Need help programming motor movement from PS3 controller inputs

I have put together a camera slider that uses a brushed DC motor. It is driven by Arduino Uno and the SeeedStudio Motor Shield (V1.2). I also have a USB shield sandwiched between the Motor Shield and the Arduino. It accepts inputs from the PS3 controller.

I am currently able to receive and view commands from the PS3 controller on my serial monitor. So I know that the PS3 Bluetooth library I have works. What I really need help with is how to take the data from the PS3 controller and move my motor. Forgive the ignorance, but I am brand new to this. Especially the C++. I have had a lot of fun with the basic stamp in the past, but this is a whole new ballgame. Any help is appreciated.

My goal at this early stage is to at least be able to make the camera slide left/right with the L1/L2 PS3 buttons respectively.

I have included picture of my setup as well as the code I am currently using to no avail. I have also included an annotated screenshot of the code to help underscore my problem.

Here's the code:

#include <PS3BT.h>
USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */
PS3BT PS3(&Btd); // This will just create the instance
//PS3BT PS3(&Btd,0x00,0x15,0x83,0x3D,0x0A,0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch

boolean printTemperature;
boolean printAngle;
int pinI1=8;//define I1 interface
int pinI2=11;//define I2 interface 
int speedpinA=9;//enable motor A
int pinI3=12;//define I3 interface 
int pinI4=13;//define I4 interface 
int speedpinB=10;//enable motor B
int spead =127;//define the spead of motor

void setup() {
  Serial.begin(115200);
  if (Usb.Init() == -1) {
    Serial.print(F("\r\nOSC did not start"));
    while(1); //halt
  }
  Serial.print(F("\r\nPS3 Bluetooth Library Started"));
  pinMode(pinI1,OUTPUT);
  pinMode(pinI2,OUTPUT);
  pinMode(speedpinA,OUTPUT);
  pinMode(pinI3,OUTPUT);
  pinMode(pinI4,OUTPUT);
  pinMode(speedpinB,OUTPUT);
}

void right()//
{
     analogWrite(speedpinA,spead);//input a simulation value to set the speed
     analogWrite(speedpinB,spead);
     digitalWrite(pinI4,LOW);//turn DC Motor B move anticlockwise
     digitalWrite(pinI3,HIGH);
     digitalWrite(pinI2,LOW);//turn DC Motor A move clockwise
     digitalWrite(pinI1,HIGH);
}

void left()//
{
     analogWrite(speedpinA,spead);//input a simulation value to set the speed
     analogWrite(speedpinB,spead);
     digitalWrite(pinI4,HIGH);//turn DC Motor B move clockwise
     digitalWrite(pinI3,LOW);
     digitalWrite(pinI2,HIGH);//turn DC Motor A move clockwise
     digitalWrite(pinI1,LOW);
}

void stop()//
{
     digitalWrite(speedpinA,LOW);// Unenble the pin, to stop the motor. this should be done to avid damaging the motor. 
     digitalWrite(speedpinB,LOW);
     delay(1000);
 
}


void loop() {
   left();
  delay(2000);
  stop();
  right();
  delay(2000);
  stop();
  Usb.Task();

  if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
    if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
      Serial.print(F("\r\nLeftHatX: ")); 
      Serial.print(PS3.getAnalogHat(LeftHatX));
      Serial.print(F("\tLeftHatY: ")); 
      Serial.print(PS3.getAnalogHat(LeftHatY));
      Serial.print(F("\tRightHatX: ")); 
      Serial.print(PS3.getAnalogHat(RightHatX));
      Serial.print(F("\tRightHatY: ")); 
      Serial.print(PS3.getAnalogHat(RightHatY));
    }

    //Analog button values can be read from almost all buttons
    if(PS3.getAnalogButton(L2_ANALOG) > 0 || PS3.getAnalogButton(R2_ANALOG) > 0) {
      Serial.print(F("\r\nL2: ")); 
      Serial.print(PS3.getAnalogButton(L2_ANALOG));
      Serial.print(F("\tR2: ")); 
      Serial.print(PS3.getAnalogButton(R2_ANALOG));
    }
    if(PS3.getButtonClick(PS)) {
      Serial.print(F("\r\nPS"));
      PS3.disconnect();
    } 
    else {
      if(PS3.getButtonClick(TRIANGLE))
        Serial.print(F("\r\nTraingle"));
      if(PS3.getButtonClick(CIRCLE))
        Serial.print(F("\r\nCircle"));
      if(PS3.getButtonClick(CROSS))
        Serial.print(F("\r\nCross"));
      if(PS3.getButtonClick(SQUARE))
        Serial.print(F("\r\nSquare"));

