Need help: How to send Visual Studio output to WiFi Shield?

I am a 10th Grader doing basic level programming in C++. Got interested in Arduino couple months back and my first project was sending Kinect data to UNO controlling speed of a small fan (that I was able to do using USB Serial).

I am now trying to do the same over WiFi but having issues. Below is my code that I got from forums and it works to the point where CC3000 WiFi Shield is able to connect to router but I am not able to send (Visual Studio) program output to WiFi Shield. Will really appreciate if someone could help me with either code or technical design how do I send my visual studio program output to WiFi Shield.

Thank You!

Arduino Code (Adafruit example library "EchoServer"):

/***************************************************
  Adafruit CC3000 Breakout/Shield TCP Echo Server
    
  Written by Limor Fried & Kevin Townsend for Adafruit Industries.  
  BSD license, all text above must be included in any redistribution      
 ****************************************************/
#include <Adafruit_CC3000.h>
#include <SPI.h>
#include "utility/debug.h"
#include "utility/socket.h"

// These are the interrupt and control pins
#define ADAFRUIT_CC3000_IRQ   3  // MUST be an interrupt pin!
// These can be any two pins
#define ADAFRUIT_CC3000_VBAT  5
#define ADAFRUIT_CC3000_CS    10
// Use hardware SPI for the remaining pins
// On an UNO, SCK = 13, MISO = 12, and MOSI = 11
Adafruit_CC3000 cc3000 = Adafruit_CC3000(ADAFRUIT_CC3000_CS, ADAFRUIT_CC3000_IRQ, ADAFRUIT_CC3000_VBAT,
                                         SPI_CLOCK_DIVIDER); // you can change this clock speed

#define WLAN_SSID       "dlink"           // cannot be longer than 32 characters!
#define WLAN_PASS       "myPassword"
// Security can be WLAN_SEC_UNSEC, WLAN_SEC_WEP, WLAN_SEC_WPA or WLAN_SEC_WPA2
#define WLAN_SECURITY   WLAN_SEC_WPA2

#define LISTEN_PORT           7    // What TCP port to listen on for connections.  The echo protocol uses port 7.

Adafruit_CC3000_Server echoServer(LISTEN_PORT);

void setup(void)
{
  Serial.begin(115200);
  Serial.println(F("Hello, CC3000!\n")); 

  Serial.print("Free RAM: "); Serial.println(getFreeRam(), DEC);
  
  /* Initialise the module */
  Serial.println(F("\nInitializing..."));
  if (!cc3000.begin())
  {
    Serial.println(F("Couldn't begin()! Check your wiring?"));
    while(1);
  }
  
  Serial.print(F("\nAttempting to connect to ")); Serial.println(WLAN_SSID);
  if (!cc3000.connectToAP(WLAN_SSID, WLAN_PASS, WLAN_SECURITY)) {
    Serial.println(F("Failed!"));
    while(1);
  }
   
  Serial.println(F("Connected!"));
  
  Serial.println(F("Request DHCP"));
  while (!cc3000.checkDHCP())
  {
    delay(100); // ToDo: Insert a DHCP timeout!
  }  

  /* Display the IP address DNS, Gateway, etc. */  
  while (! displayConnectionDetails()) {
    delay(1000);
  }

  /*********************************************************/
  /* You can safely remove this to save some flash memory! */
  /*********************************************************/
  Serial.println(F("\r\nNOTE: This sketch may cause problems with other sketches"));
  Serial.println(F("since the .disconnect() function is never called, so the"));
  Serial.println(F("AP may refuse connection requests from the CC3000 until a"));
  Serial.println(F("timeout period passes.  This is normal behaviour since"));
  Serial.println(F("there isn't an obvious moment to disconnect with a server.\r\n"));
  
  // Start listening for connections
  echoServer.begin();
  
  Serial.println(F("Listening for connections..."));
}

void loop(void)
{
  // Try to get a client which is connected.
  Adafruit_CC3000_ClientRef client = echoServer.available();
  if (client) {
     // Check if there is data available to read.
     if (client.available() > 0) {
       // Read a byte and write it to all clients.
       uint8_t ch = client.read();
       client.write(ch);
     }
  }
}

