Problem with a countdown. exit status 1 expected initializer before numeric cons

I found a countdown timer i tested from Arduino Playground - CountDownTimer.

The code from the example worked (code 1) but my spin on the code (buzzer-prototype-v.1) by adding buttons, lcd screen and a relay as output.

The project is a system for paintball for the gamemode speedball.
4 min countdown per paintball game.
3 buttons to ref box. Start, pause and stop/restart.
2 buttons for players to stop the time onfield to win the game.

/*The project is a system for paintball for the gamemode speedball.
 * 4 min countdown per paintball game.
 * 3 buttons to ref box. Start, pause and stop/restart.
 * 2 buttons for players to stop the time onfield to win the game.
 */

unsigned long Watch, _micro, time = micros();
unsigned int Clock = 0, R_clock;
boolean Reset = false, Stop = false, Paused = false;
volatile boolean timeFlag = false;

#include <Wire.h>
#include <LCD.h>
#include <LiquidCrystal_I2C.h>

LiquidCrystal_I2C  lcd(0x27, 2, 1, 0, 4, 5, 6, 7); // 0x27 is the I2C bus address for an unmodified backpack

//Gi arduino pinnene navn
int start_button 9;
int pause_button 8;
int stop_button 7;
int button_a 6;
int button_b 5;
int buzzer 4;

void setup() {
  Serial.begin(115200);

  // activate LCD module
  lcd.begin (16, 2); // for 16 x 2 LCD module
  lcd.setBacklightPin(3, POSITIVE);
  lcd.setBacklight(HIGH);

  //Set timer (h,m,s)
  SetTimer(0, 4, 0); //4 min

  //Setter arduino pinne modusen til ut- og innganger
  pinMode(start_button, INPUT);
  pinMode(pause_button, INPUT);
  pinMode(stop_button, INPUT);
  pinMode(button_a, INPUT);
  pinMode(button_b, INPUT);
  pinMode(buzzer, OUTPUT);

}

void loop() {
  //Leser statusen til knappene
  buttonState_start = digitalRead(start_button);
  buttonState_pause = digitalRead(pause_button);
  buttonState_stop = digitalRead(stop_button);
  buttonState_a = digitalRead(button_a);
  buttonState_b = digitalRead(button_b);

  //Starter timer biblioteket
  CountDownTimer();

  //Skriver første linje på lcd skjerm
  lcd.home (); // set cursor to 0,0
  lcd.print("Orklandpaintball");

  if (buttonState_start == LOW) {
    StartTimer();
    lcd.setCursor (4, 1);
    lcd.print(ShowMinutes());
    lcd.print(":");
    lcd.print(ShowSeconds());
  }
  if (buttonState_pause == LOW) {
    PauseTimer();
    lcd.setCursor (2, 1);
    lcd.print("Dommer pause");
    delay(1500);
    lcd.setCursor (4, 1);
    lcd.print(ShowMinutes());
    lcd.print(":");
    lcd.print(ShowSeconds());
  }
  if (buttonState_stop == LOW) {
    StopTimer()
    lcd.setCursor (4, 1);
    lcd.print("Stop");
    delay(1500);
    lcd.setCursor (0, 1);
    lcd.print("Reset knapp A&B");
    ResetTimer()
  }
  if (buttonState_a == LOW) {
    PauseTimer();
    lcd.setCursor (4, 1);
    lcd.print(ShowMinutes());
    lcd.print(":");
    lcd.print(ShowSeconds());
    lcd.setCursor (2, 0);
    lcd.print("Seier side B");
    digitalWrite(buzzer, HIGH);
    delay(2000);
    digitalWrite(buzzer, LOW);
    delay(1500);
    digitalWrite(buzzer, HIGH);
    delay(2000);
    digitalWrite(buzzer, LOW);
    delay(1500);
    digitalWrite(buzzer, HIGH);
    delay(2000);
    digitalWrite(buzzer, LOW);
    delay(1500);
  }
  if (buttonState_b == LOW) {
    PauseTimer();
    lcd.setCursor (4, 1);
    lcd.print(ShowMinutes());
    lcd.print(":");
    lcd.print(ShowSeconds());
    lcd.setCursor (2, 0);
    lcd.print("Seier side A");
    digitalWrite(buzzer, HIGH);
    delay(2000);
    digitalWrite(buzzer, LOW);
    delay(1500);
    digitalWrite(buzzer, HIGH);
    delay(2000);
    digitalWrite(buzzer, LOW);
    delay(1500);
    digitalWrite(buzzer, HIGH);
    delay(2000);
    digitalWrite(buzzer, LOW);
    delay(1500);
  }

}

boolean CountDownTimer()
{
  static unsigned long duration = 1000000; // 1 second
  timeFlag = false;

  if (!Stop && !Paused) // if not Stopped or Paused, run timer
  {
    // check the time difference and see if 1 second has elapsed
    if ((_micro = micros()) - time > duration ) 
    {
      Clock--;
      timeFlag = true;

      if (Clock == 0) // check to see if the clock is 0
        Stop = true; // If so, stop the timer

     // check to see if micros() has rolled over, if not,
     // then increment "time" by duration
      _micro < time ? time = _micro : time += duration; 
    }
  }
  return !Stop; // return the state of the timer
}

void ResetTimer()
{
  SetTimer(R_clock);
  Stop = false;
}

void StartTimer()
{
  Watch = micros(); // get the initial microseconds at the start of the timer
  time = micros(); // hwd added so timer will reset if stopped and then started
  Stop = false;
  Paused = false;
}

void StopTimer()
{
  Stop = true;
}

void StopTimerAt(unsigned int hours, unsigned int minutes, unsigned int seconds)
{
  if (TimeCheck(hours, minutes, seconds) )
    Stop = true;
}

void PauseTimer()
{
  Paused = true;
}

void ResumeTimer() // You can resume the timer if you ever stop it.
{
  Paused = false;
}

void SetTimer(unsigned int hours, unsigned int minutes, unsigned int seconds)
{
  // This handles invalid time overflow ie 1(H), 0(M), 120(S) -> 1, 2, 0
  unsigned int _S = (seconds / 60), _M = (minutes / 60);
  if(_S) minutes += _S;
  if(_M) hours += _M;

  Clock = (hours * 3600) + (minutes * 60) + (seconds % 60);
  R_clock = Clock;
  Stop = false;
}

void SetTimer(unsigned int seconds)
{
 // StartTimer(seconds / 3600, (seconds / 3600) / 60, seconds % 60);
 Clock = seconds;
 R_clock = Clock;
 Stop = false;
}

int ShowHours()
{
  return Clock / 3600;
}

int ShowMinutes()
{
  return (Clock / 60) % 60;
}

int ShowSeconds()
{
  return Clock % 60;
}

unsigned long ShowMilliSeconds()
{
  return (_micro - Watch)/ 1000.0;
}

unsigned long ShowMicroSeconds()
{
  return _micro - Watch;
}

boolean TimeHasChanged()
{
  return timeFlag;
}

// output true if timer equals requested time
boolean TimeCheck(unsigned int hours, unsigned int minutes, unsigned int seconds) 
{
  return (hours == ShowHours() && minutes == ShowMinutes() && seconds == ShowSeconds());
}

code_1.ino (1.3 KB)

int buzzer 4;That is not how you declare a variable. It looks like you have confused the #include and variable declaration syntax