Hi,
I am using IDE 2.3.3
You found the correct link on stack overflow, and see that it's for VSC now. I pasted my code below (hopefully correctly). This is supposed to be 14 days of LED lighting (sped up in the delay for testing). It will run correctly for the first 4 days (the first 96 steps) before starting over.
// Board2
// -------
// ----/ \----
//-----/ \----
//
//0-255 is the range for changing light intensities
// LED brightness pattern arrays
int LED_9[336] = { 50, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }; // LED 12 230
int LED_12[336] = { 50, 0, 0, 0, 0, 0, 23, 46, 104, 127, 168, 214, 230, 221, 184, 152, 92, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 45, 102, 124, 165, 210, 226, 217, 181, 149, 90, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 44, 100, 122, 162, 207, 222, 214, 178, 147, 89, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 44, 98, 120, 160, 203, 219, 210, 175, 144, 87, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 43, 97, 118, 157, 200, 215, 206, 172, 142, 86, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 42, 95, 116, 154, 196, 211, 203, 169, 139, 84, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 41, 93, 114, 151, 193, 207, 199, 166, 137, 83, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 41, 92, 112, 149, 189, 204, 195, 163, 134, 81, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 40, 90, 110, 146, 186, 200, 192, 160, 132, 80, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 39, 88, 108, 143, 182, 196, 188, 157, 129, 78, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 38, 87, 106, 140, 179, 192, 185, 154, 127, 77, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 38, 85, 104, 138, 175, 189, 181, 151, 124, 75, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 37, 83, 102, 135, 172, 185, 177, 148, 122, 74, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 36, 81, 100, 132, 168, 181, 174, 145, 119, 72, 18, 0, 0, 0, 0, 0, 0 }; // LED 12
int LED_11[336] = { 50, 0, 0, 0, 0, 0, 1, 2, 5, 6, 7, 9, 10, 10, 8, 7, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 7, 9, 10, 9, 8, 6, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 7, 9, 10, 9, 8, 6, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 7, 9, 10, 9, 8, 6, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 7, 9, 9, 9, 7, 6, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 7, 9, 9, 9, 7, 6, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 7, 8, 9, 9, 7, 6, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 6, 8, 9, 8, 7, 6, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 6, 8, 9, 8, 7, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 6, 8, 9, 8, 7, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 6, 8, 8, 8, 7, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 6, 8, 8, 8, 7, 5, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 6, 7, 8, 8, 6, 5, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 6, 7, 8, 8, 6, 5, 3, 1, 0, 0, 0, 0, 0, 0 }; //LED 11: 10
int LED_10[336] = { 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // LED 10: 0
int LED_5[336] = { 50, 0, 0, 0, 0, 0, 8, 15, 34, 41, 55, 70, 75, 72, 60, 50, 30, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 15, 33, 41, 54, 69, 74, 71, 59, 49, 30, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 15, 33, 40, 53, 67, 73, 70, 58, 48, 29, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 14, 32, 39, 52, 66, 71, 68, 57, 47, 29, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 14, 32, 39, 51, 65, 70, 67, 56, 46, 28, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 14, 31, 38, 50, 64, 69, 66, 55, 45, 28, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 14, 30, 37, 49, 63, 68, 65, 54, 45, 27, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 13, 30, 37, 48, 62, 66, 64, 53, 44, 27, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 13, 29, 36, 48, 61, 65, 63, 52, 43, 26, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 13, 29, 35, 47, 59, 64, 61, 51, 42, 26, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 13, 28, 34, 46, 58, 63, 60, 50, 41, 25, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 12, 28, 34, 45, 57, 61, 59, 49, 41, 25, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 12, 27, 33, 44, 56, 60, 58, 48, 40, 24, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 12, 27, 32, 43, 55, 59, 57, 47, 39, 24, 6, 0, 0, 0, 0, 0, 0 }; // LED 5: 75
int LED_2[336] = { 50, 0, 0, 0, 0, 0, 5, 10, 23, 28, 37, 47, 50, 48, 40, 33, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 22, 27, 36, 46, 49, 47, 39, 32, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 22, 27, 35, 45, 48, 46, 39, 32, 19, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 21, 26, 35, 44, 48, 46, 38, 31, 19, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 9, 21, 26, 34, 43, 47, 45, 37, 31, 19, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 9, 21, 25, 34, 43, 46, 44, 37, 30, 18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 9, 20, 25, 33, 42, 45, 43, 36, 30, 18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 9, 20, 24, 32, 41, 44, 42, 35, 29, 18, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 9, 20, 24, 32, 40, 43, 42, 35, 29, 17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 9, 19, 23, 31, 40, 43, 41, 34, 28, 17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 19, 23, 31, 39, 42, 40, 33, 28, 17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 18, 23, 30, 38, 41, 39, 33, 27, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 18, 22, 29, 37, 40, 39, 32, 27, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 18, 22, 29, 37, 39, 38, 31, 26, 16, 4, 0, 0, 0, 0, 0, 0 }; // LED 2: 50
int LED_13[336] = { 50, 0, 0, 0, 0, 0, 2, 4, 8, 10, 13, 17, 18, 17, 14, 12, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 10, 13, 16, 18, 17, 14, 12, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 8, 10, 13, 16, 17, 17, 14, 11, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 8, 9, 12, 16, 17, 16, 14, 11, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 8, 9, 12, 16, 17, 16, 13, 11, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 9, 12, 15, 17, 16, 13, 11, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 9, 12, 15, 16, 16, 13, 11, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 9, 12, 15, 16, 15, 13, 11, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 9, 11, 15, 16, 15, 13, 10, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 8, 11, 14, 15, 15, 12, 10, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 8, 11, 14, 15, 14, 12, 10, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 7, 8, 11, 14, 15, 14, 12, 10, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 7, 8, 11, 13, 14, 14, 12, 10, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 6, 8, 10, 13, 14, 14, 11, 9, 6, 1, 0, 0, 0, 0, 0, 0 }; // LED 13: 18
