_LOOK_U, 1000 },
  { "Down"  , MD_RobotEyes::E_LOOK_D, 1000 },
  { "Angry" , MD_RobotEyes::E_ANGRY, 1000 },
  { "Sad"   , MD_RobotEyes::E_SAD, 1000 },
  { "Evil"  , MD_RobotEyes::E_EVIL, 1000 },
  { "Evil2" , MD_RobotEyes::E_EVIL2, 1000 },
  { "Squint", MD_RobotEyes::E_SQUINT, 1000 },
  { "Dead"  , MD_RobotEyes::E_DEAD, 1000 },
  { "ScanV" , MD_RobotEyes::E_SCAN_UD, 1000 },
  { "ScanH" , MD_RobotEyes::E_SCAN_LR, 1000 },
};

void setup()
{
  M.begin();
  E.begin(&M);
  E.setText("RobotEyes");
  do { } while (!E.runAnimation()); // wait for the text to finish
}

void loop()
{
  static uint32_t timeStartDelay;
  static uint8_t index = ARRAY_SIZE(eSeq);
  static enum { S_IDLE, S_TEXT, S_ANIM, S_PAUSE } state = S_IDLE;

  bool b = E.runAnimation();    // always run the animation

  switch (state)
  {
  case S_IDLE:
    index++;
    if (index >= ARRAY_SIZE(eSeq)) 
      index = 0;
    E.setText(eSeq[index].name);
    state = S_TEXT;
    break;

  case S_TEXT: // wait for the text to finish
    if (b)  // text animation is finished
    {
      E.setAnimation(eSeq[index].e, true);
      state = S_ANIM;
    }
    break;

  case S_ANIM:  // checking animation is completed
    if (b)  // animation is finished
    {
      timeStartDelay = millis();
      state = S_PAUSE;
    }
    break;
  
  case S_PAUSE: // non blocking waiting for a period between animations
    if (millis() - timeStartDelay >= eSeq[index].timePause)
      state = S_IDLE;
    break;

  default:
    state = S_IDLE;
    break;
  }
}

You mean this text?

  E.setText("RobotEyes");

I should think that it's obvious.

I don't know it's from arduino Geniuno uno library if you open it you get 4 tab's
also i don"t know how to post all the tabs in one peace or just the wright way of doing it :frowning:
but indeed when the eyes are playing there after a while a text that's scrolling
when u got angry eyes the text apears angry eyes
when u got sad eyes the text sad eyes apears
don't know where to look to take it out

With any software you should start by understanding what the methods do. MorganS is right, the obvious thing that displays the text is setText(), and it appears in more than one place. You also need to understand the main body of loop() so that it will still work once you eliminate the text setting part -this style of coding is implementing a Finite State Machine (look it up).

Also, you should take the examples as just that, examples on how to use the function of a library, in this case the MD_MAX72XX library. There is a lot of documentation for this library in the docs folder and you can also access a blog article about these Robot Eyes at Robot Eye Expressions using LED Matrix Display – Arduino++

When it comes to programming, you will learn a lot more by changing things yourself rather than asking someone else to do it for you.