MIDI through on Sparkfun MIDI shield

Is it possible to use the MIDI out on a Sparkfun MIDI Shield as a MIDI through, mirroring all signal from the In directly to the out? I thought that if I included the MIDI Library v3.1 from the Playground (Arduino Playground - MIDILibrary) that it would work but my messages weren't being passed downstream.

TIA.

I am using kuki's MIDI In Basic 0.2 from the old Arduino forum:

/* Midi In Basic  0.2 // kuki 8.2007
 *
 * -----------------
 * listen for midi serial data, and light leds for individual notes

 IMPORTANT:
 your arduino might not start if it receives data directly after a reset, because the bootloader thinks you want to uplad a new progam.
 you might need to unplug the midi-hardware until the board is running your program. that is when that statusLed turns on.

#####################################################################################################################################################
SOMETHING ABOUT MIDI MESSAGES
 midi messages start with one status byte followed by 1 _or_ 2 data bytes, depending on the command

 example midi message: 144-36-100
   the status byte "144" tells us what to do. "144" means "note on".
   in this case the second bytes tells us which note to play (36=middle C)
   the third byte is the velocity for that note (that is how powerful the note was struck= 100)
  
 example midi message: 128-36
   this message is a "note off" message (status byte = 128). it is followed by the note (data byte = 36)
   since "note off" messages don't need a velocity value (it's just OFF) there will be no third byte in this case
   NOTE: some midi keyboards will never send a "note off" message, but rather a "note on with zero velocity"
  
 do a web search for midi messages to learn more about aftertouch, poly-pressure, midi time code, midi clock and more interesting things.
#####################################################################################################################################################

HARDWARE NOTE:
The Midi Socket is connected to arduino RX through an opto-isolator to invert the midi signal and seperate the circuits of individual instruments.
connect 8 leds to pin2-pin9 on your arduino.

####################################################################################################################################################


 */

//variables setup

byte incomingByte;
byte note;
byte velocity;


int statusLed = 13;   // select the pin for the LED

int action=2; //0 =note off ; 1=note on ; 2= nada


//setup: declaring iputs and outputs and begin serial
void setup() {
  pinMode(statusLed,OUTPUT);   // declare the LED's pin as output
  pinMode(2,OUTPUT);
  pinMode(3,OUTPUT);
  pinMode(4,OUTPUT);
  pinMode(5,OUTPUT);
  pinMode(6,OUTPUT);
  pinMode(7,OUTPUT);
  pinMode(8,OUTPUT);
  pinMode(9,OUTPUT);
  
  //start serial with midi baudrate 31250 or 38400 for debugging
  Serial.begin(31250);        
  digitalWrite(statusLed,HIGH);  
}

//loop: wait for serial data, and interpret the message
void loop () {
  if (Serial.available() > 0) {
    // read the incoming byte:
    incomingByte = Serial.read();

    // wait for as status-byte, channel 1, note on or off
    if (incomingByte== 144){ // note on message starting starting
      action=1;
    }else if (incomingByte== 128){ // note off message starting
      action=0;
    }else if (incomingByte== 208){ // aftertouch message starting
       //not implemented yet
    }else if (incomingByte== 160){ // polypressure message starting
       //not implemented yet
    }else if ( (action==0)&&(note==0) ){ // if we received a "note off", we wait for which note (databyte)
      note=incomingByte;
      playNote(note, 0);
      note=0;
      velocity=0;
      action=2;
    }else if ( (action==1)&&(note==0) ){ // if we received a "note on", we wait for the note (databyte)
      note=incomingByte;
    }else if ( (action==1)&&(note!=0) ){ // ...and then the velocity
      velocity=incomingByte;
      playNote(note, velocity);
      note=0;
      velocity=0;
      action=0;
    }else{
      //nada
    }
  }
}

void blink(){
  digitalWrite(statusLed, HIGH);
  delay(100);
  digitalWrite(statusLed, LOW);
  delay(100);
}


void playNote(byte note, byte velocity){
  int value=LOW;
  if (velocity >10){
      value=HIGH;
  }else{
   value=LOW;
  }

 //since we don't want to "play" all notes we wait for a note between 36 & 44
 if(note>=36 && note<44){
   byte myPin=note-34; // to get a pinnumber between 2 and 9
   digitalWrite(myPin, value);
 }

}

but my messages weren't being passed downstream.

Show us where in that code any output is being generated. All you are doing with the input is flashing an LED.

Pardon me.
I copied the wrong code. This includes MIDI.h from the Playground (Arduino Playground - MIDILibrary) at the top of the sketch, which I thought would provide MIDI through.

