Pin control Problems

I am trying to build an audio player that trigger Q’s for external responses.
I am not that sharp with manipulating code, so I have adapted code that was offered in the Wave Shield PDF Manual. I am having 1 major problem. When I push the button to play my wave file, pins 8, 9, 11, 12, & 13 go High. Even though I have “digitalWrite(8,LOW), it still goes high before I Call for it to go “HIGH”.

Does anyone have an Idea why this may be happening. Below is a copy of the code.

//Play the wave file only when the button is held down and only once

   #include <FatReader.h>
#include <SdReader.h>
#include <avr/pgmspace.h>
#include "WaveUtil.h"
#include "WaveHC.h"
SdReader card;    // This object holds the information for the card
FatVolume vol;    // This holds the information for the partition on the card
FatReader root;   // This holds the information for the filesystem on the card
FatReader f;      // This holds the information for the file we're play

WaveHC wave;      // This is the only wave (audio) object, since we will only play one at a time

#define DEBOUNCE 5  // button debouncer
// here is where we define the buttons that we'll use. button "1" is the first, button "6" is the 6th, etc
byte buttons[] = {14, 15, 16, 17, 18, 19};
// This handy macro lets us determine how big the array up above is, by checking the size
#define NUMBUTTONS sizeof(buttons)
// we will track if a button is just pressed, just released, or 'pressed' (the current state
volatile byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];

// this handy function will return the number of bytes currently free in RAM, great for debugging!   
int freeRam(void)
{
 extern int  __bss_end; 
 extern int  *__brkval; 
 int free_memory; 
 if((int)__brkval == 0) {
   free_memory = ((int)&free_memory) - ((int)&__bss_end); 
 }
 else {
   free_memory = ((int)&free_memory) - ((int)__brkval); 
 }
 return free_memory; 
} 
void sdErrorCheck(void)
{
 if (!card.errorCode()) return;
 putstring("\n\rSD I/O error: ");
 Serial.print(card.errorCode(), HEX);
 putstring(", ");
 Serial.println(card.errorData(), HEX);
 while(1);
}
void setup() {
 byte i;
  randomSeed(analogRead(0));
 // set up serial port
 Serial.begin(9600);
 putstring_nl("WaveHC with ");
 Serial.print(NUMBUTTONS, DEC);
 putstring_nl("buttons");
 
 putstring("Free RAM: ");       // This can help with debugging, running out of RAM is bad
 Serial.println(freeRam());      // if this is under 150 bytes it may spell trouble!
 
 // Set the output pins for the DAC control. This pins are defined in the library
 [color=red]pinMode(2, OUTPUT);
  pinMode(3, OUTPUT);
  pinMode(4, OUTPUT);
  pinMode(5, OUTPUT);
  pinMode(6, OUTPUT);// red led
  pinMode(7, OUTPUT);
  digitalWrite(7,LOW);
  pinMode(8, OUTPUT);
  digitalWrite(8,LOW);
  pinMode(9, OUTPUT);
  digitalWrite(9,LOW);
   pinMode(11, OUTPUT);
  digitalWrite(11,LOW);
  pinMode(12, OUTPUT);
  digitalWrite(12,LOW);
  
  // pin13 LED
  pinMode(13, OUTPUT);
[/color]  // Make input & enable pull-up resistors on switch pins
 for (i=0; i< NUMBUTTONS; i++) {
   pinMode(buttons[i], INPUT);
   digitalWrite(buttons[i], HIGH);
   [color=green]digitalWrite(8, LOW);
[/color]      }
   //  if (!card.init(true)) { //play with 4 MHz spi if 8MHz isn't working for you
 if (!card.init()) {         //play with 8 MHz spi (default faster!)  
   putstring_nl("Card init. failed!");  // Something went wrong, lets print out why
   sdErrorCheck();
   while(1);                            // then 'halt' - do nothing!
 }
 
