Hi, l'm a total new at this. Iam trying to make an toy with LEDs and 5 arcade buttons for my kid.
l got an RGB-shield with 40 LEDs, that l want different buttons to turn on different colours.
here is the code so far
#include <Adafruit_NeoPixel.h>
// Declare and initialise variable for Neopixel brightness
byte neoBright = 5;
#define BUTTON_PIN1 8
#define BUTTON_PIN2 11
#define BUTTON_PIN3 12
#define BUTTON_PIN4 13
#define PIXEL_PIN 10
#define PIXEL_COUNT 40
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
bool oldState = HIGH;
int showType = 0;
void setup() {
pinMode(BUTTON_PIN1, INPUT_PULLUP);
pinMode(BUTTON_PIN2, INPUT_PULLUP);
pinMode(BUTTON_PIN3, INPUT_PULLUP);
pinMode(BUTTON_PIN4, INPUT_PULLUP);
strip.begin();
strip.setBrightness(neoBright);
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
// Get current button state.
bool newState1 = digitalRead(BUTTON_PIN1);
bool newState2 = digitalRead(BUTTON_PIN2);
bool newState3 = digitalRead(BUTTON_PIN3);
bool newState4 = digitalRead(BUTTON_PIN4);
// Check if state changed from high to low (button press).
if (newState1 == LOW && oldState == HIGH) {
// Short delay to debounce button.
delay(20);
}
if (newState2 == LOW && oldState == HIGH) {
// Short delay to debounce button.
delay(20);
}
if (newState3 == LOW && oldState == HIGH) {
// Short delay to debounce button.
delay(20);
}
if (newState4 == LOW && oldState == HIGH) {
// Short delay to debounce button.
delay(20);
}
// Check if button is still low after debounce.
newState1 = digitalRead(BUTTON_PIN1);
newState2 = digitalRead(BUTTON_PIN2);
newState3 = digitalRead(BUTTON_PIN3);
newState4 = digitalRead(BUTTON_PIN4);
if (newState1 == LOW) {
showType++;
if (showType > 9)
showType=0;
startShow(showType);
}
if (newState2 == LOW) {
showType++;
if (showType > 9)
showType=0;
startShow(showType);
}
if (newState3 == LOW) {
showType++;
if (showType > 9)
showType=0;
startShow(showType);
}
if (newState4 == LOW) {
showType++;
if (showType > 9)
showType=0;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState1;
oldState = newState2;
oldState = newState3;
oldState = newState4;
}
void startShow(int i) {
switch(i){
case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off
break;
case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red
break;
case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green
break;
case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue
break;
case 4: theaterChase(strip.Color(127, 127, 127), 50); // White
break;
case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red
break;
case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue
break;
case 7: rainbow(20);
break;
case 8: rainbowCycle(20);
break;
case 9: theaterChaseRainbow(50);
break;
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
.
I get startShow is not decleared. And l have no clue how to fix it