OLED Display bitmap print

Hi Guys,

Adafruit SSD1306 & Adafruit GFX library
my bitmap: 128x64 pixels
converted with bitmap converter into 0 and 1

my code:

#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include <avr/pgmspace.h>
 
#define OLED_RESET 4 // not used / nicht genutzt bei diesem Display
Adafruit_SSD1306 display(OLED_RESET);


const unsigned char PROGMEM logo [] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
.............................i didnt copy that all. I saved the .bmp as 128x64 pixels and Windows says its sized like that too. Disk space for that Image: 1,06 KB (1.086 Bytes)  }; 
 
void setup()   {                
 
 display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
 
}

 
void loop() {
  
display.clearDisplay(); 

display.drawBitmap(0,0, logo, 128, 64, WHITE);

display.display();
   

  }

please help me
i sit here the half day already.
thanks alot

How can i print ne Splash Logo from Buffer to the display?
it is only there if i i just initialize and then say display.display()
but i want to acces that Logo between my programm

please help me
i sit here the half day already.

Stand up.
Take a walk around.

Then sit down again and tell us what the problem is.

(We also have a German section of the forum)

sorry
its okay. im already in here
my display dont put out my .bmp
also i need to know how i can show the Splash Logo from the buffer on screen between other commands