no matching function for call to 'SerialIPStack::use_device(Serial_&)'

Hi,

I am trying to set the SerialIP example ( Arduino Playground - HomePage ) working on an Arduino Leonardo, but I am getting

no matching function for call to 'SerialIPStack::use_device(Serial_&)'

on this line: SerialIP.use_device(Serial);

If I replace "Serial" with "Serial1" (the hardware serial) all compiles, but I don't want the Serial1, but the CDC virtual Serial port so I can plug the Arduino to a Linux box.

The comment to the above line states

// Tell SerialIP which serial port to use (some boards have more than one.)
// Currently this is limited to HardwareSerial ports, until both it and
// SoftwareSerial inherit from a common base class.

but I am sure there has to be a way to pass the serial as argument. Please help :blush:

Post your code!

Mark

It's the included example:
https://raw.github.com/beaucollins/arduino-projects/master/libraries/SerialIP/examples/HelloWorldServer/HelloWorldServer.pde

/*
 * SerialIP Hello World example.
 *
 * SerialIP is a TCP/IP stack that can be used over a serial port (a bit
 * like a dial-up Internet connection, but without the modem.)  It works with
 * stock Arduinos (no shields required.)  When attached to a PC supporting
 * SLIP, the Arduino can host network servers and access the Internet (if the
 * PC is configured to share its Internet connection of course!)
 *
 * SerialIP uses the fine uIP stack by Adam Dunkels <adam@sics.se>
 *
 * For more information see the SerialIP page on the Arduino wiki:
 *   <http://www.arduino.cc/playground/Code/SerialIP>
 *
 *      -----------------
 *
 * This Hello World example sets up a server at 192.168.5.2 on port 1000.
 * Telnet here to access the service.  The uIP stack will also respond to
 * pings to test if you have successfully established a SLIP connection to
 * the Arduino.
 *
 * SLIP connection set up under Linux:
 *
 *  # modprobe slip
 *  # slattach -L -s 115200 -p slip /dev/ttyUSB0     (see note below)
 *  # ifconfig sl0 192.168.5.1 dstaddr 192.168.5.2
 *
 *  # ping 192.168.5.2
 *  # telnet 192.168.5.2 1000
 *
 * Here 192.168.5.1 is the address you will give to your PC, and it must be
 * unique on your LAN.  192.168.5.2 is the IP you will give the Arduino.  It
 * must also be unique, and must match the address the Arduino is expecting
 * as set by the "myIP" variable below.
 *
 * Note that slattach won't return so you'll need to run ifconfig from
 * another terminal.  You can press Ctrl+C to kill slattach and release the
 * serial port, e.g. to upload another sketch.
 *
 * This example was based upon uIP hello-world by Adam Dunkels <adam@sics.se>
 * Ported to the Arduino IDE by Adam Nielsen <malvineous@shikadi.net>
 */

#include <SerialIP.h>

// The connection_data struct needs to be defined in an external file.
#include "HelloWorldData.h"

void setup() {

  // Set up the speed of our serial link.
  Serial.begin(115200);

  // Tell SerialIP which serial port to use (some boards have more than one.)
  // Currently this is limited to HardwareSerial ports, until both it and 
  // SoftwareSerial inherit from a common base class.
  SerialIP.use_device(Serial);

  // We're going to be handling uIP events ourselves.  Perhaps one day a simpler
  // interface will be implemented for the Arduino IDE, but until then...  
  SerialIP.set_uip_callback(uip_callback);

  // Set the IP address we'll be using.  Make sure this doesn't conflict with
  // any IP addresses or subnets on your LAN or you won't be able to connect to
  // either the Arduino or your LAN...
  IP_ADDR myIP = {192,168,5,2};
  IP_ADDR subnet = {255,255,255,0};
  SerialIP.begin(myIP, subnet);

  // If you'll be making outgoing connections from the Arduino to the rest of
  // the world, you'll need a gateway set up.
  //IP_ADDR gwIP = {192,168,5,1};
  //SerialIP.set_gateway(gwIP);

