Bonjours a tous!
j'ai comme projet de faire un programme pour mon miroir LED infinie, malheureusement je m'y connais pas vraiment en programmation de LED surtout avec ces LED (PL9823) où je n'ai pas trouvé beaucoup de tutos sur internet. j'ai trouvé ce programme dans la partie exemple de la bibliothèque Fastled.
#include <FastLED.h>
#define LED_PIN 3
#define COLOR_ORDER GRB
#define CHIPSET WS2811
#define BRIGHTNESS 64
// Helper functions for an two-dimensional XY matrix of pixels.
// Simple 2-D demo code is included as well.
//
// XY(x,y) takes x and y coordinates and returns an LED index number,
// for use like this: leds[ XY(x,y) ] == CRGB::Red;
// No error checking is performed on the ranges of x and y.
//
// XYsafe(x,y) takes x and y coordinates and returns an LED index number,
// for use like this: leds[ XY(x,y) ] == CRGB::Red;
// Error checking IS performed on the ranges of x and y, and an
// index of "-1" is returned. Special instructions below
// explain how to use this without having to do your own error
// checking every time you use this function.
// This is a slightly more advanced technique, and
// it REQUIRES SPECIAL ADDITIONAL setup, described below.
// Params for width and height
const uint8_t kMatrixWidth = 16;
const uint8_t kMatrixHeight = 16;
// Param for different pixel layouts
const bool kMatrixSerpentineLayout = false;
// Set 'kMatrixSerpentineLayout' to false if your pixels are
// laid out all running the same way, like this:
//
// 0 > 1 > 2 > 3 > 4
// |
// .----<----<----<----'
// |
// 5 > 6 > 7 > 8 > 9
// |
// .----<----<----<----'
// |
// 10 > 11 > 12 > 13 > 14
// |
// .----<----<----<----'
// |
// 15 > 16 > 17 > 18 > 19
//
// Set 'kMatrixSerpentineLayout' to true if your pixels are
// laid out back-and-forth, like this:
//
// 0 > 1 > 2 > 3 > 4
// |
// |
// 9 < 8 < 7 < 6 < 5
// |
// |
// 10 > 11 > 12 > 13 > 14
// |
// |
// 19 < 18 < 17 < 16 < 15
//
// Bonus vocabulary word: anything that goes one way
// in one row, and then backwards in the next row, and so on
// is call "boustrophedon", meaning "as the ox plows."
// This function will return the right 'led index number' for
// a given set of X and Y coordinates on your matrix.
// IT DOES NOT CHECK THE COORDINATE BOUNDARIES.
// That's up to you. Don't pass it bogus values.
//
// Use the "XY" function like this:
//
// for( uint8_t x = 0; x < kMatrixWidth; x++) {
// for( uint8_t y = 0; y < kMatrixHeight; y++) {
//
// // Here's the x, y to 'led index' in action:
// leds[ XY( x, y) ] = CHSV( random8(), 255, 255);
//
// }
// }
//
//
uint16_t XY( uint8_t x, uint8_t y)
{
uint16_t i;
if( kMatrixSerpentineLayout == false) {
i = (y * kMatrixWidth) + x;
}
if( kMatrixSerpentineLayout == true) {
if( y & 0x01) {
// Odd rows run backwards
uint8_t reverseX = (kMatrixWidth - 1) - x;
i = (y * kMatrixWidth) + reverseX;
} else {
// Even rows run forwards
i = (y * kMatrixWidth) + x;
}
}
return i;
}
// Once you've gotten the basics working (AND NOT UNTIL THEN!)
// here's a helpful technique that can be tricky to set up, but
// then helps you avoid the needs for sprinkling array-bound-checking
// throughout your code.
//
// It requires a careful attention to get it set up correctly, but
// can potentially make your code smaller and faster.
