Here is a version of the code for my trackball, using external interrupts. There are two rollers producing 2 pairs of quadrature interrupts. 2 interrupt routines, both of which adjust the X and Y movement variables.
I use integers but scale down by 10. To avoid a integer rollover problem I zero the movement trackers (except I keep the remainder = fractional pixels) after each mouse move.
I spotted some glitches today with this code (see picture), the value eg intY jumps to -256 or +256 sometimes.
I've read about interrupts getting in between and spoiling 16bit math? Is that my problem? Do interrupts interrupt each other? I made a couple of variable volatile but that didn't solve it.
Note: I have actually solved this by avoiding the problem: the range of values are low so I can use char instead of int and that solves it (I was happy to find a signed 8bit variable). But I would like to know how to solve it while still using int.
Note2: I'm thinking of using shift instead of divide after seeing some speed up notes. Divide by 8 or 16. Anyone point me to routines that cope with + and -ve numbers ?
sketch_HID_017_TRAK_SPIN_v09_test_modulo_03_simple_Int.ino (2.52 KB)
