Moving Mario

Moving Mario is my new work commissioned by Microwave International New Media Arts Festival 2007, under the programme Project Room. This is mainly made with Arduino.

More information:
Project Page: the-demos.com
Flickr Page: http://www.flickr.com/photos/thedemos/sets/72157602992739796/
Video: http://www.youtube.com/watch?v=FXdifR7s1vA

Thanks!

Moving Mario is my new work commissioned by Microwave International New Media Arts Festival 2007, under the programme Project Room. This is mainly made with Arduino.

More information: Project Page: http://www.the-demos.com/?page_id=192 Flickr Page: http://www.flickr.com/photos/thedemos/sets/72157602992739796/ Video: http://www.youtube.com/watch?v=FXdifR7s1vA

Thanks!

Excellent stuff! I'm curious how the collision detection was done.

Andrew

very intresting, good luck

Moving Mario is my new work commissioned by Microwave International New Media Arts Festival 2007, under the programme Project Room. This is mainly made with Arduino.

More information: Project Page: http://www.the-demos.com/?page_id=192 Flickr Page: http://www.flickr.com/photos/thedemos/sets/72157602992739796/ Video: http://www.youtube.com/watch?v=FXdifR7s1vA

Thanks!

Excellent stuff! I'm curious how the collision detection was done.

Andrew

Thanks! In order to match the concept, I produce "real" collision detection which is using the collision button. The collision button attached on the objects: "question brick", "brick". When Mario is jumping up, Mario will collie with the collision button and produce the signal back to Arduino.

very intresting, good luck

Thanks a lot!!!

Excellent stuff! I'm curious how the collision detection was done.

Andrew

Thanks! In order to match the concept, I produce "real" collision detection which is using the collision button. The collision button attached on the objects: "question brick", "brick". When Mario is jumping up, Mario will collie with the collision button and produce the signal back to Arduino.

I see, and that way you also know what object he hit. The way I thought of doing it (putting a sensor on Mario himself) you'd only know that he hit something, but you wouldn't know what. It almost makes me want to make a physical flight simulator - cut out a hole for the cockpit view and have a drawing/photograph of ground and sky behind it driven by two motors, one producing a linear movement up and down for pitch and one producing rotation for roll. Might be fun to wire that up to a joystick...

Andrew

It almost makes me want to make a physical flight simulator - cut out a hole for the cockpit view and have a drawing/photograph of ground and sky behind it driven by two motors, one producing a linear movement up and down for pitch and one producing rotation for roll.

When I was a kid we went on a boy scout field trip to some kind of aerospace place and got to play with what was at the time a state of the art flight simulator. As far as I remember they actually had a big diorama like a model train set and the joystick controlled a camera that displayed your cockpit view on a monitor. Of course since I was a kid I may have misunderstood exactly what was going on but this was definitely pre-3D graphics.

There were also some early arcade games (not video games) that worked on a similar principle. They would use the Pepper's Ghost effect to reflect little mechanical models and superimpose them on a printed background or some kind of repeated background projection from a spinning transparent wheel. Here are a couple of cool examples. http://www.marvin3m.com/arcade/roadrun.htm http://www.marvin3m.com/arcade/cspeed.htm

When I was a kid we went on a boy scout field trip to some kind of aerospace place and got to play with what was at the time a state of the art flight simulator. As far as I remember they actually had a big diorama like a model train set and the joystick controlled a camera that displayed your cockpit view on a monitor. Of course since I was a kid I may have misunderstood exactly what was going on but this was definitely pre-3D graphics.

There were also some early arcade games (not video games) that worked on a similar principle. They would use the Pepper’s Ghost effect to reflect little mechanical models and superimpose them on a printed background or some kind of repeated background projection from a spinning transparent wheel. Here are a couple of cool examples.
http://www.marvin3m.com/arcade/roadrun.htm
http://www.marvin3m.com/arcade/cspeed.htm

This was one of my favourite toys as a kid: Welcome

I feel old…

Andrew

It almost makes me want to make a physical flight simulator - cut out a hole for the cockpit view and have a drawing/photograph of ground and sky behind it driven by two motors, one producing a linear movement up and down for pitch and one producing rotation for roll.

When I was a kid we went on a boy scout field trip to some kind of aerospace place and got to play with what was at the time a state of the art flight simulator. As far as I remember they actually had a big diorama like a model train set and the joystick controlled a camera that displayed your cockpit view on a monitor. Of course since I was a kid I may have misunderstood exactly what was going on but this was definitely pre-3D graphics.

There were also some early arcade games (not video games) that worked on a similar principle. They would use the Pepper's Ghost effect to reflect little mechanical models and superimpose them on a printed background or some kind of repeated background projection from a spinning transparent wheel. Here are a couple of cool examples. http://www.marvin3m.com/arcade/roadrun.htm http://www.marvin3m.com/arcade/cspeed.htm

I've just found that one in a Japanese Film. Very lovely presenting the early stage of virtual-reality but in a physical way.

Beside Moving Mario, the horizontal scrolling game, I am planning to make a series in order to present my concept of converting the movement from virtual and reality , and also the game rules and plays. The coming one is a vertical scrolling game. But I still cannot choose which vertical scrolling game can present this. May be that Roadrun Arcade game is good. Or 194x series (nintendo) may be nice too.