//
// Suppose you have an 8 x 5 matrix of 40 LEDs. Normally, you'd
// delcare your leds array like this:
// CRGB leds[40];
// But instead of that, declare an LED buffer with one extra pixel in
// it, "leds_plus_safety_pixel". Then declare "leds" as a pointer to
// that array, but starting with the 2nd element (id=1) of that array:
// CRGB leds_with_safety_pixel[41];
// const CRGB* leds( leds_plus_safety_pixel + 1);
// Then you use the "leds" array as you normally would.
// Now "leds[0..N]" are aliases for "leds_plus_safety_pixel[1..(N+1)]",
// AND leds[-1] is now a legitimate and safe alias for leds_plus_safety_pixel[0].
// leds_plus_safety_pixel[0] aka leds[-1] is now your "safety pixel".
//
// Now instead of using the XY function above, use the one below, "XYsafe".
//
// If the X and Y values are 'in bounds', this function will return an index
// into the visible led array, same as "XY" does.
// HOWEVER -- and this is the trick -- if the X or Y values
// are out of bounds, this function will return an index of -1.
// And since leds[-1] is actually just an alias for leds_plus_safety_pixel[0],
// it's a totally safe and legal place to access. And since the 'safety pixel'
// falls 'outside' the visible part of the LED array, anything you write
// there is hidden from view automatically.
// Thus, this line of code is totally safe, regardless of the actual size of
// your matrix:
// leds[ XYsafe( random8(), random8() ) ] = CHSV( random8(), 255, 255);
//
// The only catch here is that while this makes it safe to read from and
// write to 'any pixel', there's really only ONE 'safety pixel'. No matter
// what out-of-bounds coordinates you write to, you'll really be writing to
// that one safety pixel. And if you try to READ from the safety pixel,
// you'll read whatever was written there last, reglardless of what coordinates
// were supplied.
#define NUM_LEDS (kMatrixWidth * kMatrixHeight)
CRGB leds_plus_safety_pixel[ NUM_LEDS + 1];
CRGB* leds( leds_plus_safety_pixel + 1);
uint16_t XYsafe( uint8_t x, uint8_t y)
{
if( x >= kMatrixWidth) return -1;
if( y >= kMatrixHeight) return -1;
return XY(x,y);
}
// Demo that USES "XY" follows code below
void loop()
{
uint32_t ms = millis();
int32_t yHueDelta32 = ((int32_t)cos16( ms * (27/1) ) * (350 / kMatrixWidth));
int32_t xHueDelta32 = ((int32_t)cos16( ms * (39/1) ) * (310 / kMatrixHeight));
DrawOneFrame( ms / 65536, yHueDelta32 / 32768, xHueDelta32 / 32768);
if( ms < 5000 ) {
FastLED.setBrightness( scale8( BRIGHTNESS, (ms * 256) / 5000));
} else {
FastLED.setBrightness(BRIGHTNESS);
}
FastLED.show();
}
void DrawOneFrame( byte startHue8, int8_t yHueDelta8, int8_t xHueDelta8)
{
byte lineStartHue = startHue8;
for( byte y = 0; y < kMatrixHeight; y++) {
lineStartHue += yHueDelta8;
byte pixelHue = lineStartHue;
for( byte x = 0; x < kMatrixWidth; x++) {
pixelHue += xHueDelta8;
leds[ XY(x, y)] = CHSV( pixelHue, 255, 255);
}
}
}
void setup() {
FastLED.addLeds<CHIPSET, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalSMD5050);
FastLED.setBrightness( BRIGHTNESS );
}
j'ai essayer de le comprendre mais j'ai vraiment du mal et je voudrais moi même réaliser le programme ou au moins le personnaliser et le comprendre.
je voudrais faire un programme qui ressemblerai à celui ci : DIY Infinity Mirror - YouTube
on m'a d'ailleurs conseiller de faire une matrice à une seul ligne mais je ne trouve pas d'exemple sur internet.
j'ai besoin d'aide svp, je prend n'importe quoi comme des conseils, des sites pour m’améliorer ou même faire un skype xD
merci d'avoir lu !