Need RF project guidance

Hello,

I'm trying to make simple game. Hardware:
multiple (6-10) transmitters attiny85 + beloved RF transmitter-receiver kit.
1 receiver UNO board.

I found that the best solution for this type of project would be Manchester library. (Thanks forum)

I will multiplex 4buttons with analog input. And want to send as result depending which button was pressed: lets say 11 12 13 14 from first transmitter.

I want to make that player couldn't be able to change opinion. As I understand there is no stop transfer function. So this should be made at receivers end. Maybe with something like that?

if (man.decodeMessage(m, id, data)) {

switch (id)
{
case 1:
if(player1_data = 0) player1_data=data;
else break;
}

case 2:
...

after round all values are flushed.

I\m waiting for hardware so can't test my ideas, so I'm just gathering info

Thanks

How can I stop transmitter from sending data? Won't 6 transmitters interfere with each other?

Depends on the transmitters. Zigbees in a mesh network should not interfere.

You're using "RF transmitter-receiver kit"?
So have 1 master that quickly polls the others. Non-interference guaranteed if all only listen and then speak when commanded.

This also needs correcting

if(player1_data = 0) player1_data=data;

Should be 2 == for a comparison
if(player1_data == 0)

CrossRoads:
You're using "RF transmitter-receiver kit"?
So have 1 master that quickly polls the others. Non-interference guaranteed if all only listen and then speak when commanded.

Yes RF transmitter-receiver kit.

How to make only listen and then speak when commanded? How can transmitter take commands from receiver?

My only idea is to add aditional button, when player presses it. It sends data