/**************************************************************************/
/*!
    @brief  Tries to read the IP address and other connection details
*/
/**************************************************************************/
bool displayConnectionDetails(void)
{
  uint32_t ipAddress, netmask, gateway, dhcpserv, dnsserv;
  
  if(!cc3000.getIPAddress(&ipAddress, &netmask, &gateway, &dhcpserv, &dnsserv))
  {
    Serial.println(F("Unable to retrieve the IP Address!\r\n"));
    return false;
  }
  else
  {
    Serial.print(F("\nIP Addr: ")); cc3000.printIPdotsRev(ipAddress);
    Serial.print(F("\nNetmask: ")); cc3000.printIPdotsRev(netmask);
    Serial.print(F("\nGateway: ")); cc3000.printIPdotsRev(gateway);
    Serial.print(F("\nDHCPsrv: ")); cc3000.printIPdotsRev(dhcpserv);
    Serial.print(F("\nDNSserv: ")); cc3000.printIPdotsRev(dnsserv);
    Serial.println();
    return true;
  }
}

Visual Studio Code (C++):

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <WinSock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include<iostream>

// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")


#define DEFAULT_BUFLEN 512			//Default buffer length of port
#define DEFAULT_PORT "7"		//Change this to change port

int main()//int argc, char **argv
{
	WSADATA wsaData;
	SOCKET ConnectSocket = INVALID_SOCKET;
	struct addrinfo *result = NULL,
		*ptr = NULL,
		hints;
	char *sendbuf = "100";
	char recvbuf[DEFAULT_BUFLEN];
	int iResult;
	int recvbuflen = DEFAULT_BUFLEN;
	/*
	// Validate the parameters - not necessary for use
	if (argc != 2) {
		printf("usage: %s server-name\n", argv[0]);
		system("pause"); return 1;
	}
	*/

	// Initialize Winsock
	iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (iResult != 0) {
		printf("WSAStartup failed with error: %d\n", iResult);
		system("pause"); return 1;
	}

	ZeroMemory(&hints, sizeof(hints));
	hints.ai_family = AF_UNSPEC;
	hints.ai_socktype = SOCK_STREAM;
	hints.ai_protocol = IPPROTO_TCP;

	// Resolve the server address and port
	iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
	if (iResult != 0) {
		printf("getaddrinfo failed with error: %d\n", iResult);
		WSACleanup();
		system("pause"); return 1;
	}

	// Attempt to connect to an address until one succeeds
	for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {

		// Create a SOCKET for connecting to server
		ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
			ptr->ai_protocol);
		if (ConnectSocket == INVALID_SOCKET) {
			printf("socket failed with error: %ld\n", WSAGetLastError());
			WSACleanup();
			system("pause"); return 1;
		}

		// Connect to server.
		iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
		if (iResult == SOCKET_ERROR) 
		{
			closesocket(ConnectSocket);
			ConnectSocket = INVALID_SOCKET;
			continue;
		}
		break;
	}

	freeaddrinfo(result);

	if (ConnectSocket == INVALID_SOCKET) //If failed to get a socket, end program
	{
		printf("Unable to connect to server!\n");
		WSACleanup();
		system("pause"); return 1;
	}

	// Send an initial buffer
	iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
	if (iResult == SOCKET_ERROR) {
		printf("send failed with error: %d\n", WSAGetLastError());
		closesocket(ConnectSocket);
		WSACleanup();
		system("pause"); return 1;
	}

	printf("Bytes Sent: %ld\n", iResult);

	

	// Receive until the peer closes the connection
	do {

		iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
		if (iResult > 0)
		{
			printf("Bytes received: %d\n", iResult);
			std::cout << recvbuf << std::endl;
		}
		else if (iResult == 0)
			printf("Connection closed\n");
		else
			printf("recv failed with error: %d\n", WSAGetLastError());

	} while (iResult > 0);
	// shutdown the connection since no more data will be sent
	iResult = shutdown(ConnectSocket, SD_SEND);
	if (iResult == SOCKET_ERROR) {
		printf("shutdown failed with error: %d\n", WSAGetLastError());
		closesocket(ConnectSocket);
		WSACleanup();
		system("pause"); return 1;
	}
	// cleanup
	closesocket(ConnectSocket);
	WSACleanup();
	return 0;
}