It almost makes me want to make a physical flight simulator - cut out a hole for the cockpit view and have a drawing/photograph of ground and sky behind it driven by two motors, one producing a linear movement up and down for pitch and one producing rotation for roll.
When I was a kid we went on a boy scout field trip to some kind of aerospace place and got to play with what was at the time a state of the art flight simulator. As far as I remember they actually had a big diorama like a model train set and the joystick controlled a camera that displayed your cockpit view on a monitor. Of course since I was a kid I may have misunderstood exactly what was going on but this was definitely pre-3D graphics.
There were also some early arcade games (not video games) that worked on a similar principle. They would use the Pepper's Ghost effect to reflect little mechanical models and superimpose them on a printed background or some kind of repeated background projection from a spinning transparent wheel. Here are a couple of cool examples.
I've just found that one in a Japanese Film.
Very lovely presenting the early stage of virtual-reality but in a physical way.
Beside Moving Mario, the horizontal scrolling game, I am planning to make a series in order to present my concept of converting the movement from virtual and reality , and also the game rules and plays. The coming one is a vertical scrolling game. But I still cannot choose which vertical scrolling game can present this. May be that Roadrun Arcade game is good. Or 194x series (nintendo) may be nice too.