nicht wichtig kapiere nicht wie man es löscht

hey das ist mein code

danke im voraus

#include <Adafruit_NeoPixel.h>
#include <avr/power.h>

#define PIN 6

/*
GLOWBOARD CODE

Achtung! Du musst die Anzahl der LEDs anpassen. Bei mir waren es 68. Ändere die Variable ledsGesamt.
*/

int ledsGesamt = 60;



// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
//   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(ledsGesamt, PIN, NEO_GRB + NEO_KHZ800);

// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel.  Avoid connecting
// on a live circuit...if you must, connect GND first.

void setup() {
  // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
  if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
  // End of trinket special code


  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
}

void loop() {
  // Some example procedures showing how to display to the pixels:
  colorWipe(strip.Color(255, 0, 0), 30); // Red
  colorWipe(strip.Color(0, 255, 0), 30); // Green
  colorWipe(strip.Color(0, 0, 255), 30); // Blue
  // Send a theater pixel chase in...
  theaterChase(strip.Color(127, 127, 127), 50); // White
  /*theaterChase(strip.Color(127,   0,   0), 50); // Red
  theaterChase(strip.Color(  0,   0, 127), 50); // Blue*/

/*  rainbow(10);*/
  rainbowCycle(5);
  theaterChaseRainbow(40);
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels()/2; i++) {
      strip.setPixelColor(i, c);
      strip.setPixelColor(strip.numPixels()-i, c);      
      strip.show();
      delay(wait);
  }
}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels()/2; i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
      strip.setPixelColor(strip.numPixels()-i, Wheel((i+j) & 255));      
    }
    strip.show();
    delay(wait);
  }
}

// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< strip.numPixels()/2; i++) {
      strip.setPixelColor(strip.numPixels()/2-i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
      strip.setPixelColor(strip.numPixels()/2+i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));      
    }
    strip.show();
    delay(wait);
  }
}

//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
  for (int j=0; j<40; j++) {  //do 10 cycles of chasing
    for (int q=0; q < 3; q++) {
      for (int i=0; i < strip.numPixels()/2; i=i+3) {
        strip.setPixelColor(i+q, c);    //turn every third pixel on
        strip.setPixelColor(strip.numPixels()-(i+q), c);    //turn every third pixel on        
      }
      strip.show();
     
      delay(wait);
     
      for (int i=0; i < strip.numPixels()/2; i=i+3) {
        strip.setPixelColor(i+q, 0);        //turn every third pixel off
        strip.setPixelColor(strip.numPixels()-(i+q), 0);        //turn every third pixel off        
      }
    }
  }
}

//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
  for (int j=0; j < 256; j++) {     // cycle all 256 colors in the wheel
    for (int q=0; q < 3; q++) {
        for (int i=0; i < strip.numPixels()/2; i=i+3) {
          strip.setPixelColor(i+q, Wheel( (i+j) % 255));    //turn every third pixel on
          strip.setPixelColor(strip.numPixels()-(i+q), Wheel( (i+j) % 255));    //turn every third pixel on          
        }
        strip.show();
       
        delay(wait);
       
        for (int i=0; i < strip.numPixels()/2; i=i+3) {
          strip.setPixelColor(i+q, 0);        //turn every third pixel off
          strip.setPixelColor(strip.numPixels()-(i+q), 0);        //turn every third pixel off          
        }
    }
  }
}

// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if(WheelPos < 85) {
   return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  } else if(WheelPos < 170) {
    WheelPos -= 85;
   return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  } else {
   WheelPos -= 170;
   return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
  }
}

hier ist mein error code

compilation terminated.
exit status 1
Fehler beim Kompilieren für das Board Arduino/Genuino Uno.

vorherige infos unter: problem Arduino Uno Rev.3 Mikrocontroller Board

Hallo, Zeile 1 das ist wohl eine Library oder Verszeichnis falsch installiert. Zeile 2 upload gescheitert Gruß und Spaß Andreas

Lies mal in deinem ersten Thread, da steht evtl. die Lösung.