hello all! i am happy to have just signed up on the forums. my buddy and i have been working on editing some code to further help make my buddys neopixel set work for a custom project...
im not good yet at c++ but i do know a small ammount of code and i can alter things a bit someitmes to make it work the way i need.
we have taken quite a few steps to try to get the fade function to work as we want it to..... all of which have been unsuccessful....
we tried
do/while loops
for loops
case loops
if/then loops
and as many variations we can think of to get it to load
sadly,
our current code works right until we get to the rgbFadeInAndOut function.... and when we try to button press using the ardruino's input sensor the code we have skips past the fade loop entirely.....
this is the original code we had for the loop which works 100% but we wanted to add more functions....
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
int PIN = 6;
int totalLEDs = 13;
int ledFadeTime = 7;
Adafruit_NeoPixel strip = Adafruit_NeoPixel(totalLEDs, PIN, NEO_GRB + NEO_KHZ800);
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
rgbFadeInAndOut(255, 0, 0, ledFadeTime); // red
}
void rgbFadeInAndOut(uint8_t red, uint8_t green, uint8_t blue, uint8_t wait) {
for(uint8_t b = 0; b <255; b++) {
for(uint8_t i=0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, red * b/255, green * b/255, blue * b/255);
}
strip.show();
delay(wait);
};
for(uint8_t b=255; b > 0; b--) {
for(uint8_t i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, red * b/255, green * b/255, blue * b/255);
}
strip.show();
delay(wait);
};
};
// this will fade me a red color
the above code works no problems but we wanted to be able to cycle thru a few more functions with a button press....
the below code does not work for the fade loop.
// This is a demonstration on how to use an input device to trigger changes on your neo pixels.
// You should wire a momentary push button to connect from ground to a digital IO pin. When you
// press the button it will change to a new pixel animation. Note that you need to press the
// button once to start the first animation!
#include <Adafruit_NeoPixel.h>
#define BUTTON_PIN 2 // Digital IO pin connected to the button. This will be
// driven with a pull-up resistor so the switch should
// pull the pin to ground momentarily. On a high -> low
// transition the button press logic will execute.
#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels.
#define PIXEL_COUNT 14
int ledFadeTime = 7;
// Parameter 1 = number of pixels in strip, neopixel stick has 8
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_RGB Pixels are wired for RGB bitstream
// NEO_GRB Pixels are wired for GRB bitstream, correct for neopixel stick
// NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
bool oldState = HIGH;
int showType = 0;
void setup() {
pinMode(BUTTON_PIN, INPUT_PULLUP);
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
// Get current button state.
bool newState = digitalRead(BUTTON_PIN);
// Check if state changed from high to low (button press).
if (newState == LOW && oldState == HIGH) {
// Short delay to debounce button.
delay(200);
// Check if button is still low after debounce.
newState = digitalRead(BUTTON_PIN);
if (newState == LOW) {
showType++;
if (showType > 7)
showType=0;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState;
}
void startShow(int i) {
if (i == 0) {
colorWipe(strip.Color(0, 0, 0), 1); // Black/off|
}
else if (i == 1) {
colorWipe(strip.Color(255, 0, 0), 1); // Red
}
else if (i == 2) {
colorWipe(strip.Color(0, 255, 0), 1); // Green
}
else if (i == 3) {
colorWipe(strip.Color(0, 0, 255), 1); //blue
}
else if (i == 4) {
rgbFadeInAndOut(255, 0, 0, ledFadeTime); // red
}
else if (i == 5) {
rgbFadeInAndOut(0, 255, 0, ledFadeTime); //green
}
else if (i == 6) {
rgbFadeInAndOut(0, 0, 255, ledFadeTime); // blue
}
else {
rainbowCycle(1); // Rainbow cycle for 25
i == 0;
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*90000; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
void rgbFadeInAndOut(uint8_t red, uint8_t green, uint8_t blue, uint8_t wait) {
for(uint8_t b = 0; b <255; b++) {
for(uint8_t i=0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, red * b/255, green * b/255, blue * b/255);
}
strip.show();
delay(wait);
};
for(uint8_t b=255; b > 0; b--) {
for(uint8_t i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, red * b/255, green * b/255, blue * b/255);
}
strip.show();
delay(wait);
};
};
other things to note.... we can get the fade to work but it breaks the other parts of the button press sequence.....
on this part of the current code
else if (i == 4) {
rgbFadeInAndOut(255, 0, 0, ledFadeTime); // red
}
if we add a
redloop:
and then a
goto redloop;
example:
else if (i == 4) {
redloop:
rgbFadeInAndOut(255, 0, 0, ledFadeTime); // red
goto redloop;
}
the fade effect NOW works as intended. but it breaks the ability to press the button to move onto the next function.
can somone point me in the right direction?