I have written a code a long time ago and cannot remember what I did. Can anyone help explain to me how the program determines for how long Glitter(100); is being executed before stop animation is being executed? I took a stopwatch and measured roughly 3 minutes, but I don't understand how this value is being calculated?? https://pastebin.ubuntu.com/p/Z9YP3BB2x2/
//***********************
//### WS2912B Stuff #####
//***********************
#include "FastLED.h"
FASTLED_USING_NAMESPACE
#define NUM_LEDS 150
CRGB leds[NUM_LEDS];
#define PIN 6
#define FRAMES_PER_SECOND 120
#define BRIGHTNESS 80
#define SEC 10
//***********************
//### Motion Sensor Stuff Current Thing as of 10.2.2020
//***********************
const int motionSensor = 2;
int state = LOW;
int val = 0;
const int buttonPin = 3;
long lastActivation = 0;
bool showingRainbow = false;
int sleep = SEC * 1000;
CRGBPalette16 currentPalette;
TBlendType currentBlending;
unsigned int ledLoc = 0;
/// ARRAYYSS
int evrThird[] = { 105, 108, 111, 114, 117,
120, 123, 126, 129, 132, 135, 138, 141,
144, 147 }; //Summe = 15
int e;
int backBaby[] = {};
int allOther[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46,
47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76,
77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
106, 107, 109, 110, 112, 113, 115, 116,
118, 119, 121, 122, 124, 125, 127, 128,
130, 131, 133, 134, 136, 137, 139, 140,
142, 143, 145, 146, 148, 149 }; //Summe = 135
/// ARRAYYSS
// variables will change:
int buttonState = 0; // variable for reading the pushbutton status
void setup(){
//***********************
//### Motion Sensor Stuff
//***********************
delay(200);
pinMode(LED_BUILTIN, OUTPUT);
pinMode(motionSensor, INPUT);
//Serial.begin(9600);
FastLED.setBrightness(BRIGHTNESS);
// initialize the pushbutton pin as an input:
// pinMode(buttonPin, INPUT);
pinMode(buttonPin, INPUT_PULLUP);
//***********************
//### WS2912B Stuff #####
//***********************
FastLED.addLeds<WS2812B, PIN, GRB>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
currentBlending = LINEARBLEND;
currentPalette = PartyColors_p;
}
uint8_t gHue = 0;
void loop() {
long timeSinceLastActivation = millis() - lastActivation;
//buttonTest
buttonState = digitalRead(buttonPin);
// check if the pushbutton is pressed.
// if it is, the buttonState is HIGH:
if (buttonState == HIGH) {
// turn LED on:
digitalWrite(LED_BUILTIN, LOW);
}
else {
// turn LED off:
digitalWrite(LED_BUILTIN, HIGH);
}
//ButtonTestEnd
///MainPorgram I
if (showingRainbow)
{
FastLED.setBrightness(BRIGHTNESS);
//confetti();
Glitter(100);
if (timeSinceLastActivation > sleep)
{
// stop animation
curtainEffect();
everyThirdRed();
showingRainbow = false;
}
}
if (digitalRead(motionSensor) == HIGH)
{
// start rainbow
showingRainbow = true;
lastActivation = millis();
}
///End Main Program I
} //loop
//***********************
//### WS2912B Functions #
//***********************
void Glitter( fract8 chanceOfGlitter)
{
fill_rainbow( leds, NUM_LEDS, gHue, 255/NUM_LEDS);
EVERY_N_MILLISECONDS( 300 ) { gHue++; }
fadeToBlackBy( leds, NUM_LEDS, 10);
if( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
FastLED.show();
}
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 460);
EVERY_N_MILLISECONDS( 20 ) { gHue++; }
FastLED.show();
}
void curtainEffect() {
// curtain effect
for(int k=0, m=NUM_LEDS-1; k<=NUM_LEDS/2 && m>=NUM_LEDS/2; k++, m--) {
leds[k] = CRGB::Blue;
leds[m] = CRGB::Red;
FastLED.show();
delay(70);
} // the 75th LED will be Blue
for(int i=NUM_LEDS/2, j=NUM_LEDS/2; i>=0, j<=NUM_LEDS; i--, j++) {
leds[i] = CRGB::Black;
leds[j] = CRGB::Black;
FastLED.show();
delay(90); // starting from LED #75, they will turn off oneoyone until the start
}
//FastLED.show();
FastLED.delay(1000/FRAMES_PER_SECOND);
EVERY_N_MILLISECONDS( 20 ) { gHue++; }
}
void everyThirdRed()
{
FastLED.setBrightness(10);
for ( byte f = 0; f <135; f++)
{
leds[allOther[f]] = CRGB::Black;
}
for ( byte e = 0; e <15; e++)
{
leds[evrThird[e]] = CRGB::Salmon;
}
FastLED.show();
}
void juggledark() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
byte dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 0, 0);
dothue += 32;
}
FastLED.show();
FastLED.delay(1000/FRAMES_PER_SECOND);
EVERY_N_MILLISECONDS( 20 ) { gHue++; }
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
byte dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
dothue += 32;
}
FastLED.show();
FastLED.delay(1000/FRAMES_PER_SECOND);
EVERY_N_MILLISECONDS( 20 ) { gHue++; }
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 3);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
EVERY_N_MILLISECONDS( 20 ) { gHue++; }
FastLED.show();
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
EVERY_N_MILLISECONDS( 20 ) { gHue++; }
int pos = beatsin16( 13, 0, NUM_LEDS-1 );
leds[pos] += CHSV( gHue, 255, 192);
FastLED.show();
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
// Start adding stuff from https://github.com/atuline/FastLED-Demos/blob/master/every_n_example/every_n_example.ino
void everyNMillisI() {
EVERY_N_MILLIS_I(thisTimer,100) { // This only sets the Initial timer delay. To change this value, you need to use thisTimer.setPeriod(); You could also call it thatTimer and so on.
uint8_t timeval = beatsin8(10,5,100); // Create/modify a variable based on the beastsin8() function.
thisTimer.setPeriod(timeval); // Use that as our update timer value.
ledLoc = (ledLoc+1) % (NUM_LEDS-1); // A simple routine to just move the active LED UP the strip.
leds[ledLoc] = ColorFromPalette(currentPalette, ledLoc, 255, currentBlending); // Pick a slightly rotating colour from the Palette
}
fadeToBlackBy(leds, NUM_LEDS, 8); // Leave a nice comet trail behind.
FastLED.show();
}