Philosophy/Cultural Theory of real time processing

We are in the process of editing a book which explores the philosophical and cultural elements of VJing and real time processing (as in Physical Computing). We already have a very high level of proposals for articles relating to VJing but we have identified a gap in material which relates real time processing to physical devices, networks, mobile devices, Internet, hardware and software.

We would be grateful for any proposals which relate to these areas. Please see:

for more details (but ignore the deadline).

Best Regards

== Editors: Ana Carvalho and Brendan Byrne

Narrative editors: Lara Houston and Paul Mumford

You might have already heard of, or even already be a contributor to, the VJ Theory project.
If you haven’t then the project falls into two areas: samples of work from the forthcoming book and the project/community which lives at:

This project intends to develop a community actively discussing and reflecting on philosophy and theory related with Vjing and realtime interaction.

It is apparent, during workshops and discussions at Festivals and symposia, that practitioners of both VJing and Interactive Installations will quickly move on from problems with the practicalities of production to more complex ideas of how and why the process has, for example, significance for the viewer.

There is a lack of written texts on the philosophies and theories related with VJing and realtime interaction.

This project and the associated book, aim to bring together work by some of the foremost practitioners and academics in the field.

We aim to produce a body of work which, for the first time, will address these theoretical issues and place the practices of VJing and Interactive Installation, into a useful context.

Although we have received an excellent response in contributions for the book, there are also areas that, we as editors, feel need to be developed more.

Areas we still need material:

Politics (activism, guerrilla, community focused realtime interaction and performance)
Intellectual property
DIY culture
Realtime interaction and performance as developing tools (pd/GEM/Arduino or MAX/MSP/Jitter as used in performance programming for example)

If you know of any text which address these areas in relation to realtime interaction (either published or not) then please let us know.

We also welcome other contributions you might have to the content of the web site

We are accepting full texts, between 3000 and 5000 words.
Deadline for submissions:31st August

Editors: Ana Carvalho and Brendan Byrne
Co-editors: Lara Houston and Paul