int LED_6[336] = { 50, 0, 0, 0, 0, 0, 2, 4, 8, 10, 13, 17, 18, 17, 14, 12, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 10, 13, 16, 18, 17, 14, 12, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 8, 10, 13, 16, 17, 17, 14, 11, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 8, 9, 12, 16, 17, 16, 14, 11, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 8, 9, 12, 16, 17, 16, 13, 11, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 9, 12, 15, 17, 16, 13, 11, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 9, 12, 15, 16, 16, 13, 11, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 9, 12, 15, 16, 15, 13, 11, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 9, 11, 15, 16, 15, 13, 10, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 8, 11, 14, 15, 15, 12, 10, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7, 8, 11, 14, 15, 14, 12, 10, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 7, 8, 11, 14, 15, 14, 12, 10, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 7, 8, 11, 13, 14, 14, 12, 10, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 6, 8, 10, 13, 14, 14, 11, 9, 6, 1, 0, 0, 0, 0, 0, 0 }; // LED 6: 18
int LED_4[336] = { 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // LED 4: 0
int LED_3[336] = { 50, 0, 0, 0, 0, 0, 3, 6, 14, 17, 22, 28, 30, 29, 24, 20, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 13, 16, 22, 27, 30, 28, 24, 19, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 13, 16, 21, 27, 29, 28, 23, 19, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 13, 16, 21, 27, 29, 27, 23, 19, 11, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 13, 15, 20, 26, 28, 27, 22, 19, 11, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 12, 15, 20, 26, 28, 26, 22, 18, 11, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 12, 15, 20, 25, 27, 26, 22, 18, 11, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 12, 15, 19, 25, 27, 25, 21, 18, 11, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 12, 14, 19, 24, 26, 25, 21, 17, 10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 12, 14, 19, 24, 26, 25, 20, 17, 10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 11, 14, 18, 23, 25, 24, 20, 17, 10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 11, 14, 18, 23, 25, 24, 20, 16, 10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 11, 13, 18, 22, 24, 23, 19, 16, 10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 11, 13, 17, 22, 24, 23, 19, 16, 9, 2, 0, 0, 0, 0, 0, 0 }; // LED 3: 30
int LED_8[336] = { 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // LED 8: 60
int LED_7[336] = { 50, 0, 0, 0, 0, 0, 6, 12, 27, 33, 44, 56, 60, 58, 48, 40, 24, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 12, 27, 32, 43, 55, 59, 57, 47, 39, 24, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 12, 26, 32, 42, 54, 58, 56, 46, 38, 23, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 11, 26, 31, 42, 53, 57, 55, 46, 38, 23, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 11, 25, 31, 41, 52, 56, 54, 45, 37, 22, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 11, 25, 30, 40, 51, 55, 53, 44, 36, 22, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 24, 30, 39, 50, 54, 52, 43, 36, 22, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 24, 29, 39, 49, 53, 51, 42, 35, 21, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 23, 29, 38, 48, 52, 50, 42, 34, 21, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 23, 28, 37, 48, 51, 49, 41, 34, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 23, 28, 37, 47, 50, 48, 40, 33, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 22, 27, 36, 46, 49, 47, 39, 32, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 22, 27, 35, 45, 48, 46, 39, 32, 19, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 9, 21, 26, 34, 44, 47, 45, 38, 31, 19, 5, 0, 0, 0, 0, 0, 0 };
//411
//413
//425
//434
//442
//446
//451
//468
//496
//500
//514
//546
int step;
int fadeAmount = 255;
void setup()
{
step = 0;
Serial.begin(9600);
pinMode(2, INPUT);
pinMode(3, INPUT);
pinMode(4, INPUT);
pinMode(5, INPUT);
pinMode(6, INPUT);
pinMode(7, INPUT);
pinMode(8, INPUT);
pinMode(9, INPUT);
pinMode(10, INPUT);
pinMode(11, INPUT);
pinMode(12, INPUT);
pinMode(13, INPUT);
}
void loop() {
// linear scaling that ramps to zero over 255 subdivisions
// the next point
// linear scaling that ramps to one.
byte brightness_2 =
LED_7[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_7[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_3 =
LED_8[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_8[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_4 =
LED_11[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_11[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_5 =
LED_9[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_9[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_6 =
LED_12[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_12[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_7 =
LED_10[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_10[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_8 =
LED_6[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_6[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_9 =
LED_4[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_4[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_10 =
LED_3[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_3[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_11 =
LED_5[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_5[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_12 =
LED_2[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_2[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
byte brightness_13 =
LED_13[(step / 256) % 336] * // the current point for the next 256 subdivisions
(1.0 - (step % 256 / 256.0))
+ // linear scaling that ramps to zero over 256 subdivisions
LED_13[(step / 256 + 1) % 336] * // the next point
(step % 256 / 256.0); // linear scaling that ramps to one.
analogWrite(2, brightness_2);
analogWrite(3, brightness_3);
analogWrite(4, brightness_4);
analogWrite(5, brightness_5);
analogWrite(6, brightness_6);
analogWrite(7, brightness_7);
analogWrite(8, brightness_8);
analogWrite(9, brightness_9);
analogWrite(10, brightness_10);
analogWrite(11, brightness_11);
analogWrite(12, brightness_12);
analogWrite(13, brightness_13);
delay((900000 * 0.33) / 256); // 900000 is for 6 hours, * 4 is to make it 24 hrs
step++;
if (step > 366 * 256) {
step = 0;
}
}