Multiple If Statements

I am trying to make a program that makes a servo turn one direction when one button is pressed, and another direction when another is pressed, and return to the start position when no buttons are pressed. Just one button works fine, but when I try to use two, the servo spazzes out. What is the problem? Thanks in advance.

#include <Servo.h>
int button1 = 12; //button pin, connect to ground to move servo
int press1 = 0;
int press2 = 0;
int button2 = 11;
Servo servo1;

void setup()
{
pinMode(button1, INPUT_PULLUP);
servo1.attach(13);
digitalWrite(13, HIGH); //enable pullups to make pin high
}

void loop()
{
press1 = digitalRead(button1);
if (press1 == LOW)
{
servo1.write(180);
}
else {
servo1.write(90);
}

{ press2 = digitalRead(button2);
if (press2 == LOW)
{
servo1.write(180);
}else {
servo1.write(0);
}
}
}

Single step your program in your mind.
What do you think is the problem?

+1 to what Larry wrote!

Does the servo make full movements or just kind of vibrate?

What is the problem? Thanks in advance.

The problem is that your bot is doing exactly what you programmed it to do.

Let's turn the problem on its head - what should the bot do when you hold down both buttons?

Pullups enabled on those buttons, the fun should be when one button is not pressed.

Also there is no debounce code, but bounces are over too fast to notice.

Can you burn a servo up by overworking it?

I see pinMode( ) for only one of the two buttons.

The servo vibrates, and I added a pinmode pullup for the second button, and now nothing happens at all.

Have you sat down and traced what that code should be doing? Because that's what you see it do.
Those code lines take microseconds if that each to run. That loop() cycles 1000's of times in less time than you can possibly notice.

When you give the servo a command to point one way and another command to point some other way less than a millisecond later, the servo will stop the first immediately to obey the second.

Your project is doing what you coded, read your code with what you see in mind.

Hint: Don't go by button states. Go by button state changes.

BTW, see if your current code makes your servo get hot.

the servo did get hot, but not anymore. Here is my new code. When I run it, it doesn't do anything.

#include <Servo.h>
int button1 = 12; //button pin, connect to ground to move servo
int press1 = 0;
int press2 = 0;
int button2 = 11;
Servo servo1;

void setup()
{
pinMode(button1, INPUT_PULLUP);
pinMode(button2, INPUT_PULLUP);
servo1.attach(13);
digitalWrite(13, HIGH); //enable pullups to make pin high
}

void loop()
{
press1 = digitalRead(button1);
if (press1 == LOW)
{
servo1.write(180);
}
else {
if (press2 == LOW)
{
servo1.write(360);
}
else {
servo1.write(90);
}
}
}

I'm not going to clean everything up.

UNTESTED, NOT EVEN COMPILED

 #include <Servo.h>

// byte is an 8 bit unsigned integer that can count from 0 to 255. 
// int is a 16 bit signed integer that can count from -32768 to 32767.
// int takes twice the RAM for what you don't need to track pin numbers
// automatically making variables int is a bad habit for a microcontroller programmer

  byte button1 = 12; //button pin, connect to ground to move servo
  byte press1 = 0;
  byte last1 = 0;
  byte press2 = 0;
  byte last2 = 0;
  byte button2 = 11;

  Servo servo1;
  
  void setup()
  {
    pinMode(button1, INPUT_PULLUP);
    pinMode(button2, INPUT_PULLUP);
    servo1.attach(13);
    digitalWrite(13, HIGH); //enable pullups to make pin high
  }
  
  void loop()
  {

    press1 = digitalRead(button1);
    press2 = digitalRead(button2);

    if ( press1 != last1 ) // only looking for button state change, once is enough
    {
      last1 = press1;

      if (press1 == LOW)
      {
        servo1.write(180);
      }
      else
      {
        servo1.write(0);
      }
    }

    if ( press2 != last2 ) // only looking for button state change, once is enough
    {
      last2 = press2;

      if (press2 == LOW)
      {
        servo1.write(0);  // because 360 degrees == 0 degrees
      }
      else
      {
        servo1.write(90);
      }
    }

  }
[/quote]

your code works fine, except for button 1, which sends the arm all the way to the start, which it cant do because it cant make a full rotation.

never mind, I just had to change a number. Thanks!

How about you figure out how/why that code works and why your other code does not?
Don't just bump over the first clue and say aha, know the whole thing so you can apply pieces or the whole to other code you try in future.