Hello,
now it already works almost 100%
// Begin Joystick_Frontlader
int wert_Blau = 0;
int wert_Gelb = 0;
// Ende Joystick_Frontlader
void setup() {
// Begin Taster_Frontladerhebel
pinMode(17, INPUT_PULLUP);
pinMode(16, INPUT_PULLUP);
Joystick.begin();
// Ende Taster_Frontladerhebel
}
void loop() {
Taste_3();
Taste_4();
Joystick_Frontlader();
}
void Taste_3(){
Serial.println("Taste_3");
byte Tast_3 = 0;
Tast_3= digitalRead(17);
Joystick.button(1,Tast_3);
}
void Taste_4(){
Serial.println("Taste_4");
byte Taste_4 = 0;
Taste_4= digitalRead(16);
Serial.println("Taste4:" + Taste_4);
Joystick.button(2,Taste_4);
}
void Joystick_Frontlader(){
wert_Blau = analogRead(A9) - analogRead(A8);
wert_Gelb = analogRead(A7) - analogRead(A6);
bool bewegt = false;
if(0 <= wert_Blau && wert_Blau <= 60){
Joystick.X(512);
}
else if(wert_Blau < 0){
Joystick.X(512+wert_Blau);
bewegt = true;
}
else if(wert_Blau > 60){
Joystick.X(512+wert_Blau);
bewegt = true;
}
if(-60 <= wert_Gelb && wert_Gelb <= -20){
Joystick.Y(512);
}
else if(wert_Gelb < -60){
Joystick.Y(512+wert_Gelb);
bewegt = true;
}
else if(wert_Gelb > -20){
Joystick.Y(512+wert_Gelb);
bewegt = true;
}
if (bewegt == true){
Serial.println("bewegt");
delay(50);
Joystick.X(512);
Joystick.Y(512);
}
}
When I release the button, however, and only a short time later return the joystick to its initial position, my front loader continues to move in the game.