# matriz de leds sin scrolling

hola

soy nuevo con arduino y ahora uso un arduino uno.

tengo una matriz de leds y uso 3 74hc595 para las columnas y uno para las filas.

el codigo encontre este en internet, pero solo muestra letras y en movimiento, yo lo que quiero es que muestre cada vez una letra o otro simbolo que yo pueda definir.

Pero no se como hacer eso.

Gracias

codigo:

``````int x;
int y;
int z;
int i;
int latchPin2 = 5; //Arduino pin connected to blue 12 RCLK of 74HC595
int clockPin2 = 6; //Arduino pin connected to green 11 SRCLK of 74HC595
int dataPin2 = 7;  //Arduino pin connected to violet 14 SER of 74HC595

//-- Rows (Positive Anodes) --
int latchPin1 = 10; //Arduino pin connected to yellow Latch 12 RCLK of 74HC595
int clockPin1 = 13; //Arduino pin connected to white Clock 11 SRCLK of 74HC595
int dataPin1 = 11;  //Arduino pin connected to grey Data 14 SER of 74HC595

//=== B I T M A P ===
//Bits in this array represents one LED of the matrix
// 8 is # of rows, 7 is # of LED matrix we have
byte bitmap[8][7]; // Change the 7 to however many matrices you want to use.
int numZones = sizeof(bitmap) / 8;
int maxZoneIndex = numZones-1;
int numCols = numZones * 8;

byte alphabets[][5] = {
{0,0,0,0,0}, // @
{31, 36, 68, 36, 31},  // A
{127, 73, 73, 73, 54}, // B
{62, 65, 65, 65, 34}, // C, etc...
{127, 65, 65, 34, 28},
{127, 73, 73, 65, 65},
{127, 72, 72, 72, 64},
{62, 65, 65, 69, 38},
{127, 8, 8, 8, 127},
{0, 65, 127, 65, 0},
{2, 1, 1, 1, 126},
{127, 8, 20, 34, 65},
{127, 1, 1, 1, 1},
{127, 32, 16, 32, 127},
{127, 32, 16, 8, 127},
{62, 65, 65, 65, 62},
{127, 72, 72, 72, 48},
{62, 65, 69, 66, 61},
{127, 72, 76, 74, 49},
{50, 73, 73, 73, 38},
{64, 64, 127, 64, 64},
{126, 1, 1, 1, 126},
{124, 2, 1, 2, 124},
{126, 1, 6, 1, 126},
{99, 20, 8, 20, 99},
{96, 16, 15, 16, 96},
{67, 69, 73, 81, 97},
};

//=== S E T U P ===

void setup() {
pinMode(latchPin1, OUTPUT);
pinMode(clockPin1, OUTPUT);
pinMode(dataPin1, OUTPUT);

pinMode(latchPin2, OUTPUT);
pinMode(clockPin2, OUTPUT);
pinMode(dataPin2, OUTPUT);

//-- Clear bitmap --
for (int row = 0; row > 8; row++) {
for (int zone = 0; zone <= maxZoneIndex; zone++) {
bitmap[row][zone] = 0;
}
}
}

//=== F U N C T I O N S ===
// This routine takes whatever we've setup in the bitmap array and display it on the matrix
void RefreshDisplay()
{
for (int row = 0; row < 8; row++) {
int rowbit = 1 << row;
digitalWrite(latchPin2, LOW);  //Hold latchPin11 LOW for as long as we're transmitting data
shiftOut(dataPin2, clockPin2, MSBFIRST, rowbit);   //Transmit data

//-- Start sending column bytes --
digitalWrite(latchPin1, LOW);  //Hold latchPin11 LOW for as long as we're transmitting data

//-- Shift out to each matrix (zone is 8 columns represented by one matrix)
for (int zone = maxZoneIndex; zone >= 0; zone--) {
shiftOut(dataPin1, clockPin1, MSBFIRST, bitmap[row][zone]);
}

//-- Done sending Column bytes, flip both latches at once to eliminate flicker
digitalWrite(latchPin1, HIGH);
digitalWrite(latchPin2, HIGH);

//-- Wait a little bit to let humans see what we've pushed out onto the matrix --
delayMicroseconds(500);
}
}

// Converts row and colum to actual bitmap bit and turn it off/on
void Plot(int col, int row, bool isOn)
{
int zone = col / 8;
int colBitIndex = x % 8;
byte colBit = 1 << colBitIndex;
if (isOn)
bitmap[row][zone] =  bitmap[y][zone] | colBit;
else
bitmap[row][zone] =  bitmap[y][zone] & (~colBit);
}

// Plot each character of the message one column at a time, updated the display, shift bitmap left.
void AlphabetSoup()
{
char msg[] = "VAHIDO PERMANENTE ";

for (int charIndex=0; charIndex < (sizeof(msg)-1); charIndex++)
{
int alphabetIndex = msg[charIndex] - '@';
if (alphabetIndex < 0) alphabetIndex=0;

//-- Draw one character of the message --
for (int col = 0; col < 6; col++)
{
for (int row = 0; row < 8; row++)
{
bool isOn = 0;
if (col<5) isOn = bitRead( alphabets[alphabetIndex][col], 7-row ) == 1;
Plot( numCols-1, row, isOn);
}

//-- The more times you repeat this loop, the slower we would scroll --
for (int refreshCount=0; refreshCount < 12; refreshCount++) //change  this value to vary speed
RefreshDisplay();
//-- Shift the bitmap one column to left --
for (int row=0; row<8; row++)
{
for (int zone=0; zone < numZones; zone++)
{
bitmap[row][zone] = bitmap[row][zone] >> 1;
// Roll over lowest bit from the next zone as highest bit of this zone.
if (zone < maxZoneIndex) bitWrite(bitmap[row][zone], 7,