I want to display Text over an image (.RAW) displayed on a TFT (480x272). However, the setBackColor(0,0,0) command wipes out a block (16x16 pixels in my case) of the image when printing a character to the TFT.
So when printing a full screen of characters/text the image is effectively wiped out on the TFT.
My searches show that one can read the background colour and then set it for each character write, but this must be a single colour not an image. (so not tried as yet).
Before I give up on this idea has anyone managed to display text on a background image? in effect is there a myGLCD.setBackColor( ?,?,?) command to transparent?