I have put together a camera slider that uses a brushed DC motor. It is driven by Arduino Uno and the SeeedStudio Motor Shield (V1.2). I also have a USB shield sandwiched between the Motor Shield and the Arduino. It accepts inputs from the PS3 controller.
I am currently able to receive and view commands from the PS3 controller on my serial monitor. So I know that the PS3 Bluetooth library I have works. What I really need help with is how to take the data from the PS3 controller and move my motor. Forgive the ignorance, but I am brand new to this. Especially the C++. I have had a lot of fun with the basic stamp in the past, but this is a whole new ballgame. Any help is appreciated.
My goal at this early stage is to at least be able to make the camera slide left/right with the L1/L2 PS3 buttons respectively.
I have included picture of my setup as well as the code I am currently using to no avail. I have also included an annotated screenshot of the code to help underscore my problem.
Here's the code:
#include <PS3BT.h>
USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */
PS3BT PS3(&Btd); // This will just create the instance
//PS3BT PS3(&Btd,0x00,0x15,0x83,0x3D,0x0A,0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
boolean printTemperature;
boolean printAngle;
int pinI1=8;//define I1 interface
int pinI2=11;//define I2 interface
int speedpinA=9;//enable motor A
int pinI3=12;//define I3 interface
int pinI4=13;//define I4 interface
int speedpinB=10;//enable motor B
int spead =127;//define the spead of motor
void setup() {
Serial.begin(115200);
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while(1); //halt
}
Serial.print(F("\r\nPS3 Bluetooth Library Started"));
pinMode(pinI1,OUTPUT);
pinMode(pinI2,OUTPUT);
pinMode(speedpinA,OUTPUT);
pinMode(pinI3,OUTPUT);
pinMode(pinI4,OUTPUT);
pinMode(speedpinB,OUTPUT);
}
void right()//
{
analogWrite(speedpinA,spead);//input a simulation value to set the speed
analogWrite(speedpinB,spead);
digitalWrite(pinI4,LOW);//turn DC Motor B move anticlockwise
digitalWrite(pinI3,HIGH);
digitalWrite(pinI2,LOW);//turn DC Motor A move clockwise
digitalWrite(pinI1,HIGH);
}
void left()//
{
analogWrite(speedpinA,spead);//input a simulation value to set the speed
analogWrite(speedpinB,spead);
digitalWrite(pinI4,HIGH);//turn DC Motor B move clockwise
digitalWrite(pinI3,LOW);
digitalWrite(pinI2,HIGH);//turn DC Motor A move clockwise
digitalWrite(pinI1,LOW);
}
void stop()//
{
digitalWrite(speedpinA,LOW);// Unenble the pin, to stop the motor. this should be done to avid damaging the motor.
digitalWrite(speedpinB,LOW);
delay(1000);
}
void loop() {
left();
delay(2000);
stop();
right();
delay(2000);
stop();
Usb.Task();
if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS3.getAnalogHat(LeftHatX));
Serial.print(F("\tLeftHatY: "));
Serial.print(PS3.getAnalogHat(LeftHatY));
Serial.print(F("\tRightHatX: "));
Serial.print(PS3.getAnalogHat(RightHatX));
Serial.print(F("\tRightHatY: "));
Serial.print(PS3.getAnalogHat(RightHatY));
}
//Analog button values can be read from almost all buttons
if(PS3.getAnalogButton(L2_ANALOG) > 0 || PS3.getAnalogButton(R2_ANALOG) > 0) {
Serial.print(F("\r\nL2: "));
Serial.print(PS3.getAnalogButton(L2_ANALOG));
Serial.print(F("\tR2: "));
Serial.print(PS3.getAnalogButton(R2_ANALOG));
}
if(PS3.getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3.disconnect();
}
else {
if(PS3.getButtonClick(TRIANGLE))
Serial.print(F("\r\nTraingle"));
if(PS3.getButtonClick(CIRCLE))
Serial.print(F("\r\nCircle"));
if(PS3.getButtonClick(CROSS))
Serial.print(F("\r\nCross"));
if(PS3.getButtonClick(SQUARE))
Serial.print(F("\r\nSquare"));
if(PS3.getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
if(PS3.PS3Connected) {
PS3.setAllOff();
PS3.setLedOn(LED4);
}
}
if(PS3.getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
if(PS3.PS3Connected) {
PS3.setAllOff();
PS3.setLedOn(LED1);
}
}
if(PS3.getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
if(PS3.PS3Connected) {
PS3.setAllOff();
PS3.setLedOn(LED2);
}
}
if(PS3.getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
if(PS3.PS3Connected) {
PS3.setAllOff();
PS3.setLedOn(LED3);
}
}
if(PS3.getButtonClick(L1))
Serial.print(F("\r\nL1"));
if(PS3.getButtonClick(L3))
Serial.print(F("\r\nL3"));
if(PS3.getButtonClick(R1))
Serial.print(F("\r\nR1"));
if(PS3.getButtonClick(R3))
Serial.print(F("\r\nR3"));
if(PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - "));
Serial.print(PS3.getStatusString());
}
if(PS3.getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle = !printAngle;
}
}
if(printAngle) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3.getAngle(Roll));
}
}
else if(PS3.PS3MoveConnected) {
if(PS3.getAnalogButton(T_ANALOG) > 0) {
Serial.print(F("\r\nT: "));
Serial.print(PS3.getAnalogButton(T_ANALOG));
}
if(PS3.getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3.disconnect();
}
else {
if(PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect"));
printTemperature = !printTemperature;
}
if(PS3.getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle = !printAngle;
}
if(PS3.getButtonClick(TRIANGLE)) {
Serial.print(F("\r\nTriangle"));
PS3.moveSetBulb(Red);
}
if(PS3.getButtonClick(CIRCLE)) {
Serial.print(F("\r\nCircle"));
PS3.moveSetBulb(Green);
analogWrite(speedpinB,spead);
digitalWrite(pinI4,LOW);//turn DC Motor B move anticlockwise
digitalWrite(pinI3,HIGH);
}
if(PS3.getButtonClick(SQUARE)) {
Serial.print(F("\r\nSquare"));
PS3.moveSetBulb(Blue);
analogWrite(speedpinB,spead);
digitalWrite(pinI4,HIGH);//turn DC Motor B move clockwise
digitalWrite(pinI3,LOW);
}
if(PS3.getButtonClick(CROSS)) {
Serial.print(F("\r\nCross"));
PS3.moveSetBulb(Yellow);
}
if(PS3.getButtonClick(MOVE)) {
PS3.moveSetBulb(Off);
Serial.print(F("\r\nMove"));
Serial.print(F(" - "));
Serial.print(PS3.getStatusString());
}
}
if(printAngle) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3.getAngle(Roll));
}
else if(printTemperature) {
Serial.print(F("\r\nTemperature: "));
Serial.print(PS3.getTemperature());
}
}
}