Portable game console with LCD

Im a programmer but have little hardware experience and am only just dipping my toes, so I wanted to run my idea by you guys.

My plan is to connect a nokia 6100 / 6101 LCD breakout board with my arduino and a gyro + accelerometer and then program some simple games that utilize the gyro for control input.

I am just wondering if this kind of thing is possible with the arduino and if it has enough processing power? I have seen a few game gadgets that have tv output to display the graphics but I havent seen much with LCD displays.

Also if the arduino is not powerful enough to handle this, would it be possible to acheive by interfacing 2 arduinos? One handling the LCD and one handling the game logic?

Thanks for any advice!

Have a look here - r0d0t's stuff

Wow thats so weird because thats even the same game that I was picturing (doodle jump).

So I guess the reason hes using basic graphics is because there isnt much memory space to load bitmap sprites into?

Would it be feasable to use a ram sheild for example fram: Arduino Shield List: SWFLTEK FRAM Shield

to load bitmaps from the sdcard to the fram to render to the LCD?

are there any other ram options with arduino uno?

Hi
Can't you put the bitmaps into progmem ?

Here is something else that might be of interest, it has some vectored graphics and some others that look like bitmaps -

Duane B

rcarduino.blogspot.com

EDITED

I checked the source for the gameduino project and they seem to store the sprites in ProgMem like you said.

Would that be a slower method than SRam? Would SRam be preferable if enough were available?

Also how quickly would I be able to refresh a colour lcd screen. Would this depend on how much processing power were available? So if I upped it for example by using multiple arduinos with an i2c would I be able to refresh the screen faster?