I see now on the Playground page that I "must call the MIDI.begin method" so I tried adding "MIDI.begin;" immediately before "Serial.begin(31250);" but got "error: statement cannot resolve address of overloaded function" when compiling.

Indeed I am not at all clear on how to arrive at mirroring signal in to out so if there is a better, simpler, or smarter way to do this with the MIDI Shield then I am entirely grateful.

(I would post MIDI.h code but it exceeds the maximum allowable of characters per post.)

/* Midi In Basic  0.2 // kuki 8.2007
 *
 * -----------------
 * listen for midi serial data, and light leds for individual notes

 IMPORTANT:
 your arduino might not start if it receives data directly after a reset, because the bootloader thinks you want to uplad a new progam.
 you might need to unplug the midi-hardware until the board is running your program. that is when that statusLed turns on.

#####################################################################################################################################################
SOMETHING ABOUT MIDI MESSAGES
 midi messages start with one status byte followed by 1 _or_ 2 data bytes, depending on the command

 example midi message: 144-36-100
   the status byte "144" tells us what to do. "144" means "note on".
   in this case the second bytes tells us which note to play (36=middle C)
   the third byte is the velocity for that note (that is how powerful the note was struck= 100)
  
 example midi message: 128-36
   this message is a "note off" message (status byte = 128). it is followed by the note (data byte = 36)
   since "note off" messages don't need a velocity value (it's just OFF) there will be no third byte in this case
   NOTE: some midi keyboards will never send a "note off" message, but rather a "note on with zero velocity"
  
 do a web search for midi messages to learn more about aftertouch, poly-pressure, midi time code, midi clock and more interesting things.
#####################################################################################################################################################

HARDWARE NOTE:
The Midi Socket is connected to arduino RX through an opto-isolator to invert the midi signal and seperate the circuits of individual instruments.
connect 8 leds to pin2-pin9 on your arduino.

####################################################################################################################################################


 */

//variables setup

byte incomingByte;
byte note;
byte velocity;


int statusLed = 13;   // select the pin for the LED

int action=2; //0 =note off ; 1=note on ; 2= nada


//setup: declaring iputs and outputs and begin serial
void setup() {
 
  #include <MIDI.h> 
  
  pinMode(statusLed,OUTPUT);   // declare the LED's pin as output
  pinMode(2,OUTPUT);
  pinMode(3,OUTPUT);
  pinMode(4,OUTPUT);
  pinMode(5,OUTPUT);
  pinMode(6,OUTPUT);
  pinMode(7,OUTPUT);
  pinMode(8,OUTPUT);
  pinMode(9,OUTPUT);
  

  
  //start serial with midi baudrate 31250 or 38400 for debugging

  Serial.begin(31250); 
  digitalWrite(statusLed,HIGH);  
}

//loop: wait for serial data, and interpret the message
void loop () {
  if (Serial.available() > 0) {
    // read the incoming byte:
    incomingByte = Serial.read();

    // wait for as status-byte, channel 1, note on or off
    if (incomingByte== 144){ // note on message starting starting
      action=1;
    }else if (incomingByte== 128){ // note off message starting
      action=0;
    }else if (incomingByte== 208){ // aftertouch message starting
       //not implemented yet
    }else if (incomingByte== 160){ // polypressure message starting
       //not implemented yet
    }else if ( (action==0)&&(note==0) ){ // if we received a "note off", we wait for which note (databyte)
      note=incomingByte;
      playNote(note, 0);
      note=0;
      velocity=0;
      action=2;
    }else if ( (action==1)&&(note==0) ){ // if we received a "note on", we wait for the note (databyte)
      note=incomingByte;
    }else if ( (action==1)&&(note!=0) ){ // ...and then the velocity
      velocity=incomingByte;
      playNote(note, velocity);
      note=0;
      velocity=0;
      action=0;
    }else{
      //nada
    }
  }
}

void blink(){
  digitalWrite(statusLed, HIGH);
  delay(100);
  digitalWrite(statusLed, LOW);
  delay(100);
}


void playNote(byte note, byte velocity){
  int value=LOW;
  if (velocity >10){
      value=HIGH;
  }else{
   value=LOW;
  }

 //since we don't want to "play" all notes we wait for a note between 36 & 44
 if(note>=36 && note<44){
   byte myPin=note-34; // to get a pinnumber between 2 and 9
   digitalWrite(myPin, value);
 }

}

so I tried adding "MIDI.begin;" immediately before "Serial.begin(31250);" but got "error: statement cannot resolve address of overloaded function" when compiling.

Notice that Serial.begin() has parentheses and a value between them, whereas MIDI.begin does not.