      if(PS3.getButtonClick(UP)) {
        Serial.print(F("\r\nUp"));          
        if(PS3.PS3Connected) {
          PS3.setAllOff();
          PS3.setLedOn(LED4);
        }
      } 
      if(PS3.getButtonClick(RIGHT)) {
        Serial.print(F("\r\nRight"));
        if(PS3.PS3Connected) {
          PS3.setAllOff();
          PS3.setLedOn(LED1); 
        }         
      } 
      if(PS3.getButtonClick(DOWN)) {
        Serial.print(F("\r\nDown"));
        if(PS3.PS3Connected) {
          PS3.setAllOff();
          PS3.setLedOn(LED2);          
        }
      } 
      if(PS3.getButtonClick(LEFT)) {          
        Serial.print(F("\r\nLeft"));          
        if(PS3.PS3Connected) {
          PS3.setAllOff();         
          PS3.setLedOn(LED3);            
        }         
      } 

      if(PS3.getButtonClick(L1))
        Serial.print(F("\r\nL1"));  
      if(PS3.getButtonClick(L3))
        Serial.print(F("\r\nL3")); 
      if(PS3.getButtonClick(R1))
        Serial.print(F("\r\nR1"));             
      if(PS3.getButtonClick(R3))
        Serial.print(F("\r\nR3"));

      if(PS3.getButtonClick(SELECT)) {
        Serial.print(F("\r\nSelect - ")); 
        Serial.print(PS3.getStatusString());        
      } 
      if(PS3.getButtonClick(START)) {
        Serial.print(F("\r\nStart"));              
        printAngle = !printAngle;
      }                           
    }
    if(printAngle) {
      Serial.print(F("\r\nPitch: "));               
      Serial.print(PS3.getAngle(Pitch));                  
      Serial.print(F("\tRoll: ")); 
      Serial.print(PS3.getAngle(Roll));
    }
  }
  else if(PS3.PS3MoveConnected) {
    if(PS3.getAnalogButton(T_ANALOG) > 0) {
      Serial.print(F("\r\nT: ")); 
      Serial.print(PS3.getAnalogButton(T_ANALOG)); 
    } 
    if(PS3.getButtonClick(PS)) {
      Serial.print(F("\r\nPS"));
      PS3.disconnect();
    } 
    else {
      if(PS3.getButtonClick(SELECT)) {
        Serial.print(F("\r\nSelect"));
        printTemperature = !printTemperature;
      } 
      if(PS3.getButtonClick(START)) {
        Serial.print(F("\r\nStart"));
        printAngle = !printAngle;                          
      } 
      if(PS3.getButtonClick(TRIANGLE)) {            
        Serial.print(F("\r\nTriangle"));
        PS3.moveSetBulb(Red);
      } 
      if(PS3.getButtonClick(CIRCLE)) {
        Serial.print(F("\r\nCircle"));
        PS3.moveSetBulb(Green);
        analogWrite(speedpinB,spead); 
        digitalWrite(pinI4,LOW);//turn DC Motor B move anticlockwise
        digitalWrite(pinI3,HIGH);
      } 
      if(PS3.getButtonClick(SQUARE)) {
        Serial.print(F("\r\nSquare"));
        PS3.moveSetBulb(Blue);
        analogWrite(speedpinB,spead);
        digitalWrite(pinI4,HIGH);//turn DC Motor B move clockwise
        digitalWrite(pinI3,LOW);
      } 
      if(PS3.getButtonClick(CROSS)) {
        Serial.print(F("\r\nCross"));
        PS3.moveSetBulb(Yellow);
      } 
      if(PS3.getButtonClick(MOVE)) {     
        PS3.moveSetBulb(Off);                        
        Serial.print(F("\r\nMove"));
        Serial.print(F(" - ")); 
        Serial.print(PS3.getStatusString());
      }
    }
    if(printAngle) {
      Serial.print(F("\r\nPitch: "));               
      Serial.print(PS3.getAngle(Pitch));                  
      Serial.print(F("\tRoll: ")); 
      Serial.print(PS3.getAngle(Roll));
    }
    else if(printTemperature) {
      Serial.print(F("\r\nTemperature: "));
      Serial.print(PS3.getTemperature());
    }
  }
}

I've got the same issue with the same setup. did you ever figure it out?