Hi, im getting in touch with drums, and looking for some concepts. I got crazy with beats after buying a korg padkontrol. First, i was looking for maschine, ableton push controllers, but they seemed to me a little expensive, and without the fun to know how they work, so i bought a really cheaper padkontrol.
Recently i found this:
Korg ClipHit http://www.youtube.com/watch?v=q-BnB9Prn-M
Pulse Surface Controller. http://www.youtube.com/watch?v=a4CSIPGAFIE
So here is some concepts that i dont understand:
In the case of drumsanywhere, pulse surface, and also drum wave mini with clip triggers or cliphit, How they measure multiple strokes, with a piezzo attached to a surface? detecting vibration proximity with respect to the sensor? How it can detect independent stroke velocities? For example you play softer near the sensor, and with more force far matching the same amount of volume near with respect to the sensor. Doesnt it have to fail triggering?
How can it be replicated with arduino?
Looking more generally towards drum pads, how can i create small drum pads, like those on the akais, korg pads with velocity sensitivity with arduino? what is the concept to catch velocity behind those drum machines?
When simulating a drum head with arduino, how do you catch stroking in different places near the center? Example: drum rolls over different places.
Also i really like to make with arduino and some piezzos, a wearable set, to for example play drums in the bus, while drumming my legs.
I would like to make a portable device with my phone or raspberry pi, connected to arduino to play drums everywhere.