Merging of code

Im trying to merge a Neopixel 12 with a stepper motor code-wise but facing some difficulties.
They work on their own seperate sheets but trying to combine the codes the stepper motor fails to move.

Here are the two seperate examples Im trying to merge:

Im not getting any error feedback when uploading so Im out of ideas

The stepper motor is connected with it´s 4 wires to pin 8,9,10,11 on the Arduino board
The Neopixel to pin 6, 5v and GND

Power through USB print.

stepper_speedControl.ino (1.22 KB)

Neopixel.ino (4.03 KB)

It sounds like you are powering the stepper and the Neopixels from the Arduino. Either of them would be pulling too much current, with both together maybe the Arduino is resetting.

In any event, post your attempt to combine sketches.

IMO, "combining" programs is almost always a wrong-headed way of thinking. You should first thoroughly understand how each program works separately. Then, write new code that combines the FUNCTIONALITY of the two programs taking into account the timing, memory, and other requirements of each.

So if you combine them like this, it doesn't work?

#include <Stepper.h>


const int stepsPerRevolution = 200;  // change this to fit the number of steps per revolution
// for your motor


#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif


#define PIN 6


// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
//   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
//   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(12, PIN, NEO_GRB + NEO_KHZ800);


// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel.  Avoid connecting
// on a live circuit...if you must, connect GND first.


// initialize the stepper library on pins 8 through 11:
Stepper myStepper(stepsPerRevolution, 8, 9, 10, 11);


int stepCount = 0;  // number of steps the motor has taken


void setup() {


  // nothing to do inside the setup for the stepper motor


  // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
  if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
  // End of trinket special code

  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
}


void loop() {
  // Some example procedures showing how to display to the pixels:
  colorWipe(strip.Color(255, 0, 0), 50); // Red
  colorWipe(strip.Color(0, 255, 0), 50); // Green
  colorWipe(strip.Color(0, 0, 255), 50); // Blue
  //colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
  // Send a theater pixel chase in...
  theaterChase(strip.Color(127, 127, 127), 50); // White
  theaterChase(strip.Color(127, 0, 0), 50); // Red
  theaterChase(strip.Color(0, 0, 127), 50); // Blue


  rainbow(20);
  rainbowCycle(20);
  theaterChaseRainbow(50);


  // Stepper motor
  // read the sensor value:
  int sensorReading = analogRead(A0);
  // map it to a range from 0 to 100:
  int motorSpeed = map(sensorReading, 0, 1023, 0, 100);
  // set the motor speed:
  if (motorSpeed > 0) {
    myStepper.setSpeed(motorSpeed);
    // step 1/100 of a revolution:
    myStepper.step(stepsPerRevolution / 100);
  }
}


// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for (uint16_t i = 0; i < strip.numPixels(); i++) {
    strip.setPixelColor(i, c);
    strip.show();
    delay(wait);
  }
}


void rainbow(uint8_t wait) {
  uint16_t i, j;


  for (j = 0; j < 256; j++) {
    for (i = 0; i < strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}


// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;


  for (j = 0; j < 256 * 5; j++) { // 5 cycles of all colors on wheel
    for (i = 0; i < strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}


//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
  for (int j = 0; j < 10; j++) { //do 10 cycles of chasing
    for (int q = 0; q < 3; q++) {
      for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) {
        strip.setPixelColor(i + q, c);  //turn every third pixel on
      }
      strip.show();


      delay(wait);


      for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) {
        strip.setPixelColor(i + q, 0);      //turn every third pixel off
      }
    }
  }
}


//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
  for (int j = 0; j < 256; j++) {   // cycle all 256 colors in the wheel
    for (int q = 0; q < 3; q++) {
      for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) {
        strip.setPixelColor(i + q, Wheel( (i + j) % 255)); //turn every third pixel on
      }
      strip.show();


      delay(wait);


      for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) {
        strip.setPixelColor(i + q, 0);      //turn every third pixel off
      }
    }
  }
}


// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if (WheelPos < 85) {
    return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  }
  if (WheelPos < 170) {
    WheelPos -= 85;
    return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
  WheelPos -= 170;
  return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}

Thank you for all respons.
I tried to use your code example CrossRoads but unfortunately same outcome as earlier.
Neopixel works, motor doesnt.
Perhaps it´s a current issue as Wildbill suggested?
I also have a Adafruit Motor Shield v 2.3 currently not used, perhaps there´s a way to power motor and neopixel seperately/simultaneously using Adafruit + Arduino without having a drop in power?