play music using Arduino

Total Newbie here at coding

I manage to make this project:

Now I would like to take the project further by trying to play a single tone (guitar noise or something) which gets louder when I move my hand closer to the sensor and quieter when my hand moves away from the sensor

Here are the codes:

/*
 HC-SR04 Ping distance sensor:
 VCC to arduino 5v
 GND to arduino GND
 Echo to Arduino pin 7
 Trig to Arduino pin 8
 
 This sketch originates from Virtualmix: http://goo.gl/kJ8Gl
 Has been modified by Winkle ink here: http://winkleink.blogspot.com.au/2012/05/arduino-hc-sr04-ultrasonic-distance.html
 And modified further by ScottC here: http://arduinobasics.blogspot.com.au/2012/11/arduinobasics-hc-sr04-ultrasonic-sensor.html
 on 10 Nov 2012.
 */
 
 
#define echoPin 7 // Echo Pin
#define trigPin 8 // Trigger Pin
#define LEDPin 13 // Onboard LED
 
int maximumRange = 200; // Maximum range needed
int minimumRange = 0; // Minimum range needed
long duration, distance; // Duration used to calculate distance
 
void setup() {
 Serial.begin (9600);
 pinMode(trigPin, OUTPUT);
 pinMode(echoPin, INPUT);
 pinMode(LEDPin, OUTPUT); // Use LED indicator (if required)
}
 
void loop() {
/* The following trigPin/echoPin cycle is used to determine the
 distance of the nearest object by bouncing soundwaves off of it. */
 digitalWrite(trigPin, LOW);
 delayMicroseconds(2);
 
 digitalWrite(trigPin, HIGH);
 delayMicroseconds(10);
 
 digitalWrite(trigPin, LOW);
 duration = pulseIn(echoPin, HIGH);
 
 //Calculate the distance (in cm) based on the speed of sound.
 distance = duration/58.2;
 
 if (distance >= maximumRange || distance <= minimumRange){
 /* Send a negative number to computer and Turn LED ON
 to indicate "out of range" */
 Serial.println("-1");
 digitalWrite(LEDPin, HIGH);
 }
 else {
 /* Send the distance to the computer using Serial protocol, and
 turn LED OFF to indicate successful reading. */
 Serial.println(distance);
 digitalWrite(LEDPin, LOW);
 }
 
 //Delay 50ms before next reading.
 delay(50);
}
/* The following Processing Sketch was created by ScottC on
 the 10 Nov 2012 : http://arduinobasics.blogspot.com/
 
 Inspired by this Processing sketch by Daniel Shiffman:
 http://processing.org/learning/basics/sinewave.html
 
*/
import processing.serial.*;
 
 
int numOfShapes = 60; // Number of squares to display on screen
int shapeSpeed = 2; // Speed at which the shapes move to new position
 // 2 = Fastest, Larger numbers are slower
 
//Global Variables
Square[] mySquares = new Square[numOfShapes];
int shapeSize, distance;
String comPortString;
Serial myPort;
 
/* -----------------------Setup ---------------------------*/
void setup(){
 size(displayWidth,displayHeight); //Use entire screen size.
 smooth(); // draws all shapes with smooth edges.
 
 /* Calculate the size of the squares and initialise the Squares array */
 shapeSize = (width/numOfShapes);
 for(int i = 0; i<numOfShapes; i++){
 mySquares[i]=new Square(int(shapeSize*i),height-40);
 }
 
 /*Open the serial port for communication with the Arduino
 Make sure the COM port is correct - I am using COM port 8 */
 myPort = new Serial(this, "COM8", 9600);
 myPort.bufferUntil('\n'); // Trigger a SerialEvent on new line
}
 
/* ------------------------Draw -----------------------------*/
void draw(){
 background(0); //Make the background BLACK
 delay(50); //Delay used to refresh screen
 drawSquares(); //Draw the pattern of squares
}
 
 
/* ---------------------serialEvent ---------------------------*/
void serialEvent(Serial cPort){
 comPortString = cPort.readStringUntil('\n');
 if(comPortString != null) {
 comPortString=trim(comPortString);
 
 /* Use the distance received by the Arduino to modify the y position
 of the first square (others will follow). Should match the
 code settings on the Arduino. In this case 200 is the maximum
 distance expected. The distance is then mapped to a value
 between 1 and the height of your screen */
 distance = int(map(Integer.parseInt(comPortString),1,200,1,height));
 if(distance<0){
 /*If computer receives a negative number (-1), then the
 sensor is reporting an "out of range" error. Convert all
 of these to a distance of 0. */
 distance = 0;
 }
 }
}
 
 
/* ---------------------drawSquares ---------------------------*/
void drawSquares(){
 int oldY, newY, targetY, redVal, blueVal;
 
 /* Set the Y position of the 1st square based on
 sensor value received */
 mySquares[0].setY((height-shapeSize)-distance);
 
 /* Update the position and colour of each of the squares */
 for(int i = numOfShapes-1; i>0; i--){
 /* Use the previous square's position as a target */
 targetY=mySquares[i-1].getY();
 oldY=mySquares[i].getY();
 
 if(abs(oldY-targetY)<2){
 newY=targetY; //This helps to line them up
 }else{
 //calculate the new position of the square
 newY=oldY-((oldY-targetY)/shapeSpeed);
 }
 //Set the new position of the square
 mySquares[i].setY(newY);
 
 /*Calculate the colour of the square based on its
 position on the screen */
 blueVal = int(map(newY,0,height,0,255));
 redVal = 255-blueVal;
 fill(redVal,0,blueVal);
 
 /* Draw the square on the screen */
 rect(mySquares[i].getX(), mySquares[i].getY(),shapeSize,shapeSize);
 }
}
 
/* ---------------------sketchFullScreen---------------------------*/
// This puts processing into Full Screen Mode
boolean sketchFullScreen() {
 return true;
}
 
/* ---------------------CLASS: Square ---------------------------*/
class Square{
 int xPosition, yPosition;
 
 Square(int xPos, int yPos){
 xPosition = xPos;
 yPosition = yPos;
 }
 
 int getX(){
 return xPosition;
 }
 
 int getY(){
 return yPosition;
 }
 
 void setY(int yPos){
 yPosition = yPos;
 }
}

Thanks for your help :slight_smile:

Anyone ?

You appear to have posted the same question to the Programming board on the forum

Don't post the same question to multiple boards.

rogerClark:
You appear to have posted the same question to the Programming board on the forum

Don't post the same question to multiple boards.

I tried to delete the thread but was no working

This just requires a change to the Processing application to play sounds instead of displaying graphics.

If you don't know how to do that, ask on a Processing forum - it's not an Arduino question.

Topics merged, duplicate post removed.