ok, the project i want to accomplish is a re-creation of something a buddy of mine had done back in the day when we were coding DS games:
now, from what i see.. i'll use up 14 pins BEFORE i even attempt to even attach 6x (7 seg displays) & and MAYBE a graphic lcd display (dynamite sticks exploding / win image) - much much later down the road...
for example purposes only..
pinMode(redPin, OUTPUT); // pin 2
pinMode(greenPin, OUTPUT); // pin 3
pinMode(bluePin, OUTPUT); // pin 4
pinMode(levelButton, INPUT); // pin 5
pinMode(Speaker, OUTPUT); // pin 6
pinMode(guessButton, INPUT); // pin 7
pinMode(combo1Up, INPUT); // pin 8
pinMode(combo1Down, INPUT); // pin 9
pinMode(combo2Up, INPUT); // pin 10
pinMode(combo2Down, INPUT); // pin 11
pinMode(combo3Up, INPUT); // pin 12
pinMode(combo3Down, INPUT); // 13
pinMode(resetstartButton, INPUT); // pin 14.................1 pin too many already
// ALL 6 (7 seg display) pins here!!!...............
// MAYBE and i mean MAYBE a graphical lcd display here... more pins yay!
i know i'll have to use some 74HC595's... but my mega only has 13 pins.. but ummm... yeah... starting to see my concern?
and yes keep in mind my sig.. eventually it will be a standalone on a pro mini with a battery pack.. for now tho i will be using my mega 2650.. i'll get to that later.. just wanted everyone to keep that in mind before they attempt to help is all..