  // Listen for incoming connections on TCP port 1000.  Each incoming
  // connection will result in the uip_callback() function being called.
  SerialIP.listen(1000);
}

void loop() {
  // Check the serial port and process any incoming data.
  SerialIP.tick();

  // We can do other things in the loop, but be aware that the loop will
  // briefly pause while IP data is being processed.
}

void uip_callback(uip_tcp_appstate_t *s)
{
  if (uip_connected()) {

    // We want to store some data in our connections, so allocate some space
    // for it.  The connection_data struct is defined in a separate .h file,
    // due to the way the Arduino IDE works.  (typedefs come after function
    // definitions.)
    connection_data *d = (connection_data *)malloc(sizeof(connection_data));

    // Save it as SerialIP user data so we can get to it later.
    s->user = d;

    // The protosocket's read functions need a per-connection buffer to store
    // data they read.  We've got some space for this in our connection_data
    // structure, so we'll tell uIP to use that.
    PSOCK_INIT(&s->p, d->input_buffer, sizeof(d->input_buffer));

  }

  // Call/resume our protosocket handler.
  handle_connection(s, (connection_data *)s->user);

  // If the connection has been closed, release the data we allocated earlier.
  if (uip_closed()) {
    if (s->user) free(s->user);
    s->user = NULL;
  }
}

// This function is going to use uIP's protosockets to handle the connection.
// This means it must return int, because of the way the protosockets work.
// In a nutshell, when a PSOCK_* macro needs to wait for something, it will
// return from handle_connection so that other work can take place.  When the
// event is triggered, uip_callback() will call this function again and the
// switch() statement (see below) will take care of resuming execution where
// it left off.  It *looks* like this function runs from start to finish, but
// that's just an illusion to make it easier to code :-)
int handle_connection(uip_tcp_appstate_t *s, connection_data *d)
{
  // All protosockets must start with this macro.  Its internal implementation
  // is that of a switch() statement, so all code between PSOCK_BEGIN and
  // PSOCK_END is actually inside a switch block.  (This means for example,
  // that you can't declare variables in the middle of it!)
  PSOCK_BEGIN(&s->p);

  // Send some text over the connection.
  PSOCK_SEND_STR(&s->p, "Hello. What is your name?\n");

  // Read some returned text into the input buffer we set in PSOCK_INIT.  Data
  // is read until a newline (\n) is received, or the input buffer gets filled
  // up.  (Which, at 16 chars by default, isn't hard!)
  PSOCK_READTO(&s->p, '\n');

  // Since any subsequent PSOCK_* functions would overwrite the buffer, we
  // need to make a copy of it first.  We can't use a local variable for this,
  // because any PSOCK_* macro may make the function return and resume later,
  // thus losing the data in any local variables.  This is why uip_callback
  // has allocated the connection_data structure for us to use instead.  (You
  // can add/remove other variables in this struct to store different data.
  // See the other file in this sketch, serialip_conn.h)
  strncpy(d->name, d->input_buffer, sizeof(d->name));
  // Note that this will misbehave when the input buffer overflows (i.e.
  // more than 16 characters are typed in) but hey, this is supposed to be
  // a simple example.  Fixing this problem will be left as an exercise for
  // the reader :-)

  // Send some more data over the connection.
  PSOCK_SEND_STR(&s->p, "Hello ");
  PSOCK_SEND_STR(&s->p, d->name);

  // Disconnect.
  PSOCK_CLOSE(&s->p);

  // All protosockets must end with this macro.  It closes the switch().
  PSOCK_END(&s->p);
}

Just stumbled across the same issue, you need to

#include "HardwareSerial.h"

in Serial.h.

HTH
Nils

Just stumbled across the same issue, you need to

#include "HardwareSerial.h"

in Serial.h.

HTH
Nils

Totaly right, only one thing to be corrected

The line as to be add in the file name:

SerialIP.h,

And also this files has to be in Library folder where Arduino save your file, not in the libraries folder of the program. Unless, of coarse, Arduino save in its program folder.

Thank You NilsHolgerson, you made my day.