 // enable optimize read - some cards may timeout. Disable if you're having problems
 card.partialBlockRead(true);
// Now we will look for a FAT partition!
 uint8_t part;
 for (part = 0; part < 5; part++) {     // we have up to 5 slots to look in
   if (vol.init(card, part)) 
     break;                             // we found one, lets bail
 }
 if (part == 5) {                       // if we ended up not finding one  :(
   putstring_nl("No valid FAT partition!");
   sdErrorCheck();      // Something went wrong, lets print out why
   while(1);                            // then 'halt' - do nothing!
 }
   // Lets tell the user about what we found
 putstring("Using partition ");
 Serial.print(part, DEC);
 putstring(", type is FAT");
 Serial.println(vol.fatType(),DEC);     // FAT16 or FAT32?
   // Try to open the root directory
 if (!root.openRoot(vol)) {
   putstring_nl("Can't open root dir!"); // Something went wrong,
   while(1);                             // then 'halt' - do nothing!
 }
   // Whew! We got past the tough parts.
 putstring_nl("Ready!");
 
 TCCR2A = 0;
 TCCR2B = 1<<CS22 | 1<<CS21 | 1<<CS20;

 //Timer2 Overflow Interrupt Enable
 TIMSK2 |= 1<<TOIE2;
}
SIGNAL(TIMER2_OVF_vect) {
 check_switches();
}

void check_switches()
{
 static byte previousstate[NUMBUTTONS];
 static byte currentstate[NUMBUTTONS];
 byte index;
 for (index = 0; index < NUMBUTTONS; index++) {
   currentstate[index] = digitalRead(buttons[index]);   // read the button
     
   if (currentstate[index] == previousstate[index]) {
     if ((pressed[index] == LOW) && (currentstate[index] == LOW)) {
         // just pressed
         justpressed[index] = 1;
     }
     else if ((pressed[index] == HIGH) && (currentstate[index] == HIGH)) {
         // just released
         justreleased[index] = 1;
     }
     pressed[index] = !currentstate[index];  // remember, digital HIGH means NOT pressed
   }
     previousstate[index] = currentstate[index];   // keep a running tally of the buttons
 }
}
void loop() {
 byte i;
int randNumber ;
digitalWrite(8, LOW);
   if (justpressed[0]) {
    justpressed[0] = 0;
   playfile("BMXSTART.WAV");
       {
 randNumber = random(6000, 12000);
 Serial.println(randNumber);
     digitalWrite(6, HIGH);
     digitalWrite(7, HIGH);
       delay(randNumber);
       digitalWrite(6, LOW);
       digitalWrite(8, HIGH);
       playfile("RAMDOM.WAV");
       delay(3000);
       digitalWrite(7, LOW);
       digitalWrite(8, LOW);
 }
    while (wave.isplaying && pressed[0]) {
     //Serial.print(".");
   }
   wave.stop();    
 }
}
// Plays a full file from beginning to end with no pause.
void playcomplete(char *name) {
 // call our helper to find and play this name
 playfile(name);
 while (wave.isplaying) {
 // do nothing while its playing
 }
 // now its done playing
}
void playfile(char *name) {
 // see if the wave object is currently doing something
 if (wave.isplaying) {// already playing something, so stop it!
   wave.stop(); // stop it
 }
 // look in the root directory and open the file
 if (!f.open(root, name)) {
   putstring("Couldn't open file "); Serial.print(name); return;
 }
 // OK read the file and turn it into a wave object
 if (!wave.create(f)) {
   putstring_nl("Not a valid WAV"); return;
 }
   // ok time to play! start playback
 wave.play();
}

Please read this:-
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Because your post is breaking the rules. And the forum software is breaking you code. Use code tags.

Did you read that link. It tells you that you can make changes to the first post only to add code tags, then the other information can be added in later posts on the same thread.

I have been searching around the internet , and I found some pin out information in relation to using the sound shield. It help me solve a few of the problems that I'm having with this project. The following link will bring up the pinout info.

"http://learning.codasign.com/index.php?title=How_to_Use_the_Wave_Shield&